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July Event Log

JULY EVENT
Dominant Element: Water
Waning Element: Fire
Full Moon: July 9th - July 11th
※
As July rolls in, the Spirit Vein's colours shift to hues of blue as the water element takes dominance. And with it, comes the most miserable month of the summer. On sunny days, it'll be hot and extremely humid, with the air feeling like a swamp. However these hot days are interrupted with heavy storms that will let loose at least a couple times a week. Take care not to get caught in a downpour, and make sure you don't have anything outside that could be blown away by straight line winds.

ALERT: NO SPIRIT REALM ANOMALY DETECTED
Element Classification: Water
Danger Level: None! :)
Designation: N/A
Zodiac has not detected any Spirit Gate this month. Have a wonderful month's break! Please visit the Zodiac offices for more information, but there's nothing to worry about!
Well, that's a weird announcement. Should you decide to drop by the Zodiac offices, staff look a mixture of confused, unsure or completely relaxed. Professor Barbie greets you and tells you that for once, Zodiac hasn't picked up on any anomalies or temporary spirit gates. While some staff members believe this is a terrible sign and are starting to fret what it could mean, most of them are honestly glad for the chance to have a break for once. They assure you that they'll keep an eye on things and send out an alert if anything crops up- go enjoy July! Check out the convention!
So off you go to enjoy the month, and everything seems to be normal. That is until you're in a group- perhaps you're at home, perhaps your place of work. No matter where you are, you and the rest of your group start to hear the steady beat of drums. Not everyone reacts to it- not even within your group. It seems only a select number of you can hear them, but hear them you do. They beat a steady rhythm, one that gets quicker and louder if you choose to move in the direction of the sound. Eventually, you find a wooden box with the name Jumanji carved on the front, along with some jungle scenes.
Opening it up, you will find a wooden board game, with board spaces spiralling around the board, all congregating into a glass orb in the centre. Inside a small box in the games lid, you will find delicately carved jungle animals made of ivory. Once picked up, they will immediately fly off your hands to starting positions on the board. There's also a pair of ivory dice - just begging to be rolled. On the inside covers of the board, the game proclaims:
A game for those who seek to find
A way to leave their world behind
Roll your dice to move your token, doubles get another turn
The first player to reach the end wins
The OTHER side of the inside cover holds a dire warning:
Do not begin unless you intend to finish
The exciting consequences of the game vanish
A player has reached Jumanji and called out it's name
Despite this, if you heard the drums, you do feel a strange compulsion to play. Even if you're not the sort of person who would normally play what looks like a genuinely sketchy game, you feel it couldn't possibly hurt. It's just a board game after all, what harm could there be in rolling the dice?

And so roll the dice you do. There are seven games just like this, happening all around the city. And once that first dice is rolled? You have been caught in the game's trap. A barrier will form around the area you're in, keeping you, your fellow players, and any unlucky soul who happened to be in the space when the barrier went up tapped in that area. No one can get in, no one can get out.
If you're thinking at this point that perhaps you shouldn't have rolled the dice, it's far, far too late. Your little ivory token moves forward on the board of it's own free will, there's no pulling it off, no stopping it. The game has begun and it's clear that it does not intend to stop. Once the token has moved the requisite number of dice rolls, the orb in the centre swirls a little rhyme for you to read. Unfortunately, that's not all it does. Immediately, whatever you rolled is transported right into your area, and you will need to deal with it. The vast majority of what you roll will be actively out to prevent you from finishing the game- it's almost as if the game is purposefully making it as difficult as possible to complete, now its magic is being wrought on the world.
The designated game areas in the city are:
RANDOM PLAY
MEROPIDE: RANDOMISER WING
PERSEPHONE'S COTTAGE
CYGNUS ACADEMY
THE MORRIGAN
RIKU'S APPARTMENT
OOCly, please see your area-specific sheet found on each of your toplevels. This will allow you to see the dangers you have each to deal with as the game progresses, and how you want to play the game as a group. Please be sure to discuss with your game-mates about this so you're agreed on how you want to play!

You can fight and avoid the dangers that the game spews out as best you can- but for the most part they remain exactly where they are. The more you roll, the more comes out of the game, dangers piling on top of one another to distract you and keep you from finishing. But finish you must- the game was very clear that the only way to get rid of everything that it releases into the world is to finish it. You start to realise the barriers that have been put up are the game's doing too. If you ever want to be free of the barriers and all the nonsense coming out of the game, you are going to have to play to the bitter end.
If you're lucky enough to have bystanders caught in your area with you, they will be able to help you battle through what the game brings on you. None of them can play for you. Once the game has chosen its players, they are the only ones who can complete the game- and they must do so in the correct order. What is a board game without rules, after all? And so you must work together, protecting yourselves, each other, and trying to keep the game itself out of harm's way. It will be a difficult task, one that only increases as the game moves on and more comes out of it. You will need to function as a team in order to survive this particular board game night.

Perhaps you got it into your head that you'd cheat to try and finish the game. All it would take is making sure you drop the dice so they land a certain way, right? Or trying to tilt the game board at just the right moment to make sure your dice turn at the last second to a more favourable number. It would end the game quickly and you can all be free of it, right? And given how much danger the game is throwing at you, it's only fair that you can play dirty too, right?
Unfortunately, Jumanji very much does not approve of cheating. Any attempts to cheat in the game will result in an angry message appearing in the orb:
And then you feel your whole body being pulled. If you look down, you can see your body being pulled like taffy, even if it doesn't hurt, it's frightening to look at. It's even more frightening once you realise where you're being pulled to. Your whole self is being trapped into the orb in the centre of the game. No matter how much you fight it, no matter how others might try to pull you back, the game is determined to see you punished for your transgression.
When the game stops pulling you will find yourself in a massive jungle. Unlike the game, which only pulls dangers into the world based on dice rolls, this is where everything comes from. As such, there are countless dangers you will have to face. You will get almost no rest in this area, as almost everything is actively out to kill you. Nothing you do will get you out of the jungle- it seems to stretch on forever. All you can do is try to keep yourself (and anyone who was trapped with you) until someone managers to finish their game. Only then will you find yourself back in the area you were originally dragged away from.
When a player finally gets their token to the center orb, the whole thing glows a bright green. The word JUMANJI appears in middle of it. Speak the word out loud as the instructions told you, and a sudden whirlwind will pick up around you. Everything that was brought out of the game gets sucked into this whirlwind (causing extra damage as they slam into the area, of course), everything turning faster and faster, before being sucked into the orb. When the last danger vanishes away, all the damage that was caused by the game magically vanishes in the blink of an eye. Any injuries the game inflicted are gone. It's like it never happened at all. The barrier around you drops, and you're finally free. Of course, you now have seven extremely cursed board games to deal with, but at least for now, the ordeal is over.
OOC plotting post can be found here.
no subject
It was the least he could do.
Then he heard a crack in wood, the sound of punching a surface all too familiar to him. Then another, then complete splintering.
This way! he heard the kid among them say and he whipped towards the newly made exit. Rather than carrying Harumasa on piggyback, he switched to a more front friendly princess carry as he turned around. Everything to keep the enemy's eyes on him while making their retreat, covering Haru's head to keep any of the broken wall from falling over him.]
Move!
no subject
(Metaphorically speaking. The literal board seems to be handling its own arrangements, much to all of their dismay.)
Wriothesley is here and in good condition so far. Furina is hanging back but her creatures are here to help fight, and thank goodness for that, the two of them can only do so much against an enemy this big. With the door broken, they'll need to take it down entirely, and he's not about to overestimate his own usefulness in that regard.]
Once they're secured enough, we could use backup!
[Maybe it's just as well that they're fighting instead of running. They'd have to abandon all of their food if they just fled, and who knows how long they're going to be stuck like this.]
no subject
he has things to think. the sounds of a brawl the room over makes him twinge, fox-ear flicking towards it even as he busies himself with wading into the Cornucopia of Stuff that's popping up, dutifully bringing things out like a dog fetching a stuffed toy whenever someone's at the door because that's how he was tricked into not barking.
there's enough cooks in the kitchen. he trusts that. he has to trust that. his ears continue to twitch like mad and he turns his attention instead to Joshua, the last player and current bearer of the game. ]
Hey. Can you look at that thing and like--
[ he runs his tongue over his teeth, sifting through words until he finds the thing that's nipping at the back of his mind. ]
Are we under a time limit, as far as you can tell? Some secret shitty hourglass that gives us x number of minutes before the whole thing falls apart?
[ because yeah, they're under the time limit of, y'know. people expiring. but it's more than a passing worry that an object made sadistically enough to have an option that shoots people in their dying places would give you like, 60 minutes to figure out all of its bullshit puzzles. ]
no subject
If this thing is intent on maintaining the rules it's laid out for them, then most likely cheating will be met with severe punishment. They'll have to play it fair and square to minimize any further risk to their players. Any hostile consequences seem to focus first on the player who rolled for it, but from the sounds of the the bird might be able to change focus because it's an animal. The hunter....
His thinking is interrupted by Ghilley asking a very pertinent question. That's an easy question to answer since that's also a concern he had.]
No, the only time limit we have is from our sick and injured. The game doesn't seem to care how long it takes the players to reach the end.
[Glancing out the door, he frowns slightly.]
I'll open up another door just in case we need to retreat further.
no subject
The way is clear, we can move on.
no subject
It seems like a good idea to keep a safe area here. Somewhere we can guard and retreat to if necessary, while we take the fighting elsewhere.
[He assumes there will be more fighting. There's been plenty so far.]
I think Wriothesley is going to open another door from the entrance hall - we can take the game in that direction to avoid putting this area in danger.
ROUND 2
[ he'll leave Varian and Jun behind with... it's not quite reluctance--Jun's comfortable and Varian's in his element, but that doesn't mean he has to like splitting the party. the static hum rises in the back of his head again, a warning and a comfort both as. well.
the people around him are highly capable. he has to trust that they can do what they mean to do, and will do it safely with no problems. that doesn't mean he trusts the fates and everything between to play along with the script, and he flexes his fingers and gives his hands a little shake for lack of anything better to do with them as he crosses rooms and bird chunks and hallways and ends up facing down a closet. ]
My turn, then.
[ he'll snag the board from Joshua as he waits for people to finish picking the closet clean, thank you imps in the walls that stock this weird-ass wing with Stuff and Things--and then he's in the closet with stuff kicked to the sides to keep the floor fairly clean, staring at Maxima. Maxima stares politely back. Ghilley opens the gameboard and tries to do some arcane shit where he balances the gameboard on one hand and rolls with the other and then Maxima helps himself to it, and they have another staredown, and no matter how much staring Ghilley does, the man doesn't leave and they're burning time and fine.
he takes the dice in hand, giving them a few shakes, and lets them clatter in the tray.
At night they fly, you better run
These winged things are not much fun.
Ghilley stares at it for a moment, watching his piece zip along the board--and then his ears snap back at the first sign of chittering and far, far too many rustling things squeaking out disgruntled fury at being awoken, ears pinning down as he grabs at Maxima on instinct and tries to half-drag half-throw the man in front of him. ]
Move! Get away from the door!
[ they're not coming out alone. (3) ]
no subject
The second Ghilley and Maxima are both out of the closet, Joshua slams the door shut. It doesn't keep all of them inside, unfortunately. More than half of the colony has escaped out of the closet and is currently wreaking havoc. Instinctively, he covers his head.
This has gone from severe danger to annoying so fast it's not even funny.]
ROUND 3
because you roll again with doubles, and then he'd immediately stopped thinking about game mechanics because rabies and Maxima was right there in the line of fire--
so it's not exactly the most graceful of heaps that he ends up tripping into, dice in his hand and letting go of Maxima and he's just. the tiger was so loud and it's the sort of thing that rattles the little bones in your ear and Ghilley just needed a minute because they probably have to deal with the bats some so he dropped the dice into the board for safekeeping
and failed to see the number that landed, the poem that glowed up at them from the center dome.
A slithering serpent disguised on the ground.
It will wrap you up and drag you down.
he sees movement out of the corner of his eye, though, as something big and sinewy strikes--and it's years of borrowed memories and chasing monsters (13) that gets him out of the way of the absolutely gargantuan nope rope that'd come looking for the dining hall.
but that does nothing for-- ]
Maxima! [ Ghilley doesn't really use first names.
but there's no spaces in him for strange nicknames or three-layers-deep joke references as a giant snake bears down on his friend and he's not going to get to his feet in time to stop it. ]
SIDELINES
He's annoyed.
He's in pain.
He feels helpless.
And tiger isn't going to tolerate any more of this nonsense. He's proud, powerful, and he will put these foolish prey animals in their place and remind them that he is at the very top of the food chain.
Harumasa has enough wherewithal to plug Furina's dragon ears for her as he goes from growling to suddenly roaring viciously. He roars so rarely that most people here probably have never heard him make this sound, but it is primal and furious. It's more than enough to make the bats either freeze in abject fear or fly away in panic from the perceived apex predator (Natural 20).]