September Event Log

September Event Log
Dominant Element: Wind
Waning Element: Earth
Full Moon: September 6th - 8th: LUNAR ECLIPSE
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The temperature of September are mild, with cool days and chilly nights. The days are a mix of sun and rain, but nothing too drastic. The most notable part of the weather is the wind. Nearly every day, there are strong gusts of wind that blow through the city. If you have anything that could be blown away in the wind, make sure to keep a good hold of it, or you'll be chasing it down the street.
Lunar EclipseBy now, the monsters in the city have long adapted to the full moon effect they have to deal with every month. Three days of the month, and their monster sides become much harder to repress. For newer monsters, this will easily result in a full transformation. And for those who actively try to resist their monster side... it can get pretty dangerous quickly.
But this month will come a rare total lunar eclipse that happens over the city. When this happens? The effect of the full moon will increase massively in intensity. Transformations, even for seasoned monsters, will be extremely difficult to avoid- and it'll be even more difficult to resist any of your more monsterous instincts. Your best hope for retaining any semblance of your human mind is to just go along with the change, no matter how counterintuitive it may feel. Indulge in some late night hunts, pull some fae pranks, spend time with your mate, or just get the zoomies out.
However for those who are feeling like they need to fight something during the night, there'll be plenty to fight outside the barrier. The various monsters that now call Kami State park home are also in a restless and berserk state. Whether it be the dragons, the furyhorns, the pokemon- or anything else lurking out there- they're all looking for a fight to get through this full moon, and this might be a good chance to unleash some claws.
Lost to the MusesIt'll happen with little fanfare. One morning in early September, characters with a creative streak will be struck with inspiration. Inspiration stronger and clearer than any inspiration strikes they've had before. Artists will paint or draw better than they have before, Musicians will think up a song destined to make the charts, cooks will develop new recipes, writers might actually write something-- the rush of inspiration and creative is truly miraculous.
However, there's a danger to this swell of miraculous inspiration. As characters indulge in this inspiration, they will find themselves forgetting other things. At first it'll be mild things, such as forgetting to eat dinner or the other tasks you had to do for the day. Things that are normal to forget when you're in the midst of the creative process, right? However if you keep going, the memory loss will grow more severe. You'll forget details about your life, or the names and faces of the people you know. And in truly worst case scenarios, the ones that truly can't pull themselves away, will find that they can't remember anything but the creative work they're working on. Just how much of yourself are you willing to give up in pursuit of creation?
A New JobOn the morning of September 4th, Zodiac will send out an alert message.
ALERT: SPIRIT REALM GATE DETECTED IN UNIVERSITY DISTRICT.
Element Classification: Wind
Danger Level: Low
Designation: Great Library of Alexandria
Zodiac has detected a spirit realm gate appearing in the University district, and confirmed it to be the Great Library of Alexandria. We have also has received a mission request from the muses. Please come to our offices for more information.
You will find the Zodiac offices full of their usual hustle and bustle. Some staff members have started to add Halloween decorations to the place - though it's clear some have been replaces with Generic Fall Themed decorations. It looks like there might have been the usual interoffice conflict over acceptable times to decorate again.
Professor Barbie greets you as she always does, absolutely aglow with excitement. She tells you the Library of Alexandria has made a comeback! It's traveled to Kaisou twice before, of course, but Barbie hadn't come into this world then to see it. She's absolutely thrilled about all the knowledge she will be able to read up on - and Ken is excited to see some tacky 80's fashion shows!
She tells you that the library is run by the Muses, yes those muses, and they have asked for the city's help. One of the many areas of the library has a fighting simulator. It allows patrons to fight spectral foes - anyone from history or legend. Normally, it's a training room like no other, giving people the chance to brag they really did defeat Hercules and the like. Unfortunately, this time, the room has been possessed by a malicious spirit, that somehow got released within the library. Where once you could not be harmed in the simulator, now you very much can be. The muses need help in defeating this spirit so that the fighting simulator can go back to its normal, nonfatal functions.
To find the gate, one simply has to head out to Kaisou University's main campus. Atop the highest part of the tree that the University now sits, the spot that'd seem fitting for a god to have their shrine, there's a new building front that seems to have appeared. White columns and stone stairs are hardly unusual among a college campus, so it might be easy to overlook, except that the entryway is glowing with a bright energy. No doubt about it, this is the gate.
The Great Library of AlexandriaStepping through the gate, characters will find themselves in a grand marble hall that would put most to shame. Around the hall are statues of the nine muses, posing in different fashions with objects associated with each one. There are signs with the rules of the library. Even though it's written in Ancient Greek, you find yourself able to read what it says like it was perfect English:
I. Take nothing out of the Great Library, leave it all as you found it.
II. Damage nothing in these halls.
III. To obtain knowledge, you must share knowledge.
In the center of the hall is a pedestal that stands four feet tall. It is here that you place the knowledge that you've brought to share. Books, movies, comics, art pieces, fact sheets, personal notes - anything that could technically be considered either knowledge or art are accepted. Once you place your item on the pedestal, it will disappear and a bracelet made of olive tree wood will appear around their wrist. This is their proof that they are allowed entrance into the rest of the library. Anyone who tries to go into the halls without donating a piece of knowledge will find the entryways into the other wings magically blocked.
Once the admission fee has been paid, it's off to explore the rest of the library! There are several wings to explore, each of them chock full of knowledge. A person could easily spend a lifetime in a single wing and not see everything there is to offer. Even though it offers works written and created in countless languages, you'll find yourself able to understand all of them as if they were written in your native language. That said, any cameras will not work while within the hall, so if you want to remember the things you read- you'll have to take notes. Any character with fire magic will find their fire powers do not work while in this realm either.
The wings are as followed:
The Literature WingThis wing is devoted entirely to any work of literature that's ever been written. Novels, poems, short stories, comics, fables - anything that counts as a story would be found within this wing. There's even a section devoted to fanfictions throughout the ages, if that's what you're really about. There are braille and audiobooks with headphones, for those who get their reading through that way. Throughout the wing, there are comfortable chairs and window seats to sit in. The wing is managed by a legion of cats, who are clever enough to understand human language. They will carry books to and from their shelves, bring book recommendations, bring snacks and drinks as refreshments on a little push cart, or just curl up on your lap as you read.
The Knowledge WingNext to the Literature Wing, the Knowledge wing contains any non-fiction texts or documents that have ever been written. Any topic of non-fiction is covered here: history, science, mathematics, cookbooks - the list goes on. Interestingly, there are more than just books about this Earth found in these halls. It's possible to find textbooks detailing events or information about other worlds as well - so long as it covers events already taken place (meaning before any OU's canon point). Unlike the literature wing, the seating are set up more as study tables and chairs, but are still comfortable enough to sit in for hours on end. This wing is managed by a bunch of owls, who will fly up and down the aisles with books in their talons.
The Music WingA wing designed to have perfect acoustics, no matter where you go within the hall. Here, you can find every music piece ever composed, as well as any type of instrument ever created. There's plenty of practice rooms for any size group, all of which are soundproofed. In the back of the wing, there is a concert hall where you can either perform your own shows, or watch astral recordings of any concert that's ever taken place. Want to see Beethoven perform his famous 9th symphony? You can do that! All the musicians past will appear as ghostly apparitions as they perform. Songbirds are the maintainer of these halls, who will fly by on errands or maybe even stop by to sing along with your performances.
The Theatre WingNext to the music wing, there is the theater wing. This area has play stages and movie theaters all set up. You can either watch any movie or show in existence (no worries about streaming rights here!), or rewatch any theater performance that's happened in history in the form of ghostly visages. Find out how Hamlet was performed when Shakespeare was still alive (in fact Shakespeare's visage himself might look... familiar), or see the first Greek tragedy. Mice and rats are the maintainers of this wing, they will help out pick out movies and also run a concession stand with any movie snacks you'd like to consume during the show.
While there is normally a working fighting simulator in this ring... well, we'll get to that in a moment.
The Planetarium WingThe planetarium is the wing devoted to astronomy and the heavens. While there's plenty of shelves of books here with information about space, the main event in this hall is a planetarium. A massive dome that can be set to display the night sky as it appeared at any time or day- and not just on Earth either. You can find out what the sky looks like on any number of worlds. All of them feel hyper-realistic, like you're looking at the real night sky. Bats help run this part of the library, the dark starry skies doing nothing to hinder their assistance with visitors.
Should anyone use this room to investigate the moon, they will find that the moon itself? Is still a perfectly normal moon. No, really. It's normal. However much like it affects the tide, the moon will also affect the magical energies of Spirit Veins. And the higher level of concentration of magical energy, the larger the effect. So the reason the full moon is affecting more monsters? Is less about the moon and more the increasing spirit energy that is ever growing in Kaisou.
The Museum WingThe museum wing covers all artifacts that relate to knowledge, but wouldn't quite fit in the other wings. Dinosaur fossils, vases, paintings, tapestries, all of them are carefully displayed with information about each item. These items have been collected across different worlds and throughout history, with all of them carefully preserved. One room of the museum is devoted to divine donations - donations given by deities when they came once came to visit, and clearly the shining gem of the museum. Items such as a Dharma Wheel, an apple from the Tree of Knowledge, an actual eye (thanks Odin), and other items relating to knowledge have all been carefully put on pedestals. While trying to steal from the other wings will have magic measures that simply prevent you from doing so, the consequences of trying to steal from this part of the library will lead to much more dire consequences. To reflect that, this wing is patrolled by crocodiles who will guide you to exhibits, but will also snap their jaws anytime they feel you're getting too close to an artifact.
The Mess HallWith so much to see in this library, it'd be a shame if hunger got in the way. Just head down into the basement, where an expansive dining hall and kitchen await you. The goats that run this part of the library will be happy to cook you up any kind of meal that has ever existed. Or, if you're the type to want to cook for yourself, you'll have free access to the kitchen, which is full of any ingredients you could possibly want. The walls are lined with cooking tools and cookbooks to help you along, as well. Cooking is a form of art, after all.
The Records WingThe final wing contains records of every person who has ever lived and died. Each person's life is recorded in a hardcover book that is decorated in ways to reflect the person. The length of a book will depend on how long the person has lived, and it will cover events that happened throughout their lives. While you can access records of people that live in different worlds, you can only access records of people who have died (the permanent kind). Not only that, but the keepers of this wing (ghostly apparitions of scholars) will only allow you access to the records of people that are part of your family or somehow related to you.
Hauntingly, AU characters will be able to find books of their past selves among these shelves, as well as the records of their past selves relatives. It will detail their lives in their previous worlds, the events described lining up with memories you've experienced. The causes of death will vary. Some will go on to live long lives before dying of old age, while others will be killed abruptly by something either within or out of their control. Either way, it's probably rather unsettling to read about how your life once came to an end.
[OOC Note: Please note, doing anything that would damage or destroy the life recording books will cause permanent long lasting consequences for your character, as their memories will be wiped from the world. Please consult the mods if you wish to go this route.]
Gladiator MatchHowever, you're not only here to do research and reading- as there's been a task set out to do. Within the theater, there is a room that is dedicated to running a fight simulator that'll allow one to relive battles with famous past warriors and fiends- as combat is it's own form of art and knowledge. Normally this room is perfectly safe, with the fight simulator causing no actual risk to the people using it. However... something has gone awry.
Should you ask the Muses, they will explain with great irritation, that there is an section of the library that is forbidden to the public due to it containing dangerous relics, including a set of Sealed books entrusted to them that contained malicious demons and spirits. Unfortunately, an earlier visitor managed to slip into one of the forbidden sections of the library and tampered with one of the Sealed books - causing the malicious spirit that'd been trapped within its pages to get freed.
That spirit? Was now possessing the fight simulator. Not only is the room stuck in the appearance of a Roman Coliseum, but instead of harmless battle recreations? The battles were now fully capable of causing injury and even death. Characters will not get an option of which opponent they will face when they enter the ring- the malevolent spirit will use enemies from memory past against you- such as old foes from both your past lives, canon worlds, or even ones you've faced in Kaisou.
Unfortunately the only way to defeat this malevolent spirit? Is through combat. Defeat enough foes that it throws at you, and eventually the spirit who has been fueled by all the battles- will finally appear in its true form: a massive horned skeleton with wings, four arms and just as many blades. The demon skeleton, known as Sword Dancer, will be incredibly strong in both its swordsmen ship and it's elemental magic of many elements. The best way to beat him is to fight together as a team and overpowering him in sheer force of strength.
When the battle is over, the Sword Dancer will fade and disappear, returning the fight simulator back to its original form. There's a lot of unanswered questions about how this incident occurred, but... at least it's mission accomplished.
[OOC: Players are welcome to NPC their own fights! Feel free to pull out any foes from your character's canons OR past foes from previous kaisou plots.]
With the fight simulator returned to its former state, the Muses will be appreciative of your help. They won't really offer anything in reward (they did let you have free access to their library)- but they will hear you out if you approach them about anyone whose been heavily stricken by their inspiration effect. While they don't personally feel it's a big deal, they will be willing to ease the effects of it so the person can return to actually being able to function.
Otherwise, the rest of the month will pass peacefully. Characters will be allowed to access the library for the rest of the month, using what chance they have to access the great knowledge within.
The dominant element this month is Wind! Anyone with an affinity to the wind element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for Earth will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.
The original OOC plotting post for this event can be found here.
Feel free to use the catch-alls if you want to make a quick top-level prompt, or to make your very own toplevel if you have a bunch of specific prompts you want to do!

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Its enough to make Jun drop his Shroud voice. ]
Haru, don't. Please. No one should bare witness to that man's crimes.
[Philip was a man of pure evil, and Jun knew how realistic Haru's visions could be. He is worried about the serious toll it could take on his brother, no matter how strong he is. Jun's eyes will look straight at Hunter.]
... The library isn't wrong. I know you don't want to believe it, but Krusnik would sometimes lie to kids about where they came from- to make them more loyal.
If you can't access his book.... then you were never his nephew. I'm sorry.
no subject
Juns right. please don't do that. It's not worth it. Everything I know about him is just proof that he was unforgivably evil. There's nothing in there that would help you or Hunter.
[ Much as he doesn't like Hunter, this is a disaster waiting to happen, he turns his attention back to Hunter. ]
This isn't the way.
no subject
It won't be worth it to us, but it's worth it to Hunter.
[I will make sure it does not go too far and that you do not get lost in it.
That's a huge relief.]
My roommate says he'll monitor me and pull me out if it's bad. I'm not gonna go through every single thing Philip's done in his past, so I'm going to need specific questions that you're looking to get answers for. I'll also be taking any safety precautions necessary to make sure I don't see more than I can handle. Does that sound fair, Hunter?
no subject
And then, he sees the acceptance.
For a moment, there's surprise, and then an almost childish vulnerability as he lets out a breath, reaching one hand up to grip at the other elbow, a defensive, anxious motion he doesn't quite think about.]
Yeah. Um-- thank... you. [He's sure those are words Flapjack would be pushing for him to say right now, if he had brought his friend with him.]
I think I just want to know what I was meant for. He always said he had big plans for me, but never... told me what they were.
[His eyes flick momentarily to the disgruntled carbuncle, and he can feel his skin crawl with the distaste of what Jun's last words to him had implied.
The honest truth that Hunter can't quite bring himself to deny, given... everything.]
And... if he really was my uncle.
[He hates being this vulnerable in front of people who so clearly hate him. But. At the same time, when else will he get an opportunity like this?]
no subject
There is a growing part of him that feels bad for Hunter, especially when the guy does actually thanks Haru instead of demands... but he still doesn't like this. Some things in the past remains dead and buried. ]
... Fine. [The most disgruntled Fine ever. Haru should know from his tone he is against this but won't argue further] Just let me down at least. I promise not to attack Hunter.
[Because if something does go wrong, he does not want to be helpless.... or accidentally flung.]
no subject
...And truth be told, it's hitting an old familiar ache. Of having someone you looked up to - wanting to know what you mean to them. But unlike Varian's father, Belos was nothing but a monster. This was clearly going to be like kicking a wasps nests. ]
...I hope you don't learn anything you wish you hadn't.
[ His tone suggests that he thinks that's exactly what's going to happen here, but he doesn't push it. Hunter's made up his mind, and so has Haru. ]
That goes for both of you. You better had pull back if it gets too much.
[ He isn't going to promise anything, not a chance. If he has to dangle here for that, so be it. ]
no subject
I promise.
[It's an easy one to make because he truly doesn't want to damage himself more than he's already going to. The archer sets Varian down on his feet.
And then he hugs his brothers tightly. Harumasa loves them so much, and he is grateful for them looking out for him like this, even if he's too stubborn to want to back out. He knows he can be difficult.
Afterwards, Harumasa sets Jun down onto the table, sits down himself, and gestures for Hunter to take a seat.]
Okay. I'll narrate everything that I see and hear with honesty. If I have to omit anything, I will tell you. However, throughout this process, I'm gonna be blind and deaf to everything in the present. So. [He rests his arm flat on the table with his palm facing up.] If you need me to stop at any time, just take my hand and squeeze it.
If all of that sounds good to you, I'll get started when you tell me you're ready.
no subject
He doesn't feel like he owes these people anything, he knows he doesn't. They aren't a part of the pecking order he has in his mind, the one he's maintained since his uncle... left him. Even if he knows that means that order just doesn't exist anymore, that it doesn't apply to life outside of Krusnik. But...
They're concerned. Despite how they feel about him, despite the hostility and open wounds even mentioning Belos' name has caused, this Harumasa guy is offering to use his powers, his seer abilities to do something they're all so clearly against. For him. For someone he doesn't know.
It doesn't make sense. And for that reason, Hunter can't help the way he feels like he should give something to these people to make up for it. Some bit of honest vulnerability in exchange for what they're showing him.] I just want to know the truth. Even if it's... unpleasant.
[Despite everything, he still can't stop holding onto the hope that truth is something he'll want to hear. Even if every logical part of his mind is telling him it isn't, he just-- ... his heart wants to believe.
Still, his movements are a little awkward, a little hesitant as he takes the seat in front of Harumasa, staring down at that outstretched hand with pinched eyebrows.]
I'm ready.
[He's definitely not ready.]
no subject
As soon as he's set on the table, he'll move to the corner of the table before he transforms smoothly back into human form. Gone is the green fox, leaving a young man who looks pretty similar to Harumasa aside from having green hair. He'll remain half sitting on the corner of the table, gray eyes watching between them.]
... Then may you find your truth. [He knows the chances of it being anything but unpleasant is basically zero, but sometimes even a bitter pill is necessary]
But keep in mind, safety comes first. If something goes wrong and it becomes dangerous for Haru? I'm putting a stop to it. No if's, and's, or but's.
[Usually the visions aren't physically dangerous to Haru, but... with someone as evil and cunning as Philip? Jun can't rule out the possibility fully. ]
no subject
...Or maybe Hunter will double down, no matter what he sees. Push that ridiculous denial to the max. That's just as likely. He casts Haru a pointed look at the uttered promise, his shoulders tensing. Haru knows what it means to him. He knows not to make it flippantly.
He's just going to move to stand next to his partner once he returns to his human form, crossing his arms and leaning back on the table. Deeply unhappy about all of this. ]
Yeah. This isn't something we wanna mess with. Good luck with the everything, I guess.
CW: dehumanization of children, death of children, attempted murder, successful murder
I might need the outside help to break the connection, that's true.
[Harumasa takes a deep breath.]
Alright. I'm going to start now.
[His eyes shift over to glance at a point over Hunter's shoulder before they go... distant. Like he's seeing and hearing things that nobody else can. Gold eyes glance around as if he's taking in what he's seeing, reorienting himself. And it's true. To Harumasa, the Library and the other three have melted away into another place entirely.
When he speaks, his voice seems to also have that distant quality, and Harumasa sounds almost like he's reciting from a textbook at first. Flat. Mechanical. Clinical.]
I'm in a laboratory. Walls are nine and a half feet tall, approximately 11 feet wide. Equipment looks mostly modern. I see an electron microscope, but it's a somewhat early model. Year could be somewhere after the 1930s, but before the 2000s. World seems Earth-like, but there's not enough observable information to conclude as being Earth.
[Harumasa pauses and his eyes seem to focus on something.]
Two men are arguing outside. Can't hear the words, but one sounds like Belos. Moving in that direction to get a better look.
[He doesn't physically move, of course, but it's clear by his eyes that he's moving towards the source of what he's hearing.]
Belos is arguing with another man. Looks like... Hunter? [Harumasa frowns before correcting himself:] No, Belos has called him Caleb.
Belos is saying that Caleb needs to come back, but Caleb is arguing that he's not abandoning his partner nor does he want to be part of that cult. He says that he's seen the truth, that their teachings are twisted and wrong, and he's not staying there anymore. Belos is trying to say something, but Caleb is cutting him off. Caleb says something I can't hear and then leaves.
Belos is coming over to the lab. I'm following him.
[There's a slight furrowing of Harumasa's brow. He looks concerned.]
Belos is... picking up an unknown bottle. He says it's time to open his brother's eyes or shut them forever. "That woman ruined my family. She must be weeded out."
Skipping ahead.
[He blinks and his eyes refocus. His expression is grim but not distressed, which is very unnerving paired with what he says next.]
I'm in a park. Location unknown, but could be somewhere in the United States' New England area. It's cold.
I hear screaming. I'm going to get a closer look.
I see Belos is attacking a woman. Caleb intercepts and yells at her to run. She escapes, but Caleb has been critically wounded during the struggle. Belos is just looking at him while Caleb asks for help. They're brothers, and Belos doesn't help him. He just watches. It looks like Belos is remembering his past life.
[Harumasa pauses for a moment and sighs softly.]
... Caleb is dead.
Skipping ahead.
[Again, the archer blinks and reorients himself as he looks around.]
I'm in an observation room. Location is Krusnik. Looking outside, I can see kids eating. I see myself helping Ash eat, but he's sad and acting out a little. He's young, maybe three.
Belos is here. He's watching Ash intently. He looks angry. [Harumasa suddenly scoffs in disbelief.] "Number 2971 is only going to poison the children like 2100 did to it." A scientist next to him says that Number 2971 is useful. Belos says, "Useful, but with unnatural magic. Caleb will be visiting for the first time tomorrow. Make sure you extract a higher amount from it to prevent it from talking to Caleb."
The scientist leaves. Belos watches a little longer. I'm following Belos as he leaves. He's... going through a lot of rooms. I don't recognize some of them. He stops at a high security door. I'm following him ins—
[Harumasa stops and he visibly tenses. His face goes pale, but there's no distress or pain. Distant, golden eyes seem to slowly look around as the silence grows and he observes what he's seeing. Softly, Harumasa says,]
It's a room full of corpses. They look a lot like Hunter with broken masks everywhere. ... A lot of them are kids. Belos says... "Maybe this time Caleb will be good."
[Leave.]
I'm coming back.
[The archer comes back to himself. He blinks, his eyes focusing on the present this time. It's a smooth return back thanks to Apollo's help (19). Still... his hand is trembling slightly from what he's seen. He's doing a good job in keeping calm, but the little signs are showing that he's shaken. Harumasa looks over at the three of them and sees them. His voice is much more normal when he speaks again.]
I'm back.