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July Event Log

JULY EVENT
Dominant Element: Water
Waning Element: Fire
Full Moon: July 9th - July 11th
※
As July rolls in, the Spirit Vein's colours shift to hues of blue as the water element takes dominance. And with it, comes the most miserable month of the summer. On sunny days, it'll be hot and extremely humid, with the air feeling like a swamp. However these hot days are interrupted with heavy storms that will let loose at least a couple times a week. Take care not to get caught in a downpour, and make sure you don't have anything outside that could be blown away by straight line winds.

ALERT: NO SPIRIT REALM ANOMALY DETECTED
Element Classification: Water
Danger Level: None! :)
Designation: N/A
Zodiac has not detected any Spirit Gate this month. Have a wonderful month's break! Please visit the Zodiac offices for more information, but there's nothing to worry about!
Well, that's a weird announcement. Should you decide to drop by the Zodiac offices, staff look a mixture of confused, unsure or completely relaxed. Professor Barbie greets you and tells you that for once, Zodiac hasn't picked up on any anomalies or temporary spirit gates. While some staff members believe this is a terrible sign and are starting to fret what it could mean, most of them are honestly glad for the chance to have a break for once. They assure you that they'll keep an eye on things and send out an alert if anything crops up- go enjoy July! Check out the convention!
So off you go to enjoy the month, and everything seems to be normal. That is until you're in a group- perhaps you're at home, perhaps your place of work. No matter where you are, you and the rest of your group start to hear the steady beat of drums. Not everyone reacts to it- not even within your group. It seems only a select number of you can hear them, but hear them you do. They beat a steady rhythm, one that gets quicker and louder if you choose to move in the direction of the sound. Eventually, you find a wooden box with the name Jumanji carved on the front, along with some jungle scenes.
Opening it up, you will find a wooden board game, with board spaces spiralling around the board, all congregating into a glass orb in the centre. Inside a small box in the games lid, you will find delicately carved jungle animals made of ivory. Once picked up, they will immediately fly off your hands to starting positions on the board. There's also a pair of ivory dice - just begging to be rolled. On the inside covers of the board, the game proclaims:
A game for those who seek to find
A way to leave their world behind
Roll your dice to move your token, doubles get another turn
The first player to reach the end wins
The OTHER side of the inside cover holds a dire warning:
Do not begin unless you intend to finish
The exciting consequences of the game vanish
A player has reached Jumanji and called out it's name
Despite this, if you heard the drums, you do feel a strange compulsion to play. Even if you're not the sort of person who would normally play what looks like a genuinely sketchy game, you feel it couldn't possibly hurt. It's just a board game after all, what harm could there be in rolling the dice?

And so roll the dice you do. There are seven games just like this, happening all around the city. And once that first dice is rolled? You have been caught in the game's trap. A barrier will form around the area you're in, keeping you, your fellow players, and any unlucky soul who happened to be in the space when the barrier went up tapped in that area. No one can get in, no one can get out.
If you're thinking at this point that perhaps you shouldn't have rolled the dice, it's far, far too late. Your little ivory token moves forward on the board of it's own free will, there's no pulling it off, no stopping it. The game has begun and it's clear that it does not intend to stop. Once the token has moved the requisite number of dice rolls, the orb in the centre swirls a little rhyme for you to read. Unfortunately, that's not all it does. Immediately, whatever you rolled is transported right into your area, and you will need to deal with it. The vast majority of what you roll will be actively out to prevent you from finishing the game- it's almost as if the game is purposefully making it as difficult as possible to complete, now its magic is being wrought on the world.
The designated game areas in the city are:
RANDOM PLAY
MEROPIDE: RANDOMISER WING
PERSEPHONE'S COTTAGE
CYGNUS ACADEMY
THE MORRIGAN
RIKU'S APPARTMENT
OOCly, please see your area-specific sheet found on each of your toplevels. This will allow you to see the dangers you have each to deal with as the game progresses, and how you want to play the game as a group. Please be sure to discuss with your game-mates about this so you're agreed on how you want to play!

You can fight and avoid the dangers that the game spews out as best you can- but for the most part they remain exactly where they are. The more you roll, the more comes out of the game, dangers piling on top of one another to distract you and keep you from finishing. But finish you must- the game was very clear that the only way to get rid of everything that it releases into the world is to finish it. You start to realise the barriers that have been put up are the game's doing too. If you ever want to be free of the barriers and all the nonsense coming out of the game, you are going to have to play to the bitter end.
If you're lucky enough to have bystanders caught in your area with you, they will be able to help you battle through what the game brings on you. None of them can play for you. Once the game has chosen its players, they are the only ones who can complete the game- and they must do so in the correct order. What is a board game without rules, after all? And so you must work together, protecting yourselves, each other, and trying to keep the game itself out of harm's way. It will be a difficult task, one that only increases as the game moves on and more comes out of it. You will need to function as a team in order to survive this particular board game night.

Perhaps you got it into your head that you'd cheat to try and finish the game. All it would take is making sure you drop the dice so they land a certain way, right? Or trying to tilt the game board at just the right moment to make sure your dice turn at the last second to a more favourable number. It would end the game quickly and you can all be free of it, right? And given how much danger the game is throwing at you, it's only fair that you can play dirty too, right?
Unfortunately, Jumanji very much does not approve of cheating. Any attempts to cheat in the game will result in an angry message appearing in the orb:
And then you feel your whole body being pulled. If you look down, you can see your body being pulled like taffy, even if it doesn't hurt, it's frightening to look at. It's even more frightening once you realise where you're being pulled to. Your whole self is being trapped into the orb in the centre of the game. No matter how much you fight it, no matter how others might try to pull you back, the game is determined to see you punished for your transgression.
When the game stops pulling you will find yourself in a massive jungle. Unlike the game, which only pulls dangers into the world based on dice rolls, this is where everything comes from. As such, there are countless dangers you will have to face. You will get almost no rest in this area, as almost everything is actively out to kill you. Nothing you do will get you out of the jungle- it seems to stretch on forever. All you can do is try to keep yourself (and anyone who was trapped with you) until someone managers to finish their game. Only then will you find yourself back in the area you were originally dragged away from.
When a player finally gets their token to the center orb, the whole thing glows a bright green. The word JUMANJI appears in middle of it. Speak the word out loud as the instructions told you, and a sudden whirlwind will pick up around you. Everything that was brought out of the game gets sucked into this whirlwind (causing extra damage as they slam into the area, of course), everything turning faster and faster, before being sucked into the orb. When the last danger vanishes away, all the damage that was caused by the game magically vanishes in the blink of an eye. Any injuries the game inflicted are gone. It's like it never happened at all. The barrier around you drops, and you're finally free. Of course, you now have seven extremely cursed board games to deal with, but at least for now, the ordeal is over.
OOC plotting post can be found here.
no subject
He dismisses the spear, and smiles.]
Let's go crash family game night and see what Asch's siblings are up to.
['Let's play dumb and let whatever's in there underestimate us for long enough to secure the civilians', he means.]
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Let it be known I gave a half-hearted attempt to stop you, but an attempt nonetheless.
[As much as he wants to do something sassy, they shouldn't push their luck. Kinich just goes ahead and opens the door to Random Play.]
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Don't go in there! That thing in there is the foulest, cruelest, most bad-tempered rodent you'll ever set eyes on! [Sorry. She had to.] Stay out of the store or it'll kill you!
no subject
C'mon move it everyone! Get to the van, we gotta get the hell away from here!!
[he does not know there's a barrier]
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[Viktor followed a step behind Zelos, shaking out the arm not holding his crutch as it changed back to unharmed flesh and blood with a flicker of magic.]
Panicking will not accomplish anything. [Said with the distinctly controlled tone of someone absolutely terrified and compartmentalizing like their life literally depended on it.] But putting some distance between us is a good idea. Zelos, help Lycaon get to the van if he requires it.
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Viktor is right. It has marked its territory and it seems to be gloating its victory. That's what it's telling me, at least.
[It was really more a string of happy, chittery 'murdermurdermurdermurder' (british ver.), but Lycaon was starting to actually decipher that creature's language. Terrifying.]
It is unfortunate, but I do not think I can run with this leg now. Zelos, if you could assist me.
[Before a turn to Belle.] Where did you get that game board, and why does it defy the natural law of predator and prey.
[That is NOT right.]
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He takes a moment to process, and then turns to Kinich:]
...Would a killer rabbit fit the criteria for the evil you sensed inside?
[The question of how exactly a gag from a cult classic comedy movie has somehow come to life can wait until they're safely out of its radius. He's been working for the Black Order long enough not to dismiss the plausibility of the idea out of hand, anyway.
He also remembers that scene quite clearly, and isn't inclined to test just how dangerous the thing actually is.]
At least it isn't holding you hostage. Moving out of range before it can give chase does seem prudent.
no subject
[He’s catching his breath as they regroup outside the store.]
Hey, that really happened, right? This isn’t a weird dream?
[If it was a weird dream, there’d be more people here without rhyme or reason.]
[Good afternoon, Asch’s dad!]
[Anyway, time to move on to the teenager barrage of questions.]
Are we safe here? Can rabbits open doors? Is that guy [he points to Lycaon] gonna be okay?
Can we go to Taco Bell?
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... Possibly. It feels like a weaker evil than the game board Belle is holding, like the barrier is. Which means that the board game is the source of all of it.
[He has no idea what on earth they're referencing (7), but he's willing to take their word for it that this rabbit is dangerous. He can sense that much. So, Kinich starts following the crowd over to the van.]
Driver?
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Then she'll start answering questions, first starting with Lycaon:] Honestly, I don't know! I haven't backed any Kickstarters lately, so I was wondering anyone else had.
[now to Luke:] I have no idea if we're safe right now, so we need to get moving. Not typically, but rabbits also typically don't eat flesh, so I wouldn't be surprised if it could. Lycaon—will be fine once we get out of here.
[A beat.]
Yeah, why not, let's go to Taco Bell. If I can't have Takis I'll at least have nachos.
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[Which is true. He makes sure all of them are out of the store before slamming the door shut and locking it up. ]
And seriously you two? Taco Bell? That's what you want now??
[ZELOS IS JUDGING, but you know what he won't actually stop them, especially when Lycaon asks for help assistance. He looks over at Lycaon and well... okay, they don't have time to do a slow limp along so]
Sure thing, Babygirl.
[He'll put his keys away and then move to pick up Lycaon, the very tall and large wolfman, princess style. He doesn't even look like he's struggling with the weight, instead jogging along to catch up with the others to the van]
no subject
...But I am the weird one for having earth magic. Right.
[This may as well happen. Since we're all abandoning the shop (and the snacks) he might as well get in the van.]
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I believe it is saying "Oh look, Takis". ...My apologies Mr. Luke, it looks like he's indulging on the snack I prepared for you. I will make it up to yo-
[He is. Scooped up. He cannot escape the little dog-like yipe that exits his muzzle as he's lifted by this SMALL MAN. He's not upset just? ????
BABYGIRL?!]
This Taco Bell...you think it is strategic?