kaisoumods: (Default)
Kaisou Mod Account ([personal profile] kaisoumods) wrote in [community profile] kaisou2024-10-03 12:45 pm

October Event Log (Space Horror Edition)


OCTOBER EVENT: HEAVY

TRIGGER WARNING: This event features heavy use of hallucinations, reliving past traumas, mental corruption and PVP death. Please proceed with caution.

Day One

♪- Singularity

Wherever you drift off to sleep certainly isn't where you wake up the following day. Or... you assume it's day, as there is no natural light to truly clue you in. You wake on a bunk in a metallic room along with three other app users, also tucked into their comfy little bunks. A quick survey of your surroundings, and you will find you are on a sizeable spaceship. Outside the window, a blue planet slowly turns- those who have a knowledge of space might be able to recognize this as Neptune- you are far, far from Earth. Stepping out of the bunk room, you will find other doors opening to other bunk rooms, with similarly confused app users inside. No one has any idea how you got here. You will find your communications devices do not work- after all, you're a long way away from any cell towers. You'll be glad to see your abilities work just fine. Telepathy outside of the ship is impossible- perhaps distance matters here, too.

Exploration of the ship will show a worrying absence of any crew. You can see dried blood on several metallic surfaces as you move around. Canteens are stocked with freeze-dried astronaut meals, all perfectly edible, but there is no sign anyone has been eating anything in here for some time. You can see another ship docked outside the one you're in- the name on the side claiming it as The Lewis and Clark. There doesn't seem to be any way to get to it currently, though. The door leading to the docking station is locked tight. You eventually come across the bridge, with blood-crusted computer systems still running. Those tech-savvy amongst you might be able to get some informational screens up, which tell you that you are aboard The Event Horizon. This is a scientific vessel which was researching a means of faster space travel. They intended to do this with something called "The Gravity Core" - a device which would create an artificial black hole, which would in theory allow the user to bend space-time and cut a journey of thousands of years into a single day. So it turns out you're sitting in a spaceship with the means to create the most destructive force in the galaxy right next to you. Super! A few of the video files are corrupted, which will need some work getting to play. Ominously, every now and again the screens of the computer flash up a single, desperate message: Libera te tutemet ex inferis.

If you so decide to check out that Gravity Core, you will find a tunnel with sharp, moving sides. It moves like a meat grinder. Luckily there is a narrow walkway- wide enough for you to walk single file through it without getting hurt on the spikes. Worrying, some more of that dried blood can be seen on the spikes as they rotate. It's probably fine. The tunnel opens up into a big, circular, spiked room. There's a pool of water at the bottom of the room, and in the centre is a strange contraption, a ball with three spiked rings, about 10 meters in diameter. For now, they're just turning around one another slowly, never stopping. Congratulations, you found the Gravity Core! Anyone with demonic or holy ties will be deeply unsettled by this device. They can't put their finger on what it is, but they know it's deeply unsafe, and feel intense discomfort being anywhere near it. For now, there doesn't seem much to do other than get used to their surroundings. They can check the lock that could take them to the Lewis and Clark- their only way off this ship, but the lock is a complex series of rusted cogs. There seems to be no way to undo these locks no matter what you try- not even abilities will work on it. It's like some outside (or inside) force is preventing you from an early escape. For now, it seems you're stuck here.



Day Two

♪- Ducts

At the start of day two, the whole ship shakes- anyone near the Gravity Core will witness the rings suddenly all line up, stopping their slow spiral. Everything is still for a moment, and then the center of the Core suddenly glows in a blinding flash of light, then... it settles- the lights around the center pulsing on and off like a heartbeat. The entire surface of the ball at the center of the core turns into a shimmering, water-like substance. Anyone nearby will feel an overwhelming urge to touch it. Should you give into the intrusive thought, you will find your hand sinks into the center as if it is made of water. With no warning, something on the other side GRIPS you, and pulls you in with a sharp tug. No one around can grab you in time before you vanish into the sludge.

For a moment, everything is still- then as quickly as they were pulled in, the poor souls dragged into the Core are unceremoniously spat out. The Core returns to normal, the rings spinning slowly around one another again. Those spat out will lay on the ground, catatonic, eyes open wide, staring in terror at... something - nothing seems to wake them. You may be left worried about what to do with your friends, but there's something else too. Something prickling at the edge of your consciousness. Perhaps it's a distant noise that almost sounds like a voice, a shifting shadow you swear was a person. Today, these things linger just on the periphery of your senses- there to unnerve you, but you cannot put your finger on what they are.

About an hour after they were spat out by the Core, the poor souls dragged into it suddenly bolt awake, that "the darkness is coming". It takes a hot minute for them to settle down again, and realise where they are. If you were one of those unlucky people, you cannot remember what you saw while you were inside the Core- all you remember is that it was terrible- and yet, you want to go to it again. You are convinced the absolute right thing to do is to open the Gravity Core again and for you all to step inside it. It's where you all belong. For now, you can be convinced to not do the blatantly stupid and dangerous thing and restart the Core, but as one day moves into the next, those urges only grow.



Day Three

♪- Turbulence

Those who were dragged into the Core are much, much worse off the next day. Your feelings about needing to restart the Core are even stronger - and those who weren't pulled in will need to guard the controls to prevent it from being forcibly started up. Those who fell in start calling themselves "corrupted" and you will do everything in your power to convince everyone that you need to open the Core. Perhaps you want to embrace what's on the other side of that Core- the horrors you saw. Or perhaps your spirit was so broken by the terrifying mixed-up memories you can only partly put together that you feel it's inevitable- that you may as well submit to the Core because there's no escape from it. The way you all speak about it makes it sound like hell, quite literally, and nothing will sway you from your desire to go back into it and drag everyone on the ship with you. You will be willing to fight and attack your fellow prisoners on the ship, to lie to and cajole them - anything that gets you to those controls.

Things aren't so hot for those not corrupted by the Core, either. The flickering visions you had yesterday turn into full-blown hallucinations today. These hallucinations are steeped heavily in your mental traumas and regrets. Perhaps you feel responsible for the death of a loved one- that person will appear and speak to you. Or perhaps you were attacked by someone in your past- now that attacker will stalk you through the ship. Perhaps your actions inadvertently caused a great disaster- victims of that disaster will appear to you, fingers pointing in blame. No matter what weakness of your mind is preyed upon, these hallucinations will chip away at your grasp of reality fairly quickly. They will do everything in their power to convince you to attack the others on the ship- be it through cajoling you or through simple trickery such as appearing before someone nearby, making you lash out at them, unaware you have struck the wrong target until it is too late. Worse still, everyone can see everyone else's hallucinations- there is no hiding from them or pretending they are not real. They are here and they are ready to push everyone into attacking one another. Those fully corrupted by the ship may see hallucinations of their own, too- but nothing overrides their desire to get the Core restarted.

Either through the efforts of those with tech-savvy skills, or from following old, tattered manuals you find stuffed behind a console, you are finally able to uncorrupt the ship's video files. The first shows the original Event Horizon crew, they are smiling and happy. The captain states they are about to open the Gravity Drive for the first time and hopes that soon they will be light years away from here, with minimal effort. Confidently, he smiles at the camera, stating "Ave, atque, vale. Hail and farewell." The screen suddenly goes fuzzy, and screams can be heard in the thick static. The screen goes dead. What follows are small video clips, tiny glimpses into madness. Once smiling happy crew go through a living nightmare as their world crashes down around them. You might see one sobbing about seeing her dead best friend she couldn't save, or perhaps another screaming at an invisible foe- you will even see the crew turn on each other, the camera catching the glint of a knife or a thrown punch. No matter what, it's clear that the previous crew went through exactly what you are going through now- and they destroyed one another over it.

There is one final video to play. This is of the captain, his face is bleeding from a deep gash in his cheek, and one arm hangs limp and useless at his side. In the background, screaming can be heard:
"I stashed the explosives around the Horizon. It's the only way to get the damned doors open. She won't let them free. She'll take them to hell. They won't even fight it. They're not interested."
Static fills the screen for a moment, and the screaming is louder, followed by banging. The captain gives a frustrated groan and smacks the camera with his good arm, clearing it up.
"If any of you are still alive, you've got to blow the doors apart. The ship's hull is designed to take it, just get into the umbilical and get the fuck out- it's oxygenated. Don't let her win. Don't let her drag you into hell with the rest of them. Don't-"
A loud CRASH occurs off-screen. The captain turns, to be tackled to the ground by someone else, covered in blood and barely recognizable as human. The figure drops to the ground on top of the captain, out of view of the camera. But his screams are heard. Terrified, bloodcurdling screams. When they stop. The figure stands. It's one of his crew, the woman who had been talking about her dead friend. She raises her hand, stained with blood, looking at it curiously for a moment, before turning to the camera.
"Liberate tutame ex inferis."
The video cuts out and there are no more.

The message is clear- the only way off the Event Horizon is to blow up the doors and get to the Lewis and Clark - preferably before the Gravity Core is activated again and you are all dragged, quite literally, into Hell.


Day Four

♪- Gravity Drive

So now you know what you need to do. You need to find the explosives stashed around the Event Horizon and blow those doors to kingdom come. Not a simple task, with your corrupted friends and your own hallucinations trying to stop you from doing just that. You will likely have to fight your friends plenty in the search for the explosives- as the corrupted folks absolutely do not want you to escape. There are fives explosives to find, hidden in The control room, the engineering room, the med bay, the kitchen and finally, unhelpfully, near the controls of the Gravity Core. You will need to gather all of them and get them attached to the doors. They are, thankfully, simple to use and soon blow the doors clear off. They open to a yellow tube that leads into the waiting Lewis and Clark. There's no gravity in the tube, even if it is oxygenated, so you will have to float your way there. But...

The Event Horizon SHUDDERS in what you could only describe as anger when the doors are blown off. The captain's warning was right. The ship certainly doesn't want you to get away from this. The corrupted finally managed to get the Core started again, gleeful at pulling you all into hell. There is no switching it off, all you can do is fight your own hallucinations to get to the Lewis and Clark. Perhaps you have enough of your senses to try and pull the corrupted folks aboard with you- but they will fight you every step of the way. The only way you'll get them aboard the Lewis and Clark is by incapacitating them and dragging them to escape.

The Lewis and Clark is, blissfully, pre-programmed to return to Earth- though it may take a real long time to get there. Ship instructions bleep at you to put yourself into stasis for the long journey, but luckily, you do not need to worry about that. The Lewis and Clark pulls away from the Event Horizon- blasting quickly away. All you can see of it is a bright blue light as the Even Horizon swallows in on itself- taking whoever so remained on board with it. The hallucinations abruptly stop, and you are left only with the stark reality of all that has happened as the ship zooms forward.



Aftermath

After only about fifteen minutes on the Lewis and Clark, you feel yourself enveloped in a white light- then suddenly you'll find yourselves in a pile at the entrance to Blue Fish Park- as if you were spat out by any other spirit gate. Those who died on the Horizon will find themselves amongst you, none the worse for wear. Physically, at least. The corrupted will find their minds clear of the Core's influence, their memories of what they did aboard the ship can either either fuzzy or crystal clear. Regardless, you are now all back in Kaisou and safe- though the mental trauma of what happened may linger for a while.



OOC Notes

The dominant element this month is Earth! Anyone with an affinity to the wind element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for Water will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.

The original OOC plotting post for this event can be found here. There will be a midmonth Zodiac post on the 15th. If you wish to have your character in this event, you MUST SIGN UP by October 6th.

Characters NOT involved in this plot ARE allowed to comment as hallucinations that the characters on the ship are seeing. However, these hallucinations are hallucinations ONLY. They cannot relay any information the hallucinating character doesn't already know, and the real version of the hallucinated character will have know memory of being a hallucination.

vanescere: (Firefly050)

cw: violence still

[personal profile] vanescere 2024-10-21 01:07 am (UTC)(link)
[Faye didn't want to be here anymore. There was something very wrong with this place, and it had left her on high alert as she did her level best to avoid bumping into people. There had been times where she'd heard voices, both familiar and otherwise.. and ran the other direction.

... but not this time. This time the voice is too familiar. This wasn't a voice she knew as Firefly -- as AR-26710 -- this didn't belong to the corpse of AR-214, flickering in and out of sight every time she turned a corner. No this was a voice she knew as Faye. This was one of her dearest friends.

This was Noah.

Forgetting entirely about her decision to always run away from voices, Faye nearly slips as she breaks into a run -- as she tries to reach him. "Why are you doing this!?!?" she hears, and her stomach turns. Please, please let her get there in time.

... she doesn't.

Faye rounds the corner just in time to see Noah sink down against the wall, covered in blood. Almost immediately she feels as if her entire body has turned to ice -- no no no no this can't be happening. It's as if time has stopped entirely. The people she loved, she swore she would protect them with her life. She swore the day she became close with Noah, Bailey and Alex that she would do anything to make sure they were safe. She would die for them if she had to, even if they would never want that... but she'd failed.

Just what use was she if she couldn't protect anyone? If she could only take his place... no. No she can't do that. There was no sense in wishing she could change that, even in her jumbled thoughts and quick, panicked breaths, Faye knew she could do nothing for him now.

... but it stood to reason that if she would die for her friends, she would also kill for them.

Faye doesn't notice the tears tracking down her cheeks. She doesn't have time to worry about herself. All she needs to do in this moment is get March away from Noah.

March of all people. Faye had expected better than this. Maybe she shouldn't have.

She's conjured fire before she has time to think, the basketball-sized flame splitting into two and gathering at her hands. Glowing markings of fire crackle up and down her neck like a broken doll.]


Get away from him!!

[There's still an edge of panic and despair to her voice... but for the most part there is anger. With her words, Faye wastes no time in launching one of the smaller fireballs toward the space in between March and Noah -- the flame manipulated to resemble something more like a blade of fire to cut through the space between them and force March's retreat while Faye advances toward her, other fireball at the ready.

If she happens to hit March with the first fire... good.]
trailblazingspirit: (come out and level up; begin again)

cw fire and burns

[personal profile] trailblazingspirit 2024-10-23 01:17 pm (UTC)(link)
You hurt my friends.

[Snarled out like that, it doesn't sound like it's coming from March at all.

March whips around, catches sight of a young woman, and blinks for a second.]


You're—Aren't you—

[Black Swan had mentioned this girl, before. That much March is able to remember past the haze of the gravity core, and it's as much as she's able to get before the blade of fire shoots at her. She just barely pivots on her heel, achieving Faye's shriek of getting away from Noah Sunday, the ice arrow pulling free of him with a sickeningly wet noise.

The fireball grazes her anyway, and she lets out a gasp at the sheer pain of the burn, the arrow dropping onto the ground. But she's still standing, and electricity collects around her feet as dead eyes fix on Faye.

She doesn't have her bow here, but that's fine. Another ice arrow appears in her hand, crackles with electricity. From one heartbeat to the other, with Noah forgotten, she's crossed the distance toward Faye, raising the arrow like a knife. She doesn't care about the other fireball. She can't even see it.]


He hurt my friends, he has to pay for that—
vanescere: (Firefly045)

cw: burns, some electrocution, hand injury

[personal profile] vanescere 2024-11-03 05:33 am (UTC)(link)
[In any other situation, that sickening sound as the arrow is pulled free of Noah's motionless body would turn Faye's stomach.. but this time all it does is spur on her fury. Sam's voice in her head, which had to this point been something she could ground herself with, is absolutely drowned out. She would not be stopped, not now. For Noah, she couldn't stop.

The gaze that meets March's dead eyes is blazing, every last bit of Faye's bubbly and sweet personality devoured by a deep hatred in the moment.]


The only one who's hurt someone here is you! Noah has done nothing wrong!

[Faye's voice cracks, but remains strong even still. March was walking away from Noah now, and she doesn't even care that she is the one in danger now -- doesn't even consider it.

She would make sure that this was the last mistake March would ever make.

There isn't a lot of space between them now, when Faye summons a bit more fire to join what already flickered around her hand. March takes one more step, two.. before Faye shifts, moving forward quickly to close the remaining distance between them. She sees the arrow. She doesn't care.

The fire withdraws toward her body, flames licking at her hand. Faye only has a couple minutes before the flames crackle and burn her own skin... but that was fine. She would make those minutes count. She just needed to get in close.. and to stop that arrow.

Faye doesn't even flinch when she feels the ice arrow pierce through the center of her palm as she grabs for March's hand -- her muscles contracting and jolting with the agony of the electricity crackling from the arrow and into her body. But she just needs to hold on. Just needs one more moment to reach her other hand, wreathed in flames, up to grasp for March's throat.

If she can just dig her fingers into March's throat.. she can finish her off. She knows she can.]