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March Event Log

March Event
Dominant Element: Wind
Waning Element: Earth
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It's as they say, March comes in like a lion and goes out like a lamb. The early part of March will be blistery and cold, with strong winds and chilly nights. But as the month goes on, the weather will slowly warm and the snow will melt. By the end of the month, it's well into the early spring and the plants already begin to green up once more.

With Valentine's over and done with, there's only one thing that everyone's looking forward to, and that's the arrival of spring. Shops in town are stocking themselves up with new outfits for spring and outdoor furniture. The garden shops are stocks with flower seeds and spring vegetables, preparing for the warm weather to finally come rolling in. Many restaurants will be having a special on Bara Brith (malt loaf) and Cawl (lamb stew), in honor of St. David's day earlier in the month as it's trendy this year. On warmer days, people will be finding just about any excuse to be outside and the streets will be busy with people. Enjoy some much needed sunlight everyone!
For adults looking for activities to do, with the upcoming St. Paddy's day, plenty of bars are doing their own promotional celebrations. Most of these are the standard kind of fanfare, where you get a discount if you wear green or there's beer that's been dyed green. Though there's a few quirkier promotions, such as the Deathmatch bar offering free beer for everyone until someone uses the bathroom. Work together to hold the line and your bladders.

Throughout the month, there's talk in Undertown about being on the lookout for good fortune. On the surface it sounds like the usual fanfare you hear from gossip - someone reblogged a lucky cat photo and came upon some money. Or someone found a four leaf clover and won the grand prize in the raffle. It's easy enough for the more skeptical to dismiss. However for those who are on the look out for lucky signs may find themselves also being blessed by good fortune. A brand new TV will appear in their house, or they'll befriend a new animal friend, or they'll discover they have a new ability. There's no rhyme or reason for what good luck will befall you, but these lucky occurrences seem to have shortly after seeing an omen of good luck. And granted...some of these occurrences might be hard to perceive as lucky. Some may even be downright cursed.
Still! Maybe it's time to keep a closer eye on any patches of clovers you come across, huh?

The night of March 15th is an usually foggy night. There's an eerie stillness to the world, and the wind that blows with an unnatural chill. Even the normal citizens in town feel a sense of unease, as people rush to get home. As for those more sensitive, you can't help but get a feeling of dread in your stomach. Animals too may seem unsettled, not unlike when they sense an earthquake.
It's late in the night when he shows himself, long after the streets have grown quiet. A horseman riding a horse as black as night, with his own head missing from atop his shoulders. One hand holds onto the reins of his horse, while the other carries the severed head of a woman. He trots through the misty streets of Kaisou, occasionally pausing in front of a place of residences and pointing towards those who dwell inside, before continuing on his way. If you attempt to confront him in the street, he will disappear in a sea of mist and reappear further down the road, focused on his task. Repeated attempts to confront him will eventually enough irritation that he'll pull out a whip made from human spines. Being hit by this whip will render them unconscious until morning.
It's not clear until morning what the Dulahan was after, but when the first rays of morning come through, the horror will sink in. Every person that the Dulahan singled out? Is now missing from the city - whisked away into the Spirit Realm.

The following morning, March 16th, a new message from Zodiac is sent out
ALERT: SHIFTING GATE IDENTIFIED IN BRICK ALLEY.
Element Classification: Unknown
Danger Level: S
Designation: Tír na nóg
ALERT! A highly dangerous gate has been discovered in Brick Alley. It's already been linked to disappearances across the city. Zodiac is currently investigating but we ask all available people to help investigate and recover the missing people. Please visit the Zodiac office for any supplies. Use caution when engaging with denizens in the realm.
Going to the Zodiac Office, you will find that it's a lot busier than normal. Several Zodiac employees are coming in and out, talking and using tech as they try to sort out the scale of what they're dealing with. Professor Willow is there too, there to help with consultation. According to him, it's a Dulahan that was spotted last night- though his own information is limited to what's known in popular myths. His specialty is more on animals found within the spirit realm, not mythological figures. Notably, it seems he's managed to befriend a Meltan from last month's gate.
Zodiac will supply weapons made from iron, as well as packs of food. If you press them for more information, they will suggest not to give your name or consume any food while within the spirit gate. If you need motivation than saving your friends to help, Zodiac is more than willing to pay you for your services. As for the location of the spirit gate, they will mention that it might be a little hard to spot this time, so keep your eyes peeled!
Hard to spot will turn out to be an apt description. When they arrive in Brick Alley, there's no obvious standing tall gate as there were the previous two months. Instead, they will have to search around until they find a circle of mushrooms that have popped up on a patch of grass. These mushrooms are impervious to harm, and you'll have to stand in the center of them if you want to enter the realm. It'll take a moment or two to activate, leaving you feel a little awkward as normal people pass by and stare at you standing in a circle of mushrooms, but hold fast, because soon you'll find yourself warped into another realm.

The landscape of Tír na nóg is beautiful, looking like it came out of the pages of a fairy tale. Golden sunlight washes over lush meadows and forests ahead of you. Behind you, are tall rocky cliffs that drop down into the raging sea below. In the distance, there is a castle that stands on higher cliffs and looks like the only place of civilization in this realm. If there's any spot where the kidnapped folks are being held, it's there. You must travel through a long winding path through the forest in order to reach it. The forest is full of wildlife that's more like Earth's, but you can't but get that feeling that you're being watched. You better hope that you ate before you left or brought food of your own, because the trek takes long enough that the unprepared may find themselves feeling famished by the time they make it to the castle.
When they reach the castle, they will find the place guarded by several Fae guards along with a couple mythical beasts. They will allow entry, but only if they leave behind any iron they have on their person. If you agree to do so, they will be rather welcoming, offering refreshments for any weary travelers. Curiously, if you inquire about the other people that were brought here, the fae will seem to be of the belief that the people they're talking about have been guests at the castle longer than they've been missing, by several days in fact. What in the world is going on?
As for those who act with more hostility, well: prepare for a fight. The fae would prefer to talk things out, but they aren't afraid throw down arms when faced with violence. What more, they wield much stronger magic than anything the characters currently have. Don't be surprised to see yourself be turned into a small animal for your troubles. Only apologizing to the fae or leaving the spirit realm will reverse the effects.

Those who were kidnapped by the Dulahan will wake up to find themselves in much nicer accommodations than you'd expect for being kidnapped. You wake up in your own personal guestroom in soft beds. Fae attendants will come in to check on your needs, checking if everything is to your liking while any requests to go home seem to fall on deaf ears. While this place is much more medieval in terms of technology, they seem determined to make your stay as comfortable as possible. You are even allowed to leave your rooms to wander the halls to see others in their guest rooms, though for a least the first morning they block you from leaving the guest wing. It should also be noted that anything made of iron has been removed from your person.
At midday on that first day, the kidnapped characters will be invited down to the main hall of the castle for a grand feast. Any type of food you could possibly desire, as well as foods you've never heard of, are laid across the giant banquet table. The fae are friendly and more than curious to learn about their new "guests", asking personal questions and encouraging them to eat up. The fae themselves come in all shapes and sizes. Some look like classic fairies while others more otherworldly appearance. It's only when they've made sure enough of their new guests have eaten and shared their names do the head of the fae announce their reason for bringing you to their realm: they could sense something special about you, and have decided to have you joined the fae. It's been a long time since they've had anyone bolster their ranks after all.
After this announcement, the fae will allow the guests to travel where they wish. You can explore the realm or spend time with the fae as you like. However if anyone who ate the food or gave their name will find that even if they reach the gate, they won't be able to use it to get back to Kaisou. For now, you're stuck in the spirit realm.

One thing will become obvious when the kidnapped meet up with their would-be rescuers: time flows differently in this realm. A single day in Kaisou is several days in Tír na nóg. By the time the would-be rescuers have found the people they were looking for, several days have passed - more than enough time for the kidnapped to explore and experience this realm on their own. The fae themselves aren't too concerned about the new arrivals, and will treat them as guests as well. It's not like they have a way to ESCAPE after all. Though just like those kidnapped- any who share their name or eat the food will also find themselves stuck in the spirit realm. Whoops.
The fae are friendly and playful race. While they rarely give a straight answer, they enjoy playing games and hearing stories about places outside the realm. Some of their games include riddles, fishing, or playing with balls made of sheer gold. However, their good nature will quickly sour if you do anything to cross them. Attempting to cheat, steal, or honestly any perceived slight against them may result in you getting cursed with magic. This magic will either turn you partly or fully into an animal, depending on the severity of their rage. Though at the same time, getting endearing yourself too much to the fae may also end in your body getting changed, with them deciding to "bless you" by granting you fae-like features.
It's not just the fae you need to be wary of. A popular dish among the court is called the "Fish of Knowledge". It's a type of salmon that admittedly tastes extremely good. However anyone who consumes it will find it having an effect on their memories. AU characters may find all their AU memories getting swapped for the memories of their canon counterpart, now even more lost and confused to what's going on here. Otherwise, characters from other worlds (and any AU characters that rather go this route) will find themselves becoming an expert in a random field of study. Never went to medical school? Doesn't matter, you now have a PhD worth of medical knowledge in your head, or any other subject that you feel apt.

As much as the Fae want to keep their new friends, it's not like you guys can actually stay forever. Eventually, they'll be able to strike a deal with the leaders of the Fae. If they can retrieve the head that the Dulahan carries and bring it to Gwenffrwd well atop the mountain (there's murmurings among the court whether it's ACTUALLY a mountain, this seems to be a contentious opinion), everyone will be allowed to leave the realm. They'll even be nice enough to give back your iron weapons for this quest -- once you leave the castle grounds, that is.
Finding the Dulahan will take some work, as he wanders the bogs of Tír na nóg. These bogs are treacherous, where taking the wrong step could lead you to fall under the murky waters. No matter the time of day, it's dark and gloomy in these spots. Will-o'-the-wisps appear as lights floating over the bog, intent on leading people off the path. Undead skeletons are also found in these bogs, and they are more than happy to try to get you to join their undead horde. When you do finally find the Dulahan, you'll have to be careful to make sure he doesn't run off before you can grab that head. Not only that, but his power is stronger now that he's in the Spirit Realm, meaning his attacks might do more than just knock you out for awhile. Teamwork is likely your best option here.
Once you have retrieved the severed head (which is the real severed head of a woman, wonderful), it's time to go up the mountain(?)! Away from the bog, the path up the mountain(?) is winding but straightforward, but it'll turn out about three-fourths up the mountain there is one teensy little detail the fae left out. And that detail being that the path to the well is being guarded by a large, fire breathing, red dragon. It seems some fae have even gathered around to spectate the whole encounter, because who are they to turn down free entertainment?
Good luck guys!
If you manage to find a way past the dragon, then the rest of the trip to the well is pretty straightforward. Drop the head into the waters of the well, and there'll be a glow of magic. All characters, regardless of if they ate the fae food, will be allowed to come and go from this realm as they wish.
While for those trapped in the realm, it'll feel like they were there for a month -- once they return to Kaisou they will find they were only gone for 1 IC week (the 15th to the 22nd). You're welcome to deal with the consequences with work or school that'd happen for being missing for a week, though if you rather not then you'll find that Zodiac stepped in and was able to give believable excuses for your absences. It's uh, a little unnerving how good they are at handling explaining people disappearing, honestly
Any knowledge or memories that your character gained from eating the fish will disappear, becoming fuzzier and fuzzier until it's hard to recall anything they learned. As for any animal/fae features they received from Fae magic, it is optional whether or not they will stick around for any amount of time.
For the rest of the month, characters are allowed to come and go into Tír na nóg as they wish. The fae will be sad that you won't be staying with them forever, but they are still happy for your company. With the crisis averted, Zodiac will once again offer paid incentives to bring back items from the realm. Those gold balls in particular are of interest to them, but don't let the fae catch you thieving. And per usual, there'll be penalties for anyone who doesn't return the items that Zodiac loaned out.
The dominant element this month is wind! Anyone with an affinity to the wind element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for earth will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.
Memories gained by eating the fish will not remain, but characters are welcome to retain any animal features. If they were turned fully into an animal, they'll find they are now able to shift between human and animal form. Nice! (EDIT: Details on the feature have been elaborated on here.)
Any fights or interactions with NPCs will be handled by the players! Feel free to thread out things however you'd like! If you have any questions, please ask them on the plot questions thread below! The original OOC plotting post for this event can be found here.
CW blood
But she can hear Mirabel, and a cold sweat runs down her back as the dragon turns in her sister's direction. She struggles to rise, using the sword to force herself up. ]
Mira, don't!
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She swallows, turns, and tries to run-
Only to be knocked away by a tail, sending her rolling a few feet away.]
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[ Somehow Luisa manages to leap to her feet then, despite the agonizing way her leg screams at her. She ignores it as she dashes forward, as the dragon starts moving towards Mirabel, and just as it opens its mouth to breathe out its fire she plunges the sword into the nearest dragon leg.
Fire shoots into the air as it throws its head back with an ear-splitting screech, and while Luisa is able to roll out of the way as the dragon flails she loses the sword. Worse yet, her own leg gives out underneath her, and she collapses as the dragon continues thrashing around in pain. ]
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You got it! Let’s go!
[She’s not fully aware if just how injured her sister is yet.]
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...M-Mira...my leg...I-I can't...
[ She looks up when she realizes the dragon is no longer thrashing about, and pulls Mirabel behind her, holding the shield up as the dragon spits a stream of fire at both of them. ]
Mirabel...! You...have to get out of here...!
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[Because that’s exactly what’s going to happen if she leaves her injured sister behind. There has to be a way to distract it, something she can do to give her sister a chance to escape-!]
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The dragon is still breathing fire on them as it slowly advances, and Luisa bites her lip, feeling her hand blistering as the shield heats up. But she holds it up, because it's the only thing keeping them safe.
For the moment. ]
I can't move...and if you stay, then we'll both die!
[ And she can't...she can't let that happen. ]
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But she was right.]
Okay… okay. I’ll go, but I’m gonna get help. You gotta hang in there while I do that, okay? Promise me.
[A lot of their phone features are disabled, but the Libra app still works. She doesn’t know who to call - Hunter, maybe?
She shifts, ready for the first opening she has to run. She hates this.]
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[ She isn't sure if she can promise that. She doesn't know how much longer she can hold on now. This is so much more than anything she's ever had to deal with, and the feeling that she isn't going to make it is already sitting heavily in her stomach.
Before she can really answer, though, the stream of fire suddenly lets up. Luisa looks up, surprised, but then pulls Mirabel down as the dragon's claw crashes over them. She uses the shield to keep the dragon from crushing them completely, but they are effectively caged in by the claws, and Luisa knows she can't keep the dragon's weight off them for long. ]
Nng...!
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[They’re trapped, and Mirabel can’t go for help. She pulls out her phone and fires off a quick text. Without anywhere to run and effectively trapped, Mirabel tries to help push on the shield too. It probably won’t help much, but she won’t let her sister do it alone.]
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But just as she can't hold on any longer, the dragon's claws rakes across the ground, dragging them along as it tears through the dirt before pulling everything into its grip and launching it - them - into the air.
And the air rushes out of her body as the world rushes and blurs around them. But somehow she manages to catch sight of stone wall they're hurtling towards, and somehow she manages to grab Mirabel and pull her towards her, bracing and protecting her sister as she slams into the rocks. ]
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But Mirabel's protected from the harshness of the impact, thanks to Luisa shielding her. Before she can be properly horrified, Mirabel can feel them fall again, this time to ground below. She lands roughly on the stone path, and she immediately starts wiggling around to check on her sister.]
Luisa? Luisa!!
[That's about all she manages to get out before there's a new problem - the wall above them starts to crack and break. Large stones start to fall around them, and Mirabel lets out a sharp yelp as one falls on her ankle.]
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But Mirabel's cry cuts through the fuzziness, and her vision comes together just long enough to see the rocks falling around them. Mustering the last bit of her energy, she just manages to pull herself over Mirabel, fighting to keep her arms straight to give her sister at least a little room as the rocks collapse over them.
For all the good it would do. She could try to keep her sister from being crushed by the weight, but they were still essentially being buried. If they couldn't manage to dig themselves out...
Well...she isn't sure how much good it would do her right now anyway. But Mira...she can't just... ]
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-she feels something sharp dig into her stomach, and opens her eyes to see one of the rocks had slipped through, landing on top of her middle. It’s sharp and jagged enough to be painful, but it hasn’t pierced through her. Thankfully.
But they are… in a lot of trouble, aren’t they?]
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So they were either going to die by being crushed, or die slowly through suffocation.
Tears prick the corner of her eyes, and some manage to slip free, leaving a trail in her dirt-covered skin. ]
M-Mira...'m...'m sorry...
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After a few seconds of fighting, Mirabel stops. There’s… nothing more they can do.
She’s terrified, as terrified as someone would be who knows they’re going to die.]
… You did all you could, Luisa. If I hadn’t distracted you, you’d be okay…
[She looks at the rocks piling up above them, tears filling her eyes. She wasn’t ready. She wasn’t ready.]
I’m sorry, Luisa.
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[ She never should have been stupid enough to take on a dragon in the first place. She was paying the price for her arrogance, and worse yet, so was Mirabel.
And maybe...maybe she should have been scared. Maybe she should have been kicking and screaming...fighting. But it's hard to think of anything right now. As her vision blurs again, black creeping along the edges, she's just...so tired.
So tired...and cold. ]
...te amo...Mira...
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[It’s the last time she’ll get to say it. She can’t even reach up and hug her goodbye. Some childish part of her wants to cry out for their mother to come help them - or at least get to see her one more time.
But it’s too late. Tears fill Mirabel’s eyes as she takes a breath and tries to stay brave.]
… it’s okay, to let go now.
[She closes her eyes. Wishing desperately that someone would come to their rescue in time.]
Someone… someone please help us. Please help us…!
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But there's still a small part of her aware enough of the weight bearing down on her, and Mirabel still underneath her. And for a moment, life flickers through her, because her sister is still there. She can't...she can't leave her! She can't leave Mirabel all alone.
She can't... ]
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[ Luisa gasps, and her eyes snap open. She hadn't even realized that she had closed them, but as she looks around she realizes that she isn't where she had been before.
She stood in a dark, empty space, the only light was one that was shining down over her like a spotlight. There was nothing and no one else around...not even... ]
...Mirabel?
Not here, I'm afraid.
[ She spins around at the voice, and finds two golden eyes staring at her through the darkness. ]
Where....Where is she?
[ The eyes watch her for a moment, piercing through her, and she thought she caught sight of something moving in the dark. When the voice spoke again, it was a low, smooth sound, almost like a purr. ]
Back with your body, I imagine..
[ Luisa suddenly felt cold. ]
...Am...Am I...?
[ The voice chuckles, the sound almost hypnotic. ] Not quite yet. The other one seemed quite keen in keeping you alive, though, and I admit I find myself curious.
[ Luisa tries to understand what the voice was saying, but she stiffens as the eyes draw closer. She wants to back away, but she felt rooted to the spot, stuck under the one spot of light. ]
You are quite strong, aren't you? Stronger than a normal human by far. Though taking on a dragon might have been overdoing it a bit. But still, quite an impressive effort.
[ The eyes start to circle her, and every once in a while she could make out something long and dark as it neared the light. ]
If only you had been a little stronger, hmm?
[ Luisa winces, and the voice chuckles again. ]
Oh come now, don't be like that. There is only so much a human can do, after all, even with a Gift like yours. But with a bit of assistance...well...
[ Luisa jumps slightly when something - a long, black tail - flicks by her. ]
What are you talking about?
[ Another chuckle, a purr, as the tail drags along her back. When it catches the light, Luisa can make out a rainbow sheen in the dark fur. ]
Perhaps we can make an agreement. You certainly would be able to do so much more if I were to reinforce your strength with my own.
[ Luisa can't help a frown as she watches the tail flick back and forth, the eyes still circling her - like a predator eyeing its prey. ]
Why would you want to help me?
As I said, I am quite curious. It's not every day I find someone quite so...intriguing.
[ The voice is ringing in her ears, but there's still a part of her that can't help feeling doubtful. ]
...Why should I trust you?
[ The voice chuckles again, but this time more like a growl as the eyes shine in the darkness. ]
Can you afford not to?
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Hi!
[A voice cuts through the dark, friendly and cheerful. It’s hard to see, but the creature looks… wolf-like?]
Seems like you were in real trouble there, luckily I came to your rescue! … That cat helped too I guess.
I don’t understand. W-where am I? Where’s my sister?
Oh she’s probably talking to that cat I mentioned! He was real interested in her, and I’m interested in you! I’ve been looking for a new body, y’see. And you’re so… wolf-like, I think it’d be perfect! I mean, you’d have to agree to it first and all… me living in you I mean!
W-what, why would I say “yes” to that?!
[Mirabel can swear she sees a cruel glimmer in the wolf’s eyes.]
’Cause if you don’t say yes to us, you’ll be dead for real! But I guess if you want that, you’ve already got a nice cozy grace, haha!
If I say yes to you… you’ll save me and Luisa?
Sure kid! If your sister agrees that is, but I can promise you’ll be alive to see her! You just gotta say yes… there’s a price to pay for it, of course, but ehhh you’ll figure it out.
[Mirabel pauses, because she desperately wants to live but… is this the way to do it? This creature is talking about living inside her…]
I’ll do anything to see her again.
[The wolf smiles. It’s not a kind smile.]
Great! It’s a deal then!
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Who she'd left. ]
Mira...
[ The voice chuckles again, the sound rumbling straight through her. ] Indeed. You are free to do as you wish, of course, but I imagine it would be more difficult for her to survive once you pass.
[ Once she dies. That's what will happen if she declines whatever this...this thing is offering. She would die, and Mirabel would... ]
...You'll help me be stronger? I can...save Mirabel?
Precisely. You will have access to my strength to do as you'd like. [ There is a pause, and the tail flicks in and out of the light again. ] Although...I suppose it's only fair to warn you using my strength will come at a price. Nothing is for free, after all.
[ Luisa's frown deepens. Of course there would be a catch somewhere. ] What kind of price?
[ The tail flicks back and forth a moment. ] It won't be much. Using my power may take a bit more energy than you're used to, but nothing a bit of rest and nourishment wouldn't take care of.
[ Something about that...Luisa isn't sure why but it sounds too good to be true.
But...what choice does she have? If she doesn't do this, she'd be leaving behind Mirabel. She couldn't...she couldn't do that. ]
...Okay. Please...Please lend me your strength.
[ The voice chuckles again, the rumbling sound somewhere between that hypnotic purr and menacing growl. The eyes draw closer, and soon the face of what looked like a large jaguar came into view in front of her. The black fur sparkled with a rainbow luster as the big cat bent its head down, touching hers.
She closes her eyes as the shadow looms over her, surrounding her. Then suddenly she's falling, rapidly dropping through the air - ]
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But it...doesn't hurt? In fact...nothing hurts anymore. The pain in her leg and head were gone and she felt...okay?
Besides the stones still bearing over her, at least. ]
Mira?
Cw: impalement
Y-yes, let’s get this over with.
Good! By the way, you’re going to have a messy time waking up!
What do you mean-
[It’s too late. The wolf leaps at her, and everything goes dark. She wakes up under rocks again, hearing Luisa call her. She blinks her eyes open, and is greeted to a pretty horrific sight-
The jagged rock that had been sitting on her had pierced through her stomach. The pressure of the rocks on top of them had forced it through her. She lets out a small cry - but as bad as it looks it doesn’t… hurt?
She definitely needs help getting it out of her though.]
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Mirabel...!
[ Getting her feet under her, she pushes against the rocks bearing down on her, lifting them up and causing them all to shift. Thankfully none of them fall into their little space as she straightens out, and with less effort than what probably should have been necessary she's able to force the rocks back and away, creating a small opening near the top.
It's enough for a way to escape later, but once she's sure that nothing else would collapse on them she turns and kneels by Mirabel. ]
Dios mío...A-Are you...?
[ She can't quite finish the question, and with a hitch in her breath she hurries to remove the rock off her sister. ]
Cw: blood
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