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Kaisou Mod Account ([personal profile] kaisoumods) wrote in [community profile] kaisou2025-07-13 02:41 pm
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July Event Log


JULY EVENT
Dominant Element: Water
Waning Element: Fire

Full Moon: July 9th - July 11th


As July rolls in, the Spirit Vein's colours shift to hues of blue as the water element takes dominance. And with it, comes the most miserable month of the summer. On sunny days, it'll be hot and extremely humid, with the air feeling like a swamp. However these hot days are interrupted with heavy storms that will let loose at least a couple times a week. Take care not to get caught in a downpour, and make sure you don't have anything outside that could be blown away by straight line winds.




Adventurers beware!

♪- I've Seen Things

ALERT: NO SPIRIT REALM ANOMALY DETECTED
Element Classification: Water
Danger Level: None! :)
Designation: N/A
Zodiac has not detected any Spirit Gate this month. Have a wonderful month's break! Please visit the Zodiac offices for more information, but there's nothing to worry about!

Well, that's a weird announcement. Should you decide to drop by the Zodiac offices, staff look a mixture of confused, unsure or completely relaxed. Professor Barbie greets you and tells you that for once, Zodiac hasn't picked up on any anomalies or temporary spirit gates. While some staff members believe this is a terrible sign and are starting to fret what it could mean, most of them are honestly glad for the chance to have a break for once. They assure you that they'll keep an eye on things and send out an alert if anything crops up- go enjoy July! Check out the convention!

So off you go to enjoy the month, and everything seems to be normal. That is until you're in a group- perhaps you're at home, perhaps your place of work. No matter where you are, you and the rest of your group start to hear the steady beat of drums. Not everyone reacts to it- not even within your group. It seems only a select number of you can hear them, but hear them you do. They beat a steady rhythm, one that gets quicker and louder if you choose to move in the direction of the sound. Eventually, you find a wooden box with the name Jumanji carved on the front, along with some jungle scenes.

Opening it up, you will find a wooden board game, with board spaces spiralling around the board, all congregating into a glass orb in the centre. Inside a small box in the games lid, you will find delicately carved jungle animals made of ivory. Once picked up, they will immediately fly off your hands to starting positions on the board. There's also a pair of ivory dice - just begging to be rolled. On the inside covers of the board, the game proclaims:

Jumanji
A game for those who seek to find
A way to leave their world behind
Roll your dice to move your token, doubles get another turn
The first player to reach the end wins

The OTHER side of the inside cover holds a dire warning:

Adventurers beware!
Do not begin unless you intend to finish
The exciting consequences of the game vanish
A player has reached Jumanji and called out it's name

Despite this, if you heard the drums, you do feel a strange compulsion to play. Even if you're not the sort of person who would normally play what looks like a genuinely sketchy game, you feel it couldn't possibly hurt. It's just a board game after all, what harm could there be in rolling the dice?


A game for those who seek to find

♪- Stampede!

And so roll the dice you do. There are seven games just like this, happening all around the city. And once that first dice is rolled? You have been caught in the game's trap. A barrier will form around the area you're in, keeping you, your fellow players, and any unlucky soul who happened to be in the space when the barrier went up tapped in that area. No one can get in, no one can get out.

If you're thinking at this point that perhaps you shouldn't have rolled the dice, it's far, far too late. Your little ivory token moves forward on the board of it's own free will, there's no pulling it off, no stopping it. The game has begun and it's clear that it does not intend to stop. Once the token has moved the requisite number of dice rolls, the orb in the centre swirls a little rhyme for you to read. Unfortunately, that's not all it does. Immediately, whatever you rolled is transported right into your area, and you will need to deal with it. The vast majority of what you roll will be actively out to prevent you from finishing the game- it's almost as if the game is purposefully making it as difficult as possible to complete, now its magic is being wrought on the world.

The designated game areas in the city are:

THE CRYSTAL TOWER
RANDOM PLAY
MEROPIDE: RANDOMISER WING
PERSEPHONE'S COTTAGE
CYGNUS ACADEMY
THE MORRIGAN
RIKU'S APPARTMENT

OOCly, please see your area-specific sheet found on each of your toplevels. This will allow you to see the dangers you have each to deal with as the game progresses, and how you want to play the game as a group. Please be sure to discuss with your game-mates about this so you're agreed on how you want to play!



A way to leave their world behind

♪- Monkey Mayhem

You can fight and avoid the dangers that the game spews out as best you can- but for the most part they remain exactly where they are. The more you roll, the more comes out of the game, dangers piling on top of one another to distract you and keep you from finishing. But finish you must- the game was very clear that the only way to get rid of everything that it releases into the world is to finish it. You start to realise the barriers that have been put up are the game's doing too. If you ever want to be free of the barriers and all the nonsense coming out of the game, you are going to have to play to the bitter end.

If you're lucky enough to have bystanders caught in your area with you, they will be able to help you battle through what the game brings on you. None of them can play for you. Once the game has chosen its players, they are the only ones who can complete the game- and they must do so in the correct order. What is a board game without rules, after all? And so you must work together, protecting yourselves, each other, and trying to keep the game itself out of harm's way. It will be a difficult task, one that only increases as the game moves on and more comes out of it. You will need to function as a team in order to survive this particular board game night.



In the jungle you must wait

♪- The Hunter

Perhaps you got it into your head that you'd cheat to try and finish the game. All it would take is making sure you drop the dice so they land a certain way, right? Or trying to tilt the game board at just the right moment to make sure your dice turn at the last second to a more favourable number. It would end the game quickly and you can all be free of it, right? And given how much danger the game is throwing at you, it's only fair that you can play dirty too, right?

Unfortunately, Jumanji very much does not approve of cheating. Any attempts to cheat in the game will result in an angry message appearing in the orb:

In the jungle you must wait, 'til the end frees you from this fate.

And then you feel your whole body being pulled. If you look down, you can see your body being pulled like taffy, even if it doesn't hurt, it's frightening to look at. It's even more frightening once you realise where you're being pulled to. Your whole self is being trapped into the orb in the centre of the game. No matter how much you fight it, no matter how others might try to pull you back, the game is determined to see you punished for your transgression.

When the game stops pulling you will find yourself in a massive jungle. Unlike the game, which only pulls dangers into the world based on dice rolls, this is where everything comes from. As such, there are countless dangers you will have to face. You will get almost no rest in this area, as almost everything is actively out to kill you. Nothing you do will get you out of the jungle- it seems to stretch on forever. All you can do is try to keep yourself (and anyone who was trapped with you) until someone managers to finish their game. Only then will you find yourself back in the area you were originally dragged away from.



Aftermath

When a player finally gets their token to the center orb, the whole thing glows a bright green. The word JUMANJI appears in middle of it. Speak the word out loud as the instructions told you, and a sudden whirlwind will pick up around you. Everything that was brought out of the game gets sucked into this whirlwind (causing extra damage as they slam into the area, of course), everything turning faster and faster, before being sucked into the orb. When the last danger vanishes away, all the damage that was caused by the game magically vanishes in the blink of an eye. Any injuries the game inflicted are gone. It's like it never happened at all. The barrier around you drops, and you're finally free. Of course, you now have seven extremely cursed board games to deal with, but at least for now, the ordeal is over.



OOC plotting post can be found here.

fuegor: (10)

[personal profile] fuegor 2025-07-19 09:59 pm (UTC)(link)
Shit, Maxima...!

[When Lighter was told to watch for snakes when walking around, he didn't think he'd need to take the damned advice here! It's hard to ignore the way his stomach dropped on seeing this massive snake suddenly bite deep into Maxima's shoulder. Hard to ignore the surge of panic watching so closely as someone else he cared about took a severe blow.

But a Mercenary Leader can't panic. Fear wouldn't win. His focus overcame all as once again a surge of fire burned within Lighter and engulfed him in distracting light.]


Come at me!

[Indeed, the massive snake's attention turned to Lighter immediately allowing Maxima to free himself. Lighter walked back, leading the python's length further away from his friend. The more breathing room the better.

He didn't realize it, but the air around him started getting cooler.]


That's right, follow me. Show me what you've got.

[The seemingly reckless display was for the snake to strike its full length at Lighter. And when it and tried to wrap around him, he performed a perfectly timed dodge prepared to reach its tail to wrangle. Instead, though, the moment he dodged there was a Lighter-shaped construct of ice and frozen fog that the snake had focused on instead. Tried to constrict, even. Of course it wasn't a good match for sheer Cryo.

Keen eyed could see a light blue charm that dangled off his belt loop, previously covered by his clothes. And Lighter himself only let himself be confused for a split second before he rallied others with a weak spot exposed.]


Aim for the head!
tonberrykin: (autumn's whisper soaring high)

ROUND 4: SPIDERS

[personal profile] tonberrykin 2025-07-21 11:16 pm (UTC)(link)
[ in which Joshua rolls doubles and also brings five very unwanted friends from their parlors. ]
composingdreams: (Just once more unto the breach)

[personal profile] composingdreams 2025-07-21 11:24 pm (UTC)(link)
[Joshua hangs back out of the way as he sees the python appear. Unfortunately, he is highly aware that anything he does to try and help will ultimately end up doing far more harm than good. So, instead, he opens up another room. This time it leads into what appears to be a den with a fireplace in it. How the Meropide can even have a fireplace without immediately taking on water is a mystery that Joshua doesn't feel inclined to explore right now.

With Maxima now out of danger and the snake beheaded, he waits for everyone to get ready for whatever is next rolled. Joshua tosses the dice carelessly. Two fives come up, which means he gets to roll again. Lovely.]


"Need a hand? Why, you just wait.
We'll help you out... we each have eight."


That sounds like—

[The second he begins to make his educated guess, five venomous spiders come out of nowhere in the den area. Joshua sighs out the ending to his sentence:]

Spiders. This game is beginning to vex me.
tonberrykin: (so long as you never cross me)

ROUND 5: KUSANALI

[personal profile] tonberrykin 2025-07-21 11:18 pm (UTC)(link)
[ in which Joshua rolls his next turn, and a sweet little bird wakes from a dream and comes to Do Her Best. ]
composingdreams: (As if I'm stuck in a loop)

[personal profile] composingdreams 2025-07-23 12:54 pm (UTC)(link)
[With the spiders handled, it's Joshua's turn to roll again. Despite it all, he's still careless as he rolls for the next consequence.

This time it's different. As the rhyme appears, a little green bird perches on his shoulder. She trills a sweet, happy song. There's a slight smile on Joshua's face as he gently pets her head.]


Hello, little one.

[He glances at the poem that appears and is about to make a comment until movement catches his attention. The blond looks over at Ghilley, and puts a hand in his pocket casually.]

In the interest of fairness, I just want to warn you that I'll retaliate if I'm shot at, even if I'm not the intended target.
tonberrykin: (my frills are wild flowers)

ROUNDS 6 - 9: A SERIES OF UNFORTUNATE EVENTS

[personal profile] tonberrykin 2025-07-21 11:20 pm (UTC)(link)
[ what doesn't happen, to be frank? whimsical mushrooms immediately give way to more bullshit, beasts go raging out into the gardens to meet up with the Morrigan's unwanted visitors, and a pack of hyenas don't try very hard to pick off Maxima and Harumasa before they ollie out of this nonsense. ]
tonberrykin: (stay a little while)

ROUND 10: LION

[personal profile] tonberrykin 2025-07-21 11:21 pm (UTC)(link)
[ in which the King of the Savannah comes to call and seeks to establish himself most tyrannically. ]
life_ethereal: ([Z] Reflecting up from a puddle)

TW: Animal death, though it's more of a magical construct, but still

[personal profile] life_ethereal 2025-07-23 01:56 pm (UTC)(link)
["His fangs are sharp, he likes your taste. Your party better move post-haste."

Harumasa has been very good at keeping himself mostly out of the fights by staying with Furina. He doesn't like it, but he's accepted it so far. His instincts as a tiger rankle badly. It doesn't like being helpless and in pain while it perceives its home and family as being under attack. However, he's kept a very tight control over his Zouyu side and so far he's behaved.

Until the lion.

He smells the unknown big cat and it hits him as an intruder. Dangerous. Harumasa has enough humanity in control to scramble off of Furina before he transforms into a white, cloudlike tiger with golden eyes. He lets out a loud roar, the lion answers in kind, and he pounces on it with a speed that's unnatural to a tiger.

It's a vicious fight that has Harumasa sounding and acting more monster than human. He beats the lion back into a different room as he rakes across the lion's unprotected flank with claws made of shadow. The tiger avoids going for the neck since the mane acts as an annoying shield, but he does systematically deprive the lion of using its claws. Honestly, it's extremely disconcerting to see just how brutal Harumasa is when he surrenders to his bestial instincts.

The final blow comes when the tiger latches firmly onto the lion's shoulder and unleashesa veritable storm of lightning into it. The lion doesn't move again.

Harumasa staggers out of his transformation, on his hands and knees as he coughs up blood into the floor. He's very much not okay in a lot of senses, but at least he's regained his humanity after all of that.]


Can I... get some help?

[He asks before promptly falling onto his side in a heap. Harumasa's conscious, but he looks very pale and sick. His hands are shaking uncontrollably.]
tonberrykin: (time wilts and fades)

ROUND 11: WOLVES

[personal profile] tonberrykin 2025-07-21 11:22 pm (UTC)(link)
[ in which Joshua, again, calls up a pack of problems and Lighter's got a personal score to settle. ]
composingdreams: (You hear the calling (2))

[personal profile] composingdreams 2025-07-23 01:10 pm (UTC)(link)
[They're nearing the end of the game with Ghilley's piece, thankfully. The game is beginning to throw all kinds of crap at them, and he's suspicious about it. His expression is somewhat grim.]

Keep your guard up. I don't think that the game is going to play fair since we're close to winning.

[And then he rolls the dice.]

"The strength of the wolf is in the pack. They are unafraid to go on the attack."

[That's when he hears the growling. Looking up from the board, a pack of wolves begins to stalk towards Joshua.]
tonberrykin: (do you love me not)

ROUND 12: WOLVES ...2!

[personal profile] tonberrykin 2025-07-21 11:22 pm (UTC)(link)
[ in which Lighter rolls the funniest possible thing and Meropide's actual wolves lose their patience with these posers on their turf. ]
tonberrykin: (stay a little while)

ROUND 13 + 14: MONKEYS AND THE WITHERING

[personal profile] tonberrykin 2025-07-21 11:23 pm (UTC)(link)
[ in which Maxima accidentally summons a bunch of soccer hooligans or something and Ghilley rolls to bring things to an end. ]