Entry tags:
open | i'm only human, after all
WHO: Garrett and whoever is around
WHERE: His labyrinth and eventual rooftops of some of the smaller buildings in Kaisou
WHEN: Mid-February!
WHAT: Someone got dragged into Kaisou unwillingly right after saving home, and he's really not happy about it
WARNINGS: Body horror, spooks, ghost stuff
[labyrinth
a. The void
He shouldn't be here.
Garrett is no stranger to odd and terrible things back home. Within a city that's a vile cesspit and has no intentions of ever getting better, you learn to cope with what you have and make the most of it. At least, normal people do. Not him. He's made a living being a thief, and thrived because of it.
That all is a moot point as he feels like the ground gets suddenly pulled out from under him, toppling headfirst into a place that's all too familiar- the Primal's inbetween. He'd just finished trying to help Erin at the docks, the last thing he remembers is trusting her with the Claw to climb back up... which is with him now, even in this. But Erin shouldn't have any control over this anymore, so what is–
A (cw: body horror) humanoid figure coos in the corner of his vision, and he whirls, finding himself tensing even as nothing comes across except shadows. Right eye flaring, he sees nothing in the darkness, which doesn't make him feel any less paranoid overall. Another figure darts from behind him, and he again misses it- how? He'd usually be able to see these things, or at least note them with his Focus- and he can't even do that here.
The void itself is mesh of twisted stone blocks and wooden beams, reminiscent of the homes he'd steal from almost every night. Finding his way out is worse than he's ever remembered- the routes end abruptly, openings showing where there shouldn't be openings, sounds that come to him from places they shouldn't. More than once Garrett gets turned around, irritation apparent, unable to see where the end lies.
How could it be so hard to find the exit? Off he goes again, a set of black against the aqua and green, quiet footsteps still audible despite his best efforts.]
b. moira asylum]
No-
[This isn't right, he'd found his answers here from Erin a while ago, how is it he ended up back here, in the asylum? Things shouldn't be this connected, there's always a clear distinction between being in the Primal's space versus being in the real world. And yet here he is, back in the place Erin called "Hell."
Floors creak with every step, and the doors swing open and closed if passed by. Glass lies broken on the floor, beds strewn in rooms and parts of walls missing, old Victorian era doctor's tools are on metal trays on tables, and written notes line the walls. One in particular is eye-catching enough because of how short it is.
"Night Warden On Duty!
NO loitering in the halls.
NO noisemaking in the rooms.
Keep doors CLOSED."
Garrett knows how this ends, he knows how this thing is. As soon as the words are traced over, a door creaks open, and the sound of stomping and clanking begins to fill in the halls. There's no one in sight, even after turning corners- save for the slight detail of a shimmering aura that passes by every so often. Coming close to it gets the distinct roar of something inhuman and twisted beyond what it should be, like a creature stalking prey.
The Night Warden has come alive, and now the hunt begins.
the aftermath, rooftops.
Now that he's out...
Well, he already hates a lot about this place. It's not home, for starters, and too bright. It has things he's never seen before, and any sort of fire or lamp doesn't even seem to exist. In some ways, Garrett feels like he's watching something from a dream, rather than actually being somewhere. And climbing up here was a trial, compared to back home, his Claw and arrows practically useless to much of the environment of this new place.]
Usually I'm not one to back down from a challenge...
[But this city is something entirely new to him, down to the streets and the wires in between- but it's not unlearnable. Garrett has survived worse, learned from it, and grown a reputation as a result. He'll have to study how things are done here, how people react, what can effect the world around him, and how he can be just as much of a ghost here as he was back at home. It'll take some time, but now that he doesn't seem to have to face the issues of the City disappearing back home, or Erin spreading the Gloom, it might even be a new kind of fun he hasn't had in quite some time.
Of course, he surely isn't going to draw any suspicion being up here, black leather, hooded and a half mask all attached. Clearly, he means no harm with such a getup, not at all. Especially since he carries so many pouches with him and seems to be almost too familiar with being up high for some reason. Definitely not a troublemaker whatsoever.]
WHERE: His labyrinth and eventual rooftops of some of the smaller buildings in Kaisou
WHEN: Mid-February!
WHAT: Someone got dragged into Kaisou unwillingly right after saving home, and he's really not happy about it
WARNINGS: Body horror, spooks, ghost stuff
[labyrinth
a. The void
He shouldn't be here.
Garrett is no stranger to odd and terrible things back home. Within a city that's a vile cesspit and has no intentions of ever getting better, you learn to cope with what you have and make the most of it. At least, normal people do. Not him. He's made a living being a thief, and thrived because of it.
That all is a moot point as he feels like the ground gets suddenly pulled out from under him, toppling headfirst into a place that's all too familiar- the Primal's inbetween. He'd just finished trying to help Erin at the docks, the last thing he remembers is trusting her with the Claw to climb back up... which is with him now, even in this. But Erin shouldn't have any control over this anymore, so what is–
A (cw: body horror) humanoid figure coos in the corner of his vision, and he whirls, finding himself tensing even as nothing comes across except shadows. Right eye flaring, he sees nothing in the darkness, which doesn't make him feel any less paranoid overall. Another figure darts from behind him, and he again misses it- how? He'd usually be able to see these things, or at least note them with his Focus- and he can't even do that here.
The void itself is mesh of twisted stone blocks and wooden beams, reminiscent of the homes he'd steal from almost every night. Finding his way out is worse than he's ever remembered- the routes end abruptly, openings showing where there shouldn't be openings, sounds that come to him from places they shouldn't. More than once Garrett gets turned around, irritation apparent, unable to see where the end lies.
How could it be so hard to find the exit? Off he goes again, a set of black against the aqua and green, quiet footsteps still audible despite his best efforts.]
b. moira asylum]
No-
[This isn't right, he'd found his answers here from Erin a while ago, how is it he ended up back here, in the asylum? Things shouldn't be this connected, there's always a clear distinction between being in the Primal's space versus being in the real world. And yet here he is, back in the place Erin called "Hell."
Floors creak with every step, and the doors swing open and closed if passed by. Glass lies broken on the floor, beds strewn in rooms and parts of walls missing, old Victorian era doctor's tools are on metal trays on tables, and written notes line the walls. One in particular is eye-catching enough because of how short it is.
"Night Warden On Duty!
NO loitering in the halls.
NO noisemaking in the rooms.
Keep doors CLOSED."
Garrett knows how this ends, he knows how this thing is. As soon as the words are traced over, a door creaks open, and the sound of stomping and clanking begins to fill in the halls. There's no one in sight, even after turning corners- save for the slight detail of a shimmering aura that passes by every so often. Coming close to it gets the distinct roar of something inhuman and twisted beyond what it should be, like a creature stalking prey.
The Night Warden has come alive, and now the hunt begins.
the aftermath, rooftops.
Now that he's out...
Well, he already hates a lot about this place. It's not home, for starters, and too bright. It has things he's never seen before, and any sort of fire or lamp doesn't even seem to exist. In some ways, Garrett feels like he's watching something from a dream, rather than actually being somewhere. And climbing up here was a trial, compared to back home, his Claw and arrows practically useless to much of the environment of this new place.]
Usually I'm not one to back down from a challenge...
[But this city is something entirely new to him, down to the streets and the wires in between- but it's not unlearnable. Garrett has survived worse, learned from it, and grown a reputation as a result. He'll have to study how things are done here, how people react, what can effect the world around him, and how he can be just as much of a ghost here as he was back at home. It'll take some time, but now that he doesn't seem to have to face the issues of the City disappearing back home, or Erin spreading the Gloom, it might even be a new kind of fun he hasn't had in quite some time.
Of course, he surely isn't going to draw any suspicion being up here, black leather, hooded and a half mask all attached. Clearly, he means no harm with such a getup, not at all. Especially since he carries so many pouches with him and seems to be almost too familiar with being up high for some reason. Definitely not a troublemaker whatsoever.]

no subject
[Because the Claw literally latched into his leg as Garrett was trying to find a way to hang precariously and save Erin. You don't really forget that sort of thing easily, if ever. Thadeus Harlan does not forgive, nor does he forget.
The fact that Vash says nothing a goody-two-shoes would does give him points in his favor, albeit small ones. Vash is just a weirdo.]
Considering I hardly recognize anything, I doubt it. [For right now, at least. It's pretty clear this environment isn't familiar to him at all.
Though he scrunches his face at Vash for a moment, confused.] Desert?
[What in Trickster's teeth is a desert?]
no subject
[ listen vash is a forgive sort of person, he isnt a forget kind of person. you always remember how people wronged you, but you just have to learn how to forgive. that doesn't mean you don't expect shitty people not to be shitty. that's just stupidity and vash isnt about that. ]
Hm.
I'm guessing you at least know what sand is?
Imagine a place thats nothing but sand, rock, and sky. No trees, no grass, no lakes or rivers, nothing.
Just stone and sand, with cities made out of stone and metal dotting the surface here and there.
That's home.