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August Event Log

August Event Log
Dominant Element: Fire
Waning Element: Wind
Full Moon: August 18th - August 19th
※
July ends and the Spirit Vein shifts from blue to red as fire takes over as the dominant element. If you were hoping for some relief, however, you'll be sorely disappointed. It's drier now, sure, but it's somehow even hotter and there's hardly any breeze to speak of. Stay hydrated, stay cool, and try not to get sunburned.

With the high heat of the summer also comes the Kaisou County Fair- set up just on the edge of Blue Fish Park. The first thing you will notice upon entering the fairground is the smell of fried food. Multitudes of stalls can be found dotted around, offering all manner of food to eat. Some are standard fare like burgers, hot dogs and doughnuts- delicious and deeply unhealthy. But the stalls offer some more... unusual treats too. You can find deep-fried jelly beans (they won't turn you into a puppet, probably), chocolate-covered bacon on a stick, and pickle lemonade. Some mad chef even managed to make a cheeseburger with ringed doughnuts in place of a bun- for those who really want to make themselves suffer. Whatever wild combinations of food you can think of are likely on show here and are even more likely deep-fried and put on a stick.
At the outskirts of the fair, livestock pens are set up. They promise pony rides, pig racing and, worryingly, the most attractive sheep competition. The Terrible Geese have somehow got into this, and can be seen strutting around with little red bows around their neck, occasionally stealing people's belongings. It's probably bets to leave them to it. Finally, you can see the triceratops that always makes an appearance at the fair since the Jurassic Park Incident. The normies still believe it is a prize bull.
There are many fair rides to partake in at the fair. There's a huge Ferris wheel for romantic rides that boasts an amazing view of the city. There's a thrilling, if slightly rickety roller coaster and a spooky ghost train amongst many other rides to try. The fair also has multitudes of carnival games to play. Ring toss, milk bottle toss, shoot the target- all kinds are available. Naturally, they're all also various levels of rigged in the carnies' favor. Not to be outdone by this (and because the fair IS in their territory) the Kitsune have set up a little fairground game in which you need to catch floating rubber ducks with a hook on a pole. The ducks have stickers on them promising fabulous prizes! For once, this doesn't seem to be rigged but the prizes, well...

The Kitsunes have properly got into the spirit of carnie games. As always, they require a secret or an embarrassing story to play the game, but the prizes they offer from their little hook-a-duck game are very legitimate. Each sticker under a duck denotes a prize, and you can play as many times as you like. Naturally, like all things the Kitsune do, everything is just a little bit cursed:
Red sticker: Invisibility scarf - A scarf that makes the wearer invisible. Except for their skeleton. Taking off the scarf does not make the wearer visible again.
Blue sticker: A goldfish - When you fall asleep, the goldfish sprouts legs, escapes its bowl and eats all the food in your kitchen. It then returns to the bowl, the legs vanish and it acts like a normal fish. Giving the fish away only passes this curse onto someone else.
Yellow sticker: Rainbow candy laces - Eating these will turn your hair a bright rainbow colour. Cutting it off will still mean your rainbow hair grows back.
Purple sticker: Lava lamp - A lamp which, once turned on, makes you hallucinate that the floor really IS made of lava. It definitely isn't, but the hallucination is pretty convincing, it feels hot and everything! Turning it off does not end the hallucination.
Orange sticker: A mime beret - A cute little beret! Like the mimes wear! Putting it one makes you unable to speak in anything but mime. Taking it off does not remove the curse.
If you bring your cursed items back to the Kitsune's stall, they remind you they work on a strict no-refund policy, and refuse to take the damn thing back or lift the curse, even if you offer it back for free. Even if you offer to pay for it. They do tell you that you can contact the guy who runs the Goodwill shop, he might be willing to take the item off your hands and remove whatever curse is befalling you. The shopkeeper, when told of your plight, will consider for a moment and then say that "the stars" have told him that he can help you- but only if you partake in a series of quests for him first. These "quests" involve picking up his dry cleaning, going his grocery shopping, cleaning his store and other such banal chores. Once these "quests" have been completed, he will take the item away from you, freeing you of the curse it holds. You walk away free of that nonsense, but can't shake the feeling you've just been the victim of a racketeering scam.

Towards the end of July, several members of the Black Order (and a few former members) received interesting phone calls and text messages. Apparently, it was not only the Kaisou team who were fed up with the way the Order's been run. Quite a few guardians are fed up, actually, and are coming as support.
They're not all coming together, though, so it's over the course of a day or two that a total of thirteen allies all arrive. Some arrive by bus, though doubtlessly some in Kaisou really wish at least one of them hadn't. Some, mostly those stationed in Europe, come by plane and train. A few come by means of a farm truck, which seems to surprise some of the other allies. And the Florida Crew themselves arrive by van... though if you were expecting a certain earth malak you'll be sorely disappointed. Eizen's fine, he just got left somewhere in Tennessee and no one noticed they'd picked up the very lost and confused Acheron until they were across the Kentucky border. It happens.
It's not a lot, but it's thirteen more people than anyone expected, and they're all fairly skilled fighters. Some members of the Order might want to use this chance to catch up with old friends, and perhaps the app users might make new ones. (Or maybe you'll just end up fighting, given who some of these allies are.) Either way, they're here to help in whatever form that takes. Try your best to be welcoming hosts... most of them lack hinges.

A couple days after the arrival of your new allies, Zodiac will send out a message on the Libra app.
ALERT: THREAT DETECTED IN HYRULE
Element Classification: Unknown
Danger Level: High
Designation: Hyrule
Zodiac has received a message from the Steel Maiden, one of the leaders of the Black Order. She has issued a challenge to the Libra app users, asking to meet her in the fields of Hyrule where she can "test your conviction". We'd like to caution anyone who chooses to take up her challenge to take extreme caution.
Should you head to the Zodiac offices, the staff there will seem... understandably anxious! These are folks who joined Zodiac in order to get a comfortable corporate jobs, not fight a whole revolution against the Black Order. They will explain that the Steel Maiden came by with the challenge earlier today. She was polite enough ("and pretty!" one of the female interns will chime in), but extremely intimidating. They speculate that by choosing to go to Hyrule field, she's hoping to avoid any collateral damage in whatever onslaught she's plotting. In other words, she's not planning on holding back.
If you plan to meet her challenge, you should make sure you're well prepared. Those who have met her in the past can warn you of what you'll be up against, and all the stories sound daunting. You don't want to wing this fight that is coming.
When you're ready, it's a short trip through the portal to Hyrule. In the center fields of Hyrule, with the backdrop of the ruins of Hyrule castle behind her, you can see an armored figure standing patiently in the field. With her, she has a massive lance that is easily the size of two adults.
It's time to take on the first of the unyielding.

♪- End of a Thought (Beat the Angel Remix)
Just as steel begins to clash on the fields of Hyrule, an alarm will sound in the Fortress of Meropide. The room containing Yggdrasil, which has been dormant this whole time, will activate the gate from Asgard. Anyone who is unlucky enough to be in the room at the time (such as the Zodiac employees assigned to figure out how to get Yggdrasil working) can watch through the gate will come a redheaded swordsmen. While he seems rather ordinary looking, anyone with any kind of power sensing will be able to tell he is incredibly strong.
Upon seeing others in the room, he'll draw his blade. It seems the Steel Maiden's challenge was a diversion to try to draw some of the stronger combatants away, while the Seraph deals with stragglers. Fight all you can to beat the angel.
With the attack by the Steel Maiden and the Seraph, one thing has become painfully clear: the critical moment in the rebellion is finally here. No more Zealot fodder being thrown at you, they were now dealing with the leaders themselves. It is time to take the battle to them and show them that they are no longer the ones in control. At least, once Zodiac's ready with preparing the way to Asgard. Until then, you have about a week to recover and prepare for the next phase.
On the evening of August 10th, the Zodiac employees will signal that the passage to Asgard will be open tomorrow morning. They've had their own fairshare of hardships collecting the materials to make a proper bifrost key, but it seems all their hard work won't be in vain. But now you'll have one final evening to prepare for the final battle. Make sure your equipment is ready, get in one last sparring session, confession your love, drink the night away - the evening is yours to do as you see fit.
The next morning, it's time gather in the Fortress of Meropide. There's a lot of hustle and bustle going on as people gather and make their final preparations. There's an energy in the air: nerves? excitement? It's hard to say what it is. But once everyone is gathered, it's time to head down to the sluice gate area under Wriothesley's office. Past the sluice gate, sits the room with part of Yggdrasil that you guys found in the previous month. The Zodiac employees will use the key they device to get the rooms mechanisms working, and as soon as they do, the bridge that leads to the Asgard gate will weave together from the branches of Yggdrasil.
Once you activate the gate and step through it, you'll find yourself on a path atop a gigantic tree. The tree that was in the other room? Was just a piece of the world tree. The Zodiac employees will tell you it's extremely important that you do not leave the path, unless you want to either die from the fall or wind up a snack for Nidhogg. Those brave enough to look over the path's edge might even catch the glimpse of the legendary beast near the bottom of the tree. Even from this high up, it's clear she's extremely massive. At this time, she pays no notice to your group... better keep it that way and keep moving on.
Keep walking on the the path. After a few minutes of walking, a glowing gate will appear in the center of the path. This is your last chance to turn back before stepping into Asgard. But if your nerves are steel, then just step through and onto your destiny.

As you step into Asgard, you're hit with a desolate and eerie version of the realm known to be the home of the Aesir gods. Those who've been on the Libra app for awhile likely has their run-ins with the divine and their realms. Compared to the breathtaking Jade Palace, or the Great Library of Alexander, or the vibrant Land of the Remembered... this realm feels so much emptier, and lifeless. Like a party hall after all the guests have gone home, but on a divine scale. Even the famous rainbow bifrost bridge you walk on seems more drained of its color.
A few of you will know the reason why: Ragnarok, the world-ending war between the Norse gods, took place a long time ago. And with the death of Odin and most of the other Aesir gods, this realm has been abandoned and the divinity that was once housed here has slowly depleted away. Off in the distance you can see the shattered remains of other parts of the rainbow Bifrost, still hanging limply in the sky. And the climate in this realm is cold compared to Kaisou's summer heat, thanks to the lingering effects of Fimbulwinter. Patches of snow are laying around, and you might even be able to see your own breath in the air.
It's truly an unsettling place. No wonder the Black Order made it their base of operations.
It's a short walk down the bridge before the main building comes into view. The base of it is a grand keep, one that wouldn't be out of place in the fjords of Scandinavia. However even from far away, you can tell that throughout the centuries there's been plenty of renovations and additions added on, such as extra space or electrical wiring. None of it quite matches the original architecture, as if the Order prioritized utility over restoration.
But even those who don't pay much mind to architecture choices will notice that the keep is tall. About twenty-seven stories tall. You best hope there's an elevator inside, or you're going to be faced with quite a climb.
As you approach the front gate, you'll see that there are several Black Order guards that stand in your way. It's a combination of left over gardemeks, trained magical beasts, and human loyalists to the Unyielding that have chosen to fight to preserve the Order they know. Perhaps you can convince some of the loyalists to flee with enough luck, otherwise you're going to have to fight your way through and show no hesitation in your conviction.
Get past the front guard and through the gate, and you'll find yourself in the grand entry hall of headquarters. There's loads of corridors and stairwells leading you to various parts of the headquarters. Interrogating a loyalist or asking one of the older Black Order members on your team will reveal the likely locations of the last three Unyielding: the library, the chapel and the throne room at the top of the keep.
Unfortunately, despite all your searching, you'll quickly realize that even with the modern upgrades, this place is missing one thing: an elevator. The entire place only has stairs.
Better get walking.

Even if they aren't the Aesir gods, the Black Order has made this their home for a long times, and there's plenty of signs of that as you wander through the halls. All the common areas have been well maintained, with not any specks of dust to be found. Curiously, while the Black Order members would remember there being lots of personnel staff around normally, not a single one of them can be found. It seems they had been told to evacuate not long ago, aware that you were coming.
If you're being thorough in your search, or you're simply lost, there are plenty of places of note to check out along the way
The Mess HallFound on the second floor is the mess hall, where the Order members would cook and eat their meals. It's a rather spacious place, with long wooden tables stretching across the room to sit at in the middle, while much smaller tables stood against the walls for the folks who preferred to eat alone. No doubt this was once a hall where the Aesir would hold a great many feasts, and judging by some of the broken tables and chairs stashed away in the corners - the current occupants were capable of getting just as rowdy as the Viking gods.
Attached to the mess hall was a kitchen, one large enough to easily cater to an entire banquet hall of people. While it was clearly originally built in ancient times, there's been plenty of modern upgrades added through the years. Fridges, sinks, cleaning supplies. Most of the food in the place seems to be a collection of food you'd typically find in Denmark, but there's a number of ingredients from other parts of the world that must've been put on special order to cater to some people's personal tastes. There's even a few fridges that are marked for people to keep personal items for themselves.... with several memos telling people to make sure to clearly mark if something is yours, and a passive aggressive sticky note about someone taking "Dale's sandwich".
Take a moment to rest, grab some food, or steal more of Dale's lunch before moving on.
The Temporary DormitoriesA good chunk of the keep are dedicated to the living quarters of the various Black Order members. Between the Guardians and the support staff, the Order could have hundreds of members at any given time, so it's no surprise the living areas would take up so much space. Black Order members would know that the Order was flexible with their housing, allowing the Guardians to choose whether they wanted to have a permanent residence in the Keep, or live elsewhere.
Those who didn't want a permanent place to stay in the Order, but needed to stay at Headquarters for awhile would find themselves staying in the temporary dormitory wing. This area looks like a shared living area, with communal bathrooms and common areas. The sleeping areas are sectioned off with a few beds or bunk beds in each of the rooms. There were a couple private sleeping rooms for those who insisted on privacy, but actually getting one could sometimes prove to be a herculean feat. Most of the beds do look like they were well kept by the house staff before they left, though notably- one bed, the one that Ardyn would always call dibs on, is currently covered items that seem more in line with a certain Earth dragon's taste: old books, a Chinese zither dating from the Song Dynasty, other priceless antiques ranging from $2000-8000 dollars in value. There's a passive aggressive note nearby, asking Ardyn to talk to the house staff about getting a proper room rather than leaving his possessions in an open room without saying anything. As for Ardyn's actual possessions? They've been shoved in a random storage closet on another floor, along with any possession that Fugo and Ash left behind when they left the Order.
The Permanent RoomsFor those who choose to take up the Order's offer to have a permanent living space, their rooms can be found in another wing. In this wing, there's a series of long hallways full of doors with Guardian names on them. Behind each door is a small studio-sized apartment for the Guardians to live in, complete with their own bathroom (no full kitchen though).
Most of these rooms are inaccessible, as they are warded with a powerful magic that only allows the tenant of the room and their allowed guests to enter. Guardians (and their friends) are allowed to access their own rooms, either to reclaim stuff they left behind or simply take some time to relax.
However, should the Guardian in question be no longer alive (such as the zealots you fought), the protective ward on their door will have faded and you should be able to enter their room without any issue. That is, so long as you don't have any issues with snooping around a dead person's belongings.
[OOC Note: If there's a zealot's room you wish to explore, go ahead and indicate which one in the questions section of the OOC plotting post, and we'll be happy to supply you with the info you need!]
The Training GroundsWander enough on the ground floor, and you'll eventually find yourself stepping outside into the training grounds in the back of the keep. It's a wide expanse of land, with various stations set up to serve as a training ground for the Guardians to fight. Everything from target dummies, to obstacle courses, to a shooting range, to an open area that's clearly designated for duels and spars. Not far from the fighting ring, there is a cot set up underneath an awning with some of Cu's personal belongings. Seem he rather stayed here rather than sleep up in the barracks.
On the far side of the training grounds sits a stone and wood shack that looks like it hasn't been upgraded in ages. Inside is the living quarters of Kratos, though to call it a living space is rather generous. The entire place is rather spartan, with barely any decorations. The straw and linen bed looks like it's never been slept on, and there's dust gathering on the single bookshelf. The only personal item is a locket on his nightstand. Inside the locket is a painted portrait of a woman and her brown hair baby. There's no indication of who the two might be.
The ArmoryNear the training grounds is the armory. Unsurprisingly, the armory is full of weapons and armor that are at the disposable of the Black Order Guardians to use. Anything from old fashion swords to modern weaponry. Looks like for the ordinary weapons there was a pretty lengthy rental process the Guardians would have to go through, judging by the various instructional signs and paperwork lying around. All the weapons themselves are locked up with regular locks, so you'll need someone with lock-picking abilities in order to grab any.
Past the room with ordinary weapons is a room that's been magically sealed off. From the signs, it seems this is the room where they keep all the magical or special weapons. While some of you may have your curiosity piqued, it might be better to move on for now. You came here to stop the Unyielding, not to loot.
The DungeonShould you manage to get into the basement floors, you'll find yourself in the dungeon. While most of the Order's prisoners would get shipped to the Fortress of Meropide, there were some that were best kept in Asgard properly. There's two main levels of the dungeon. On the upper floor, there are cells that are built to hold human size prisoners. Guardians would recognize this area as the place they kept temporary prisoners, such as people they needed to interrogate, or when a Guardian got out of line enough to need a time-out. Thankfully, there doesn't seem to be any prisoners being held currently.
As for the lower floor, the cells are much larger in size... much, much larger. It seems this floor is dedicated to the prisoners that were otherwise too big to fit in the Fortress of Meropide. There is a large empty cell that once housed Azhdaha before the break-out that happened last year. Further down the hall, there is cell that's been magically sealed. Should you peek through the bars on the door, you'll see an enormous black and purple dragon that's also been placed in a deep slumber with various magic charms. It's... probably a good idea to leave that one alone for now.
At the end of the hallway on the lower level, there will be a door that's labeled "RESTRICTED", and has been heavily sealed by magics. One may wonder what's behind this door, but for now it's probably best to keep moving on.

The Library never stands unattended. But while entering the library, there seems to be no attendants--one still can't shake off the feeling of being watched. As if the books have eyes themselves--or perhaps, because there's something watching you from the shadows. There's something deeply unsettling about this library, and upon entering, there are glowing glyphs on the floor. Don't worry--they're not traps, but rather, anyone who enters the library will soon find any sort of magic ability they have that can cause them to grow in exponential size has been disabled.
Nothing personal, a low, dragging voice echoes from the ceiling, its register deep enough to rattle someone who's not heard it before. I just can't risk you destroying anything. The voice cuts deep as a man emerges--unnaturally tall, but slumped in posture, a beautiful golden kiseru in one hand curling a plume of smoke up towards the expansive ceiling. A small fox sat quietly on his shoulder, the man will give a long-suffering sigh. He doesn't seem to want to be here, much less does he move to attack.
Until the room starts to distort as the floor drops out underneath your character--and all of a sudden you feel intensely, unshakably tired. Exhausted enough to fall off into a deep sleep...
It'll be better for everyone if you just don't wake up, okay.
With the fall of the illusory magic trapping people within twisted dreams and sweet nightmares, The Black Order's expansive library can now be fully viewed in all its glory. Bookshelves are as tall as the ceiling and has a couple of ways to gain access to specific books. One is the old fashioned way of getting a rolling ladder to climb up to the higher shelves. Another is for those of spider-inclination since the top of the library has some magical webbing to allow the Bookkeeper to traverse quickly. The last way is by going to what appears to be a podium and writing down either the title, author, or specific subject you're looking for and the books will magically fly over to you. Be very careful that it's specific or else you might summon an entire swarm of books!
There are not just books from recent print within the bookshelves, either, but ones that are ancient, lost, possibly stolen reclaimed, and ones that are distinctly otherworldly. Some books are sealed by complicated magic to prevent them from being so much as touched, such as one that is labeled The Book of Night with Moon and a series with the title The Sibylline Books. As The Bookkeeper warns, you should definitely not touch such books or else there will be some extremely dire consequences.
Other than the files the gloomy spider will encourage you to stay away from --for your own safety--in his final moments he's allowed he will pass on information about other parts of the library that aren't dangerous, but hold information that his fellow unyielding would have sought to destroy were it not for his incessant desire to protect all knowledge at all costs.
Among this is a well-kept section that is more like an archive than a place for books and tomes of great knowledge. It's an entire corridor that seems to go on forever--but it's very well alphabetized and neat, and one will find files describing several hundreds of thousands of individuals that have been in the employ of the Black Order throughout the years.
This includes current members from Kaisou, as well as the allies who have come to aid in the battle. There are many files that are empty with their names torn away and smudged--but the file still exists, despite how hauntingly empty it is. And interesting, there's some files among them that belong to app users that never have been in the Order, and yet the files read as if they are. Though, looking at the dates, all of them are accounted for years well before your current life was ever born. The app users native to this Earth already know they've been reincarnated once from a previous world, so what's to say this life cycle isn't the only reincarnation you've experienced?
However, as you read these files? You'll notice that for some, it wasn't a simple matter of a single lifetime serving with the Order. Rather, their files record many lifetimes of service. One or two lifetimes could be reasoned as just being a funny coincidence of fate, but more than that? It feels much more... intentional.
And if there was any doubt in your mind about the intentionality of these lifetimes of service, the research reports that are amongst these files all but confirms any nagging of paranoia in one's mind.
So therein comes the Order's darkest secret: in order to ensure they'd have a consistent supply of Guardians, the Order has resorted to truly dubious methods. First by using the Bookkeeper's ability to see their future and their potential utility, they track down new recruits (in fact, now that you think about it, it is odd how quick the Order would show up after someone's past memories and abilities activated). Then, should someone prove themselves to be a good Guardian? The Order would use various means to... increase the chances of being able to recruit them again the next time they reincarnated.
The methods they came up with didn't have a perfect success rate. There wasn't any guarantees where and when a person would reincarnate, or if they would do so at all. Perhaps that's why the Order was so invested in the idea of controlling gods, as an attempt to find a way to gain mastery over the world's lifecycle itself. Not only that, but it seems whatever triggers people's past lives memories varies from person to person. But for those they did find out the specific trigger, they'd utilize it again and again, all to gain a Guardian for another generation.
[OOC Note: should you wish to have your AU character to have been a former Order member in their past life, you can! Just talk to the mods about it and we can work something out!]
As for the Otherworlders among you, while there's no indication you've served the Order at anytime- you still have your own files marking you as people of interest. In the files, are information sheets that was gathered from Order intelligence reports, and the Bookkeeper's foresight abilities. Throughout them, are general assessment reports about whether they should attempt to recruit them, or seal them. Basically, they were really interested in the potential and/or threat of the Otherworlders, and things surely would've escalated had the Order continued to have been left to their own devices.
At the apex of this section lies several large tomes and folders that relate to the lives of the Unyielding themselves. The spider's own section losing an odd glow as what seems to be protective glyphs are slowly wearing off of it, giving any who choose access to his files--as well as the files of any of the other Unyielding who have been put off the map. There are two, the Ghost General and the Executor, that are still under heavy protection, and any who try to touch them will find them completely impenetrable.
As some might remember, there were originally seven members of the Unyielding. Yet so far, everything indicates that you're only dealing with five of them now. Well, it seems There are also two sections that name a pair of Unyielding that have so far been MIA. Studying their files will provide a quick and easy answer as to why: they had originally been part of the Unyielding as valued allies, but eventually were deemed an enemy and slain by other members of the group.
Their names are listed as Edea Kramer and Sousuke Aizen, and their files are unfortunately, free to read.
[OOC: if your character would look into their files, let us know in the questions section of the Plotting post and we'll be happy to give info!]

As you travel deeper into Asgard, pushing open a pair of heavy wooden double doors leads you to a spacious Catholic chapel, dimly lit and rarely visited. Wildly out of place in what was once the home of pagan gods, looking hard enough might lead one to determine it was remodeled over the course of many years; logic would dictate it was previously some form of grand hall before its current inhabitant took residence.
Before the altar at the far end of the room stands a tall and imposing man in a long coat, hands clasped in silent prayer. As he turns to greet you with an empty-eyed smile, those with a sense for magic will immediately realize something is wrong here. Though he may not look as immediately dangerous as Kratos or Arianrhod, his presence alone is like the feeling of missing a step on a flight of stairs.
The air is thick with malicious intent and a strange sense of something decidedly ungodly; you may want to consider your next move carefully.

Upon entering the throne room, the first thing you will notice is that this room is a fusion of two cultural architecture design philosophies: Old Norse and Chinese. Along the left and right walls streams down glowing, clean water straight from Alfheim. The back wall has an intricate yet ancient map of the Nine Realms and how they’re placed on the World Tree at any given second. It seems to be tracking the Realms’ movements in real time, even though the original masters are long gone from this place. In front of the map is a tall throne that’s very clearly of Chinese make. Twin dragon-lion statues made of pure gold stand proudly halfway between the doors and the throne itself, as if protecting the man who sits upon it.
The man who sits on the throne is calmly composed yet severe. His bearing is one that commands respect, and it’s clear to see why many followed him as a general. He’s dressed in armor befitting an old warrior of China. A sword hangs from his hip, which gives off a sinister aura as if it has a will of its own - and that will is full of killing intent. The Ghost General Jun Wu doesn’t seem as if he’s surprised to see you here. Indeed, he seems to have expected you to have made it this far.
You’d best steel yourself for a brutal fight to the death ahead.
As the final members of the Unyielding fall, so does the Black Order as they know it. This war has finally been won. No more will people have to fear being forced to serve the Order, in this lifetime or in the next one. While many of the Unyielding once held to noble ideas, it's clear in their final hours they had fallen wayward of their original vision. And now with them gone, new eyes can start envisioning things anew.
For many app users, this is a job well done. You're free to go back to Kaisou through Yggdrasil and enjoy a peaceful rest of the month. However, for some of you, the work is only just beginning. As corrupt as they were, the Black Order had an important role in the Paranormal World. Without their might, folks who seek to use the Spirit Realm for ill will can now run uncheck. You'll have to figure out what your next steps are now, and how to manage the power vaccuum your actions caused.
Have a celebration for all you accomplished, and then? Get back to work.
The dominant element this month is Fire! Anyone with an affinity to the fire element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for Wind will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.
The original OOC plotting post for this event can be found here. This log will be updated on August 10th to include the second half of the log, so stay tuned!
ARIANRHOD, THE STEEL MAIDEN
PRE-FIGHT
Out on the field, she can be seen. An armor clad figure stands completely alone in the field, armed with a massive lance that she’s holding easily in her hand.
She makes no move to attack first, rather waiting for you all to cross the field. As always, she’s been a noble woman with a code of honor. When she speaks up, she sounds cordial, polite.]
So you’re the people I’ve been hearing so much about. It’s an honor to meet you face-to-face at last.
[What to try to talk with her before the battle? This is your chance!]
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Venti feels so utterly conflicted to see her across the battlefield, now. He flies over the top of everyone to get a little closer, though not threateningly. His eyes show more conflicted emotion than he's ever done in public before. Joy and sorrow, regret and pride. They'd been friends, once.]
Jean!
[Just saying her name again almost makes him want to weep from emotion, but he keeps himself together.]
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She seems... nicer than Dickson was, but even Blade can tell she's a skilled warrior. It's in how she holds herself.
... Still... if she was truly an old friend of Venti's...
He unsheathes the Shard Sword with its gold-filled cracks, but he doesn't attack.]
... I'm Blade. I've come to put this matter to rest once and for all. The way the Black Order has gone about things is wrong. We of the new generation see a different future, and we will make our own way.
[He stands a little straighter.]
I swore an oath to the God of Freedom. As his old comrade, he believes you're deserving of a new path, too.
... We'll set you free no matter what it takes.
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Order got sick of sending Zealots to get fuckin' slaughtered, huh? Now it's time for the big guns?
[He says it with the same, apathetic tone he has with most things. He'll keep those particular walls up right now, if you don't mind. ]
What's with the renfaire getup?
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Nito recognizes knights from his time alongside Gwyn and his followers. He'd never quite understood their need for formality when the armor was indicative enough of their actual purpose, but he supposes that's just one of the strange, fascinating little ways beings that are not as much concept as individual tend to complicate things for themselves.]
I do not know whether or not 'tis an honor to meet you, for none have managed to give a satisfactory set of criteria for what is and is not honorable, and I would rather not speak an untruth, even if accidentally.
[He resettles his wings, the movement somehow rather insectlike in spite of the wings' shape being something closer to a great bird that had never quite forgotten what it was like to be a dinosaur.]
So instead I shall say hello. I am Nito, God of Endings, and I shall sing you and your order to your rest.
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Still though, the way she holds this fireblade is backhand at first -- in an attempt to not come across as an immediate threat as she makes her way to the field, and the figure she can see there.
While still quite far, her magical girl transformation happens rather without a lot of fanfare, fire simply obscuring her from view for a brief moment before revealing that her hair is pinned up and out of the way, and that she's in quite practical attire, with a design at the back reminiscent of insect wings more visible once she's close enough that she stills.]
I don't think I'm likely to be one of those people you've heard about before.. my name is Faye, and.. may I ask what to call you?
[This rather harmless looking girl speaks clearly at least, not seeming especially intimidated, just wary.]
I heard that this was a 'test of conviction'.. may I ask you a question about that?
[She isn't naïve enough to assume this will be anywhere near as easy on them as Homura had been in the end. Still though, even a little information is better than none.]
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Despite erasing herself from the world's memory, she stood tall to meet Arianrhod face to face. Was she scared? Of course she was. But that just meant all the more that this needed to be done.]
Never thought I'd come face to face with one of the big scary Unyielding. Am I someone you remember or are the Order higher ups too bloody caught up in their own stink that they can't think of the little guy? [She doesn't believe your "honor" for a second. Even if Arianrhod had the same air that Ethel did.]
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Still... to stand on a battlefield opposite one of the Unyielding... There's both a certain thrill to it, as well as something of a feeling of dread in the pit of her stomach.
So here she stands, axe in hand and clad in black armor (... more sensible armor than she wore as Princess Camilla of Nohr, at least). Her wyvern, Marzia, hasn't emerged from her shadow quite yet. Not until she'll be needed, at least. Still, there's a part of Camilla that can't quite help but be amused at the visual contrast here on this battlefield.]
Well, I certainly can't say I was expecting this to ever happen in this lifetime. Though, I can't say I hadn't ever thought about it.
[A pause.]
... You do understand why I feel the need to do this, don't you?
[She has a family to protect. Not just her blood siblings--the ones she joined to shield from the Order--but the other members of the Florida team, both past and present.]
It really is nothing personal, Madam Arianrhod.
[As much as the dread pools in her stomach at the prospect of crossing blades (so to speak) with the Steel Maiden, she cannot hesitate. She's not Camilla, Princess of Nohr. But maybe she can draw on just a little of that strength and courage, just this once.]
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[She hates fighting, and if she had her way, she'd probably prefer to be cooped up in the Fortress of Meropide right now, helping Wriothesley with anything that needs done.]
[But here she is.]
[The Order has hurt her. The Order has hurt her friends. She's suffered more than one "Test of Conviction" before, and if winning this battle here--now--is enough to start to put an end to this, well, it's a chance she has to take.]
I'd like to say the feeling is mutual, but I'm afraid that it isn't.
[Rose draws her scythe. She's sure she's outmatched, but that hardly means anything now.]
You have to be aware, don't you? Of everything the Order has done? Why do you continue to support them?
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Yo. Name's Vivian. I'd say the honor is mine, but, well.
[she's here to fight, not lie.]
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PHASE 1
[Now that the pleasantries and greetings have come to the end, it is time to cross blades. She’ll take a step back, moving into a battle stance as she holds up her lance. Anyone who can sense magic can sense a powerful aura around her. You’re going in for a hell of a fight. ]
I am Arianrhod, the Steel Maiden and one of the Unyielding. If you wish to defeat the Order, then show me your resolve!
[She’ll raise her free hand to cast Shining on herself, a golden eye appearing above her head. She then charges at those closest to her, swinging her lance in a sweeping motion to hit as many of them as possible (as in, all front row fighters should roll a dodge!)]
TEAM FUCKEN WIMDY (+blade, venti, faye, yasuho)
Gladly!
[Now that the fight is on, he raises his sword and draws his fingertips along the blade, activating its blood magic with his palm. The Shard Sword's obsidian surface gleams a molten gold as if it just escaped the forge.
He rushes forward to meet her. Despite wind being... not a great element right now, he still calls upon it to help boost his speed. If it helps him dodge, it's only a little (8+2=10); at least he manages to stay on his feet. Though, like previous fights, it seems that blood only makes his attacks stronger. The counter timer is ticking down.
He charges at her again, this time conjuring multiple slashes of his sword and cutting wind, the attack fanning wide and making it difficult to dodge (nat 20).]
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He managed to avoid the swing of her lance, taking to the air with a swift and strong beat of his wings (18).]
Here goes fuckin' nothing, I guess.
[He hucks a dice (a big weighty one, not the little explosives he otherwise has) towards Arianrhod - casting an attack reel ( Magicide this time) - unfortunately, a rogue wind catches the dice and dragging it way off target, so it goes nowhere near her (-4). Husk just watches it go. This is why he doesn't try anything new.]
...Figures.
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Team Cease and Desist with Violence LET'S GO (Ash, Camilla, Eunie, Vergil)
But he also knows that right now there is no talking Arianrhod down. He remembers that final fight in Zemuria. Talking sense into her won't be easy. So he'll let people say their piece before hefting his switchaxe over his shoulder and taking a few steps forward.
He doesn't even get a smartass comment in before she tries to hit him. Typical. At least he dodges and follows up with a counterattack (3)]
Someone cover my ass! Trust me, she ain't gonna place nice!
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NOT HERE FOR THE LOVE OF GOD
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team mmo protag!
[When Arianrhod swipes towards the front of the party, Rose does her best to dodge out of the way (10). She's not very strong, but she has some dexterity, so it could go worse.]
[She's not entirely sure what to expect here, so she's going to stay back and bide her time for now. Cu fought like a feral beast, but Arianrhod doesn't seem to be the same way. She needs to be careful, watch, and wait.]
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PHASE 2
[The battle has been a difficult one, with Arianrhod dishing out a lot of punishment in her attacks. It seems she isn't called the Steel Maiden for nothing, as many of them have experienced firsthand.
And yet the app users haven't faltered. They've delivered plenty of their own powerful attacks and withstood her steel. As she jumps back on the battle field, she looks burned and bloodied from the attacks - her helmet has long been knocked off. And yet, she still stands proud as she breathes heavily. Almost as if this fight is making her feel more alive than she has in a long time]
Haha... I'm impressed. But I hope the former members of Class VII warned you... this battle's only just begun.
[She'll will away her lance, having it disappear in light. She when raises her arm and call out]
Heed my call, Argreion!
[Behind her, a 25-foot mech appears behind her. She's briefly engulfed in an orb of light, before she gets teleported into the cockpit.
She'll draw out her weapon- another lance made of Zemurian ore, except now it's the length fitting for a mech of this size]
I admire your resolve, and so I will not hold back. Bring to me all the strength you have to make your dreams a reality!
[And then she'll stand, at the ready. Fortunately, she's honorable enough to wait until you guys regroup and attack first before she'll launch her assault]
PREPARATION TIME
When you are ready to fight Arianrhod, comment to the phase 2 comment directly with team threads! It's perfectly okay to change team configurations at this time]
DRAGON AND HEALS, GET YOUR HEALS (and a dragon)
PHONE A FRIEND BUT THE FRIEND IS A DRAGON AND YOU HAVE TELEPATHY
THERE'S NO MAID DRESSES IN UBER DRAGON
WHAT DO YOU MEAN HE WORKS AT A MAID CAFE
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Team Non-Metalheads
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Team Mech (Ash, Blade, pocket Venti)
Y'know, I didn't think to warn anyone about the goddamn Divine Knight because I was hoping you wouldn't call that stupid fucking thing! What kinda "honor" lets you bring out a goddamn mech in a fight with people who probably don't have that shit?
[Yeah, he's pissed. Ash's super strength kicks in and he just hauls off and attacks Argreion (8)]
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'WOAH SHIT THAT'S BIG' (Sideline Gang - CHECK US FOR BUFFS)
I'm going to try and give them a boost, [she starts seriously, Cherry Moon already simply flopped on her side and relaxing on the ground. Thanks Cherry.
She'll ignore that. A deep breath to focus, and she tries to take aim for what by this point are probably the largest features on the battlefield- Blade, Ash, Veldora, and an Enormous Vergil.]
Shining...
[Phew. That's better. Hopefully. She needs to. Sit...]
Whfff....where's that smoothie I packed, that took...way more out of me than I thought it would...
[SHE IS IGNORING THE ETHER BOTTLES IN THE BAG. SHE DOES NOT SEE THEM. THEY AREN'T THERE. NO.]
TEAM FLESH OR BONE
[They have to act, and the time is now. With Vergil and Nito both being rather large, a plan forms in Rose’s head. This…might just work.]
Go on ahead, Veldora and I will come up from behind once you’ve engaged with her.
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1/2
2/2
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CONCLUSION
[After a long and arduous battle, the Silver Knight falls to its knees. As it does so, it'll begin to glow. For a moment, one might worry that it's gearing up into another form, but that moment passes as you notices it's starting to grow more translucent, with pieces of it discovering in sparks of golden light that float to the heavens.
It's fading away, the battle has been decided.
A moment later, the pilot will teleport out and land on the ground in front of the knight. She's covered in wounds that she's acquired from the battles: a gunshot wound to the stomach, a sizeable slash in her side- and a chest injury from a blade. Maybe some of the best healers could fix it... that is, if she wasn't also fading like the Divine Knight was.
And yet, despite death clearly coming to her, she seems completely at peace with it]
You've done well... I yield to your strength and your will. And with it, I give my blessing for you to inherit the guardianship over this world.
[She doesn't have much longer left now. If you have any final words you want to say to the Steel Maiden, this is your chance.]
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[Venti gets out of Mountain Cleaver and transforms back into his human shape. He rushes over to Jeanne, uncaring of how it might look to other people. That's his friend, no matter her mistakes. No matter her pride. He practically throws himself onto his knees in front of her. Even though she's fading, he reaches out and grabs her hand as if it's solid.
He won't hide the grief in his eyes. The regret. But he still smiles at her.
Because they're still friends.]
You always did like to go out dramatically, huh?
[His voice is a little shaky with emotion, but the smile remains.]
You've done your best to protect us. We weren't France, but you'd always looked at the bigger picture and the wider world. You had such a big heart... I always admired that and your boundless courage.
[The bard bows his head. A tear falls despite a weak chuckle.]
Haha... I know it's so pointless and useless to think about the what-ifs in life. They only bring grief, but still... I wonder if things would've been different if I'd looked harder for you. If I didn't just... accept that you were gone in the first place.
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He feels like they've said all they needed to say before the fight, and with their blades, but what she said still deserves some acknowledgement. So he approaches carefully when it appears her time is close at hand. He gets on his knees, bowing his head low as he was taught.]
... Thank you for the incredible fight.
We will take care of everything. So, please rest easy from now on.
Your trust in us hasn't been misplaced. You'll see.
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[Death does indeed come to her, fatigue slowing his already slow limp as he slowly collapses in on himself until the form that comes to rest at the knight's side is no larger than a tall human, for all that he could never be mistaken for one. There is no triumph in his slumped posture, and the blade that is normally his right hand has been dismissed. He'll not begrudge any of the others that feeling, but he cannot share in it.
Not when he will sit with everyone like this one day, and see them off.]
A blessing... It feels strange to be on the receiving end. 'Tis very human of you.
[Who but a human would bless a god, after all? He feels at once filled with warmth and the ache of missing someone long gone.]
...You have a long sleep ahead of you. Do you consider your long journey to this point worth it?
[It's an honest question, all tired curiosity where judgement might have been were Nito anything but what he is.]
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