Entry tags:
open | i'm only human, after all
WHO: Garrett and whoever is around
WHERE: His labyrinth and eventual rooftops of some of the smaller buildings in Kaisou
WHEN: Mid-February!
WHAT: Someone got dragged into Kaisou unwillingly right after saving home, and he's really not happy about it
WARNINGS: Body horror, spooks, ghost stuff
[labyrinth
a. The void
He shouldn't be here.
Garrett is no stranger to odd and terrible things back home. Within a city that's a vile cesspit and has no intentions of ever getting better, you learn to cope with what you have and make the most of it. At least, normal people do. Not him. He's made a living being a thief, and thrived because of it.
That all is a moot point as he feels like the ground gets suddenly pulled out from under him, toppling headfirst into a place that's all too familiar- the Primal's inbetween. He'd just finished trying to help Erin at the docks, the last thing he remembers is trusting her with the Claw to climb back up... which is with him now, even in this. But Erin shouldn't have any control over this anymore, so what is–
A (cw: body horror) humanoid figure coos in the corner of his vision, and he whirls, finding himself tensing even as nothing comes across except shadows. Right eye flaring, he sees nothing in the darkness, which doesn't make him feel any less paranoid overall. Another figure darts from behind him, and he again misses it- how? He'd usually be able to see these things, or at least note them with his Focus- and he can't even do that here.
The void itself is mesh of twisted stone blocks and wooden beams, reminiscent of the homes he'd steal from almost every night. Finding his way out is worse than he's ever remembered- the routes end abruptly, openings showing where there shouldn't be openings, sounds that come to him from places they shouldn't. More than once Garrett gets turned around, irritation apparent, unable to see where the end lies.
How could it be so hard to find the exit? Off he goes again, a set of black against the aqua and green, quiet footsteps still audible despite his best efforts.]
b. moira asylum]
No-
[This isn't right, he'd found his answers here from Erin a while ago, how is it he ended up back here, in the asylum? Things shouldn't be this connected, there's always a clear distinction between being in the Primal's space versus being in the real world. And yet here he is, back in the place Erin called "Hell."
Floors creak with every step, and the doors swing open and closed if passed by. Glass lies broken on the floor, beds strewn in rooms and parts of walls missing, old Victorian era doctor's tools are on metal trays on tables, and written notes line the walls. One in particular is eye-catching enough because of how short it is.
"Night Warden On Duty!
NO loitering in the halls.
NO noisemaking in the rooms.
Keep doors CLOSED."
Garrett knows how this ends, he knows how this thing is. As soon as the words are traced over, a door creaks open, and the sound of stomping and clanking begins to fill in the halls. There's no one in sight, even after turning corners- save for the slight detail of a shimmering aura that passes by every so often. Coming close to it gets the distinct roar of something inhuman and twisted beyond what it should be, like a creature stalking prey.
The Night Warden has come alive, and now the hunt begins.
the aftermath, rooftops.
Now that he's out...
Well, he already hates a lot about this place. It's not home, for starters, and too bright. It has things he's never seen before, and any sort of fire or lamp doesn't even seem to exist. In some ways, Garrett feels like he's watching something from a dream, rather than actually being somewhere. And climbing up here was a trial, compared to back home, his Claw and arrows practically useless to much of the environment of this new place.]
Usually I'm not one to back down from a challenge...
[But this city is something entirely new to him, down to the streets and the wires in between- but it's not unlearnable. Garrett has survived worse, learned from it, and grown a reputation as a result. He'll have to study how things are done here, how people react, what can effect the world around him, and how he can be just as much of a ghost here as he was back at home. It'll take some time, but now that he doesn't seem to have to face the issues of the City disappearing back home, or Erin spreading the Gloom, it might even be a new kind of fun he hasn't had in quite some time.
Of course, he surely isn't going to draw any suspicion being up here, black leather, hooded and a half mask all attached. Clearly, he means no harm with such a getup, not at all. Especially since he carries so many pouches with him and seems to be almost too familiar with being up high for some reason. Definitely not a troublemaker whatsoever.]
WHERE: His labyrinth and eventual rooftops of some of the smaller buildings in Kaisou
WHEN: Mid-February!
WHAT: Someone got dragged into Kaisou unwillingly right after saving home, and he's really not happy about it
WARNINGS: Body horror, spooks, ghost stuff
[labyrinth
a. The void
He shouldn't be here.
Garrett is no stranger to odd and terrible things back home. Within a city that's a vile cesspit and has no intentions of ever getting better, you learn to cope with what you have and make the most of it. At least, normal people do. Not him. He's made a living being a thief, and thrived because of it.
That all is a moot point as he feels like the ground gets suddenly pulled out from under him, toppling headfirst into a place that's all too familiar- the Primal's inbetween. He'd just finished trying to help Erin at the docks, the last thing he remembers is trusting her with the Claw to climb back up... which is with him now, even in this. But Erin shouldn't have any control over this anymore, so what is–
A (cw: body horror) humanoid figure coos in the corner of his vision, and he whirls, finding himself tensing even as nothing comes across except shadows. Right eye flaring, he sees nothing in the darkness, which doesn't make him feel any less paranoid overall. Another figure darts from behind him, and he again misses it- how? He'd usually be able to see these things, or at least note them with his Focus- and he can't even do that here.
The void itself is mesh of twisted stone blocks and wooden beams, reminiscent of the homes he'd steal from almost every night. Finding his way out is worse than he's ever remembered- the routes end abruptly, openings showing where there shouldn't be openings, sounds that come to him from places they shouldn't. More than once Garrett gets turned around, irritation apparent, unable to see where the end lies.
How could it be so hard to find the exit? Off he goes again, a set of black against the aqua and green, quiet footsteps still audible despite his best efforts.]
b. moira asylum]
No-
[This isn't right, he'd found his answers here from Erin a while ago, how is it he ended up back here, in the asylum? Things shouldn't be this connected, there's always a clear distinction between being in the Primal's space versus being in the real world. And yet here he is, back in the place Erin called "Hell."
Floors creak with every step, and the doors swing open and closed if passed by. Glass lies broken on the floor, beds strewn in rooms and parts of walls missing, old Victorian era doctor's tools are on metal trays on tables, and written notes line the walls. One in particular is eye-catching enough because of how short it is.
"Night Warden On Duty!
NO loitering in the halls.
NO noisemaking in the rooms.
Keep doors CLOSED."
Garrett knows how this ends, he knows how this thing is. As soon as the words are traced over, a door creaks open, and the sound of stomping and clanking begins to fill in the halls. There's no one in sight, even after turning corners- save for the slight detail of a shimmering aura that passes by every so often. Coming close to it gets the distinct roar of something inhuman and twisted beyond what it should be, like a creature stalking prey.
The Night Warden has come alive, and now the hunt begins.
the aftermath, rooftops.
Now that he's out...
Well, he already hates a lot about this place. It's not home, for starters, and too bright. It has things he's never seen before, and any sort of fire or lamp doesn't even seem to exist. In some ways, Garrett feels like he's watching something from a dream, rather than actually being somewhere. And climbing up here was a trial, compared to back home, his Claw and arrows practically useless to much of the environment of this new place.]
Usually I'm not one to back down from a challenge...
[But this city is something entirely new to him, down to the streets and the wires in between- but it's not unlearnable. Garrett has survived worse, learned from it, and grown a reputation as a result. He'll have to study how things are done here, how people react, what can effect the world around him, and how he can be just as much of a ghost here as he was back at home. It'll take some time, but now that he doesn't seem to have to face the issues of the City disappearing back home, or Erin spreading the Gloom, it might even be a new kind of fun he hasn't had in quite some time.
Of course, he surely isn't going to draw any suspicion being up here, black leather, hooded and a half mask all attached. Clearly, he means no harm with such a getup, not at all. Especially since he carries so many pouches with him and seems to be almost too familiar with being up high for some reason. Definitely not a troublemaker whatsoever.]

b. , night warden
that'll get you killed one day, needle-noggin, a grumpy voice echoed in his ears as Vash quietly strafes through one of the dark and dingy hallways of this... place he's found himself in. He doesn't recognise the structure at all; the structure is made of wood and stone--materials that simply don't exist back home. It sort of reminds him of the top floors of an inn--but far larger, with far more doors and many more windows. It was dark; hazy and cold.
He's trying to be quiet with his steps--he still hasn't found the person who was lost inside this labyrinth yet, after all, and he was getting a really profoundly wrong feeling the longer he lingered in these halls. His heightened senses gave him an advantage here--and while he couldn't see the creature that Garett was being hunted by, Vash could nearly feel it. Its footsteps were noisy, but the energy it gave off was rancid, and every time it came near, Vash was quick to duck inside the closest room he could, closing the door and waiting for the foul-smelling thing to pass before peeking out again.
It's about the third time that he comes creeping out of hiding, his gun in hand as if it'd do anything to stop a creature that was neither visible or even had a body, as far as he knew--that he finally caught a glimpse of what he assumed (hoped) was the guy responsible for this horrifying place.
Man, he's got some Questions for you. But first was getting the hell out of here. He silently points at the man, then gestures over to himself--then puts a finger to his lips.
quiet, follow me, I know the way out. ]
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And that something? Is definitely avoid being seen, until he can find a way out of this place.
Banking a corner has him nearly double-back for a moment, the shimmer easily seen moving away, and Garrett is almost ready to head in the opposite direction when a flash of red crosses his gaze. Wait, no. Not only red, but an actual person. In Moira. Who looks nothing like the Freaks or a prisoner within the usual cells.
Trickster's teeth, what's going on here?
The gestures given to him are ones he knows, at least, vaguely. He can get the gist of what this stranger is saying, though as far as trusting him... that's enough to be wary about. Garrett squints at this man, right eye flaring bright aqua and emitting a wisp of smoke, but he doesn't rebuke him. He's been going in circles and wants a way out. If this is the only option–
A nod, and Garrett looks to Vash, expecting him to take the lead so they can get out of here and away from the Night Warden in general.]
Aftermath
He wasn't exactly expecting to see anyone else up here on the rooftops. He holds back for a moment, observing, before landing softly on the rooftop. In the darkness the silvery glow that always surrounded him in this form was more obvious than ever.]
Hey. You need directions or something?
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He doesn't need the guy to trust him, so to speak--he could run off by the time they're out, so far as vash is concerned. his #1 priority was getting the man out, and that's what he's determined to do.
He takes just a moment to eye the other, and that... odd whisp that lifts off of the man's face, the starting point of it in his eye--but he can ask questions later. Magic exists in this world. other worlds. he's still getting used to that fact, this is no different, he reminds himself, as he will absolutely take the lead.
Turning his head to try to remind himself where that rancid-tasting energy had last turned a corner, he's sliding gently across the floor, quiet as one can in steel-bottomed boots.
there's no rhyme or reason to the place at all. It's a literal maze, and he leads garrett down a hallway, two corridors--before clicking open a door of some sort of office and shooing the man inside.
he closes the door quietly behind him, and that telltale stomping is so close, he can feel it in his teeth.
He's gonna cast his buddy-in-hiding a glance, muttering quietly. ]
Real mess this is.
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It's not going to stop until we leave the ward. [An exhale, and he thinks. There's no open hole in the walls- at least, none that are enough for someone who isn't used to climbing through one.] Usually, we go down from here.
[He has a sneaking suspicion (and also a lot of hope) that they won't be subjected to that. Garrett surveys the room, eyes going to the window, cracks apparent in the glass, the bars in front of it a deterrent from the outside.]
Noise is what it goes after the most. [A beat, and he raises a brow at Vash.] How good are you at throwing things?
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I don't even know where here is, so I doubt that'd be helpful.
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a minute to breathe inside the closed room is well-needed, and vash takes the time to check his colt revolver to make sure he's loaded it (today) as if it'll do any good against a monster they can't goddamn see. Before turning to the guy he's set to rescue with a sort of tired, but determined look. ]
Thing'll just keep going in circles until we're outta here. Great.
Here I was hoping it'd get tired and just go away.
[ But... to that question, vash actually brightens up. Just an inch. ]
Not the time to boast. But my aim's second to none.
You got a plan?
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"Are you okay?"
At the question he pauses a moment in thought.
"Well, this is Kaisou. Did you come here from another world?" Even though Danny had grown up here, most of his friends had come from other worlds. He was more than familiar with the idea.
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Let's just say it came about because of a greedy baron wanting to use something he shouldn't.
[Still, it's good to hear that his supposed savior knows how to aim. What Garrett brings out next is a simple glass bottle, nothing spectacular about it at all. He was planning on having this guy toss it, but if he's supposedly got good aim? All the better.]
The windows down the hall still have glass in them. Wouldn't be hard to break if you aimed right. [A beat, and his head tilts a little.] I usually toss these as distractions, and this thing [He means the Night Warden.] follows sound like a dog does on a hunt.
[So, starting to get an idea, Vash? Garrett looks back towards the door, the sound of clanking retreating to the other side of the hall. He turns back to notice the revolver, brow furrowing, a question in his eyes.]
If I threw this towards the window down there, do you think you could hit it and the window in the same shot? [A serious question with this, as Vash seemingly has no arrows, and no blade to fight.] The more noise we cause away from us, the better.
[tristam icon bc none of my trimax ones fit]
[ that's how a lot of the troubles back home tended to happen, anyway. He doesn't seem too surprised that this... thing stalking them down the halls was something caused by someone who didn't know the meaning of being humble.
He'll tip his head to look at the glass bottle in Garrett's hand, and then to the man's somewhat covered face as he explains how this creature works. Sound-based. Of course, that would be the case.
He's picking up what you're putting down at least, as he looks over his gun, pressing down on the release at the back to check his bullets. He's got six shots, and while he probably could hit both the glass bottle and the window in one shot... ]
I could, yeah. That's not an issue. Thing about it is, I'll have to make sure that the window and glass make more noise than my revolver does.
He gives a little cuckle, clicking the revolver back together, hefting it up as his hand moves to slowly open the door, just a crack. ]
Ready on your count. Toss it, I'll shoot. Then we run.
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Whatever works. [The master thief means the noise, and it's rather easy to see how Garrett quickly formulates what to do next. He's still a bit puzzled as to the object in Vash's hand, but he trusts the guy enough to at least cooperate and get the hell out of here. Don't become a ghost yourself, he can hear Basso chiding him jokingly, and he exhales.
What a mess he's in now.
The interesting thing about this is while the Night Warden can't be seen, the sound it emits can. He'd noticed his Focus was weaker here, as if he'd never used it before- but sounds still showed as ripples, even if they faded almost immediately. As Vash opens the door, there's a brief second where Garrett tenses, right eye flaring, before he slips through the opening. The ripples only drop behind a wall turning the corner, and he mutters right back to Vash.]
On the other side. [In one hand, he rotates the bottle, in the other, he reaches into his quiver. In a second, his arm cocks back and aims directly towards the windows at the end of the hall, launching it. The next, he's brought out his compact bow, arrow already set and eyes focused on his target. He can't ask Vash to trust him, trust is too high a price to afford, but he knows what he's doing.
When Vash's bullets hit the window, he's going to make sure the Night Warden hears what comes next- the sound of a blast arrow as it hits and explodes beside the window itself.]
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He nods his head sharply as he quickly makes his way to the other side of the hallway, following the thief's lead. His gun up and at the ready, he's aiming down the simple sights of it the moment Garrett's hand loosens the bottle from it. Watching it arc high and wide, he pulls the trigger, two times in a lighting-fast succession. The gun does make a noise, certainly--but it's a dull roar compared to the sound the bullet makes as it crashes through the bottle.
Hitting it on an angle that damn well makes the thing explode upon impact--the .44 caliber bullet continuing through to hit the window behind. The second bullet he'd fired being aimed ever so slightly above the first, to hit the windowframe to shatter another section of it.
Moments later, that arrow from Garrett's arm crossbow follows, and the sound is damn well explosive. Vash's mouth falling open in disbelief, but also, because there's another sound, a rushing of something through the air--and Vash can only assume the sound they made was enough to do exactly what Garrett planned. The warden was diving towards that sound, the broken glass, the shattered window.
Vash mouths the word run at his current partner-in-fleeing, and he's taking off down the hall. His steps are damn near silent despite how quick he moves--dashing down hallways through twists and turns--until it can be seen ahead: a twisted, black cloudy tear in reality. Maybe not much unlike the one that Garrett had originally come through to get to this place.
Vash is pointing desperately to it as the sound of the creature chasing them changes, the air tastes like ozone. Did the thing already realise it was a distraction? Shit shit shit-- ]
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The instant Vash fires, Garrett has a better idea of what's in his hand- similar to a crossbow and bolt, but fires faster, the ammunition smaller. No fletching on the tail of the projectile, and too short to be an arrowhead by itself. Were it any other time, he'd probably take interest and study it in his spare time, but not now. Now, as the two bullets strike first the glass bottle, then the window, and then the blast arrow hits its mark, Garrett is already moving, eyes following right after his rescuer. The fact that the two of them barely make much noise as they go back through the twists and turns says plenty, and when they reach the tear, Garrett promptly stares, unsure of it. That's not what he came through, but-
CLANG, CLANG, CLANG resonates through the halls, faster than before, and closer than he'd ever expected. The revelation startles him, fully expecting the Night Warden to have remained in the men's ward, and yet he knows that this thing now won't stop until it finds them. One glance to Vash and to the tear has him immediately booking it straight through- he has no choice here, and better to end up somewhere at all then to be dead.
Pushing through the dark tear leaves him breathless, but he makes it through and lands face first into ground, head snapping up immediately into-
Green? At first he thinks he might have landed in a potentially old and rotted home, but as he draws himself up, the entire view has him speechless. Everything is green. He's never seen a thing like this in his life, and Blue Fish Park has no shortage of life and abundance in it.
Garrett is essentially without words, only managing to snap out of his shock and roll to at least be propped up on his elbows. Where in the baron's name is he?]
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"Kaisou." That's definitely not a name he recognizes, and it shows in his face. 'Another world' doesn't seem to surprise him as much as he expects it to- this entire place is anything but what the City is.
"Let's just say it's not entirely familiar." That and the whole... Victorian era getup he's in, it's pretty obvious Garrett is very out of his element right now.
1/2
There's that moment where the air feels stuck in your lungs when they jump through the tear, and Vash is at least awash with relief when he hits that beautiful grassy green stretch of land, the cloudy black tear in reality hissing slightly as it all but evaporates from the air, truly locking the pair in this new green world.
Vash takes a moment. Breathes. Checks his gun for how many bullets he has left. Holsters it. Takes a long, deep breath and then turns to his confused new companion with an unreadable expression. ]
2/2
Okay, I've--I've been in my fair share of dangers, man, but wh, what the hell was that!!!
[ he exclaims with a whiny, high-timbre voice; sniffling as he raises one of his gloved hands to rub tears out from under the eye that sports a beauty mark under it. ]
I seriously, seriously, seriously thought I was going to die! Like! Usually when you fight monsters or horrors beyond human imagination, you c, can at least SEE them!?
That thing was a serious nightmare, what the hell kind of place do you come from, man!?
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...and then Vash suddenly erupts into tears. A grown man, whining and acting like a complete child who's just seen monsters in the dark. The master thief isn't sure whether he should leave this guy behind, or possibly conk him out with the Blackjack to make sure his ears don't suffer the inevitable wailing. Possibly both.
He's strongly considering it at this point.]
That was a ghost. [Said matter-of-factly. At that, the master thief shakes his leg, trying to shoo Vash's hand off.] It's not normal for my home, but I wouldn't say Moira's exactly normal, either.
[A snort, and he lifts himself up onto his feet, gestures indicating he's far more used to this than a normal person might be. Pulling down his mask at least gives his rescuer a clearer picture of his face, and Garrett exhales. This man is crying over seeing the Night Warden, and while Garrett can't blame him, this is also really pathetic. Just how did this guy manage to help him get out of there again??]
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against a being he can't see and could really only taste in the air when it got close? it was terrifying, even for the humanoid typhoon. Maybe he IS playing up the over-emotional response a LITTLE, but. That's just how he is, as a person. Old habits die hard or something like that. And he really is crying! He really was scared!!! Just... man. Labyrinths sure are scary. ]
Ghosts aren't real where I come from, so excuse me for being a little freaked out, okay? [he'll allow himself to be shooed, but he's shuffling back a bit, sitting crosslegged and sniffling, taking his gun out to count how many bullets he had left. He spins the barrel, clicking it closed, putting it back into its holster before reaching a hand up to rub under his eyes, pushing his snazzy orange sunglasses up onto his forehead.]
Well, whatever!!! You're outta there now and in a better place. Probably. If your whole home is freaky like that, you're in a WAY better place now.
[ from experience, at least, this was better than some! haunted! building!!! ]
What's your name, anyway.
I guess now that we're out I should explain the situation to you.
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Old habits die hard, isn't that how it goes?
The argument tossed back to the thief gets an eye roll and a scoff, but Garrett doesn't fire back a retort for once. Instead, he crosses his arms and scans the environment as a whole, uncertainty in his face.
At least he doesn't have to deal with a lot of awkward silence? And excuse you, Moira is the only haunted building back home, for him!!!
He has yet to see how this place is better than home- but that'll be judgement for later.]
Garrett. [Comes the answer, finally. Vash is free to ask about the eye, as it's started letting out a wisp of smoke again.] So, I'm not the first with this, then?
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He eyes the other when that... whispy thing happens to his eye, and it clicks for him that he's seen the other do it before, back in the labyrinth? But he was too busy trying to get them both out alive to question it. No time like the present, he guessed. ]
Garrett, huh. I'm Vash. Vash the Stampede. But no, definitely not. I came here in the same way you did. Freaky black rip in the air back in your own home, right? Dragged you in, then you woke up in a place you almost recognised but wasn't ... how you remembered it?
It was the same for me. Except, you know. My labyrinth wasn't terrifying. Just broken and falling apart, it was a breeze in comparison to yours.
[ He sighs, heavily. ]
Your eye is glowing. Are you part ghost too.
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Vash the Stampede. [He huffs, partially amused.] Your name reminds me of someone else.
[Someone a lot more horrible, please don't accuse the good plant man of being like That Guy.
As for the explanation, the master thief scoffs, listening, but still trying to quietly wrap his head around this whole thing. All of this makes sense, a little, but it's still a bit much to even understand it.]
I didn't even notice the rip before I just ended up there. Went from one place into another- and they shouldn't be connected like that. Not anymore.
[The question about his eye, though- Garrett blinks, confused, before exhaling and giving a deadpan back at Vash.]
No. It just does that. [It activates mostly when he uses Focus, but sometimes it has a mind of its own. That's just how the Primal is.] It's been like that for over a year now.
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Didn't notice it, huh. That sounds twice as uncomfortable, then. Just winding up there without any notice?? Talk about scary.
I opened the door to the inn I was staying at, and boom, no hallway. Tear in time. I admittedly didn't get much time to think about it before I got dragged in, though....
And yeah. No connection. Once the portal closes, you're stuck here. It's called Kaisou, also. A place that's wrapped in magic, on a planet called Earth.
Whatever weird thing is going on with your eye, at least, will be considered pretty normal by the people who live here. Even if there are people like me who have never dealt with magic before. Seriously, it's all wild stuff, I'm so out of my element here.
But.
Yanno.
Ever since learning people get stuck in their personal labyrinths, I ah. Well. I can't just sit still and let people stay stuck?
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Not even close. I highly doubt you'd want anything to do with him. The Thief-Taker General isn't exactly a name that's a friendly one, and for a good reason.
[This man is a tyrant, he treats people terribly, he kills others for sport, he makes the poor's lives absolute hell all because he's in higher stature and because he can. The Thief-Taker General seems hellbent on getting the master thief, too. Something about humiliation and a limp in his leg being motivators to act.
But hearing the name of the place he's now in, Garrett's stomach drops.]
Haven't heard of either of those before. And magic? [He makes a face at that, well aware of the bullshit the Primal is.
And this guy is some sort of... hero, it sounds like. Sort of like Orion but a lot more cheerful and a lot more whiny. Of course he gets stuck with a person like that. Ugh.]
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[ because that's the argument that needs to be made here. Not that Garrett was telling him about some fiend from his home world or anything, but just another guy with an overly strange name.
Vash is getting up, from where he'd been sitting on the ground--grassy, green. The sky starting to get dark, those green lights dancing overhead as the sun starts to wane. He points up at it. ]
You can't see it great right now--it's much clearer during the day, but the sky is pretty much the best example of magic I can give you.
I'm just an ordinary gunslinger from a planet that's all sand and rock, so I don't really have any fancy tricks to show you, you know? Sorry about that.
[ he raises a hand and gives his new friend a goofy grin. ]
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Let's just say he has that name to try and spite me. Not that it does him any good. [Thaddeus is still salty Garrett accidentally ended up using his leg as an anchor to keep him and Erin from immediately falling to their potential deaths when the mess with the Primal started. Whoops.
But Garrett's eyes trail up, notice how the colors wane and wax as the light dims. It reminds him of the festivals in the City over a year ago, how the sun would slowly go down and the entire place was lit up with laughter and fun. It was the perfect opportunity for stealing.
He huffs.]
Let's just say there's no greenery back home for me. The City is all industrial, but I wouldn't exactly call it normal, either.
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Either you did something to really get his goat, or you've got those skills for a reason. [ he's at least not accusing or pressing Garrett for information--rather just suggesting that he has a feeling the man looks the way he does with purpose.
outlaw recognises outlaw and all that.
Vash knows plenty of people who are bandits and thieves--and honestly, he doesn't disparage any of them. that blind faith for humanity, even the dregs of society, it seems, are still people he's willing to befriend.
sorry garrett. ]
Industrial, huh. Kinda sad to see humans push back the nature in the world for progress, but. Hopefully you'll be more comfortable here, for the time being.
I come from a planet that's all sand, stone, and bleak desert, so. It's pretty much heaven, here.
You'll get used to it.
Maybe?
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[Because the Claw literally latched into his leg as Garrett was trying to find a way to hang precariously and save Erin. You don't really forget that sort of thing easily, if ever. Thadeus Harlan does not forgive, nor does he forget.
The fact that Vash says nothing a goody-two-shoes would does give him points in his favor, albeit small ones. Vash is just a weirdo.]
Considering I hardly recognize anything, I doubt it. [For right now, at least. It's pretty clear this environment isn't familiar to him at all.
Though he scrunches his face at Vash for a moment, confused.] Desert?
[What in Trickster's teeth is a desert?]
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[ listen vash is a forgive sort of person, he isnt a forget kind of person. you always remember how people wronged you, but you just have to learn how to forgive. that doesn't mean you don't expect shitty people not to be shitty. that's just stupidity and vash isnt about that. ]
Hm.
I'm guessing you at least know what sand is?
Imagine a place thats nothing but sand, rock, and sky. No trees, no grass, no lakes or rivers, nothing.
Just stone and sand, with cities made out of stone and metal dotting the surface here and there.
That's home.