![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
July Event Log

JULY EVENT
Dominant Element: Water
Waning Element: Fire
Full Moon: July 9th - July 11th
※
As July rolls in, the Spirit Vein's colours shift to hues of blue as the water element takes dominance. And with it, comes the most miserable month of the summer. On sunny days, it'll be hot and extremely humid, with the air feeling like a swamp. However these hot days are interrupted with heavy storms that will let loose at least a couple times a week. Take care not to get caught in a downpour, and make sure you don't have anything outside that could be blown away by straight line winds.

ALERT: NO SPIRIT REALM ANOMALY DETECTED
Element Classification: Water
Danger Level: None! :)
Designation: N/A
Zodiac has not detected any Spirit Gate this month. Have a wonderful month's break! Please visit the Zodiac offices for more information, but there's nothing to worry about!
Well, that's a weird announcement. Should you decide to drop by the Zodiac offices, staff look a mixture of confused, unsure or completely relaxed. Professor Barbie greets you and tells you that for once, Zodiac hasn't picked up on any anomalies or temporary spirit gates. While some staff members believe this is a terrible sign and are starting to fret what it could mean, most of them are honestly glad for the chance to have a break for once. They assure you that they'll keep an eye on things and send out an alert if anything crops up- go enjoy July! Check out the convention!
So off you go to enjoy the month, and everything seems to be normal. That is until you're in a group- perhaps you're at home, perhaps your place of work. No matter where you are, you and the rest of your group start to hear the steady beat of drums. Not everyone reacts to it- not even within your group. It seems only a select number of you can hear them, but hear them you do. They beat a steady rhythm, one that gets quicker and louder if you choose to move in the direction of the sound. Eventually, you find a wooden box with the name Jumanji carved on the front, along with some jungle scenes.
Opening it up, you will find a wooden board game, with board spaces spiralling around the board, all congregating into a glass orb in the centre. Inside a small box in the games lid, you will find delicately carved jungle animals made of ivory. Once picked up, they will immediately fly off your hands to starting positions on the board. There's also a pair of ivory dice - just begging to be rolled. On the inside covers of the board, the game proclaims:
A game for those who seek to find
A way to leave their world behind
Roll your dice to move your token, doubles get another turn
The first player to reach the end wins
The OTHER side of the inside cover holds a dire warning:
Do not begin unless you intend to finish
The exciting consequences of the game vanish
A player has reached Jumanji and called out it's name
Despite this, if you heard the drums, you do feel a strange compulsion to play. Even if you're not the sort of person who would normally play what looks like a genuinely sketchy game, you feel it couldn't possibly hurt. It's just a board game after all, what harm could there be in rolling the dice?

And so roll the dice you do. There are seven games just like this, happening all around the city. And once that first dice is rolled? You have been caught in the game's trap. A barrier will form around the area you're in, keeping you, your fellow players, and any unlucky soul who happened to be in the space when the barrier went up tapped in that area. No one can get in, no one can get out.
If you're thinking at this point that perhaps you shouldn't have rolled the dice, it's far, far too late. Your little ivory token moves forward on the board of it's own free will, there's no pulling it off, no stopping it. The game has begun and it's clear that it does not intend to stop. Once the token has moved the requisite number of dice rolls, the orb in the centre swirls a little rhyme for you to read. Unfortunately, that's not all it does. Immediately, whatever you rolled is transported right into your area, and you will need to deal with it. The vast majority of what you roll will be actively out to prevent you from finishing the game- it's almost as if the game is purposefully making it as difficult as possible to complete, now its magic is being wrought on the world.
The designated game areas in the city are:
RANDOM PLAY
MEROPIDE: RANDOMISER WING
PERSEPHONE'S COTTAGE
CYGNUS ACADEMY
THE MORRIGAN
RIKU'S APPARTMENT
OOCly, please see your area-specific sheet found on each of your toplevels. This will allow you to see the dangers you have each to deal with as the game progresses, and how you want to play the game as a group. Please be sure to discuss with your game-mates about this so you're agreed on how you want to play!

You can fight and avoid the dangers that the game spews out as best you can- but for the most part they remain exactly where they are. The more you roll, the more comes out of the game, dangers piling on top of one another to distract you and keep you from finishing. But finish you must- the game was very clear that the only way to get rid of everything that it releases into the world is to finish it. You start to realise the barriers that have been put up are the game's doing too. If you ever want to be free of the barriers and all the nonsense coming out of the game, you are going to have to play to the bitter end.
If you're lucky enough to have bystanders caught in your area with you, they will be able to help you battle through what the game brings on you. None of them can play for you. Once the game has chosen its players, they are the only ones who can complete the game- and they must do so in the correct order. What is a board game without rules, after all? And so you must work together, protecting yourselves, each other, and trying to keep the game itself out of harm's way. It will be a difficult task, one that only increases as the game moves on and more comes out of it. You will need to function as a team in order to survive this particular board game night.

Perhaps you got it into your head that you'd cheat to try and finish the game. All it would take is making sure you drop the dice so they land a certain way, right? Or trying to tilt the game board at just the right moment to make sure your dice turn at the last second to a more favourable number. It would end the game quickly and you can all be free of it, right? And given how much danger the game is throwing at you, it's only fair that you can play dirty too, right?
Unfortunately, Jumanji very much does not approve of cheating. Any attempts to cheat in the game will result in an angry message appearing in the orb:
And then you feel your whole body being pulled. If you look down, you can see your body being pulled like taffy, even if it doesn't hurt, it's frightening to look at. It's even more frightening once you realise where you're being pulled to. Your whole self is being trapped into the orb in the centre of the game. No matter how much you fight it, no matter how others might try to pull you back, the game is determined to see you punished for your transgression.
When the game stops pulling you will find yourself in a massive jungle. Unlike the game, which only pulls dangers into the world based on dice rolls, this is where everything comes from. As such, there are countless dangers you will have to face. You will get almost no rest in this area, as almost everything is actively out to kill you. Nothing you do will get you out of the jungle- it seems to stretch on forever. All you can do is try to keep yourself (and anyone who was trapped with you) until someone managers to finish their game. Only then will you find yourself back in the area you were originally dragged away from.
When a player finally gets their token to the center orb, the whole thing glows a bright green. The word JUMANJI appears in middle of it. Speak the word out loud as the instructions told you, and a sudden whirlwind will pick up around you. Everything that was brought out of the game gets sucked into this whirlwind (causing extra damage as they slam into the area, of course), everything turning faster and faster, before being sucked into the orb. When the last danger vanishes away, all the damage that was caused by the game magically vanishes in the blink of an eye. Any injuries the game inflicted are gone. It's like it never happened at all. The barrier around you drops, and you're finally free. Of course, you now have seven extremely cursed board games to deal with, but at least for now, the ordeal is over.
OOC plotting post can be found here.
no subject
[The cookies. Fuck. Normally Jun would decline to use his teleporting to run an errand like that, but they're on a time crunch and he's not one to say no to his fiancee. He'll give Lighter a quick glance, getting a time check, before nodding at Varian]
Sure honey, I'll go grab them. Be right back, okay?
[Before he goes, he'll shoot at telepathic message to both Varian and Wriothesley]
Within the next ten minutes, stay sharp. I'll be back before then.
[He'll teleport away in a flash of light, off to get his partner's cookies]
no subject
Since everyone seems to be in agreement about the Jenga game, Maxima will take the box from where Jun left it and open it, pouring out the pieces onto the table...only to raise his eyebrows in dismay when the majority of them appear to be glued together.]
...What happened here...?
no subject
...But then his ears are going down an inch again as Maxima opens up the game of Jenga to find a ... mess of bricks that are fixated and stuck together, all while using a shiny glue that sparkles a silver-white like snow.
A slow realisation overcomes him as he immediately turns his gaze to Ghilley--accusatory. ]
--I had actually wondered where you'd gotten such perfect little bricks for the chair you've had your little pet sitting in, in the Cafeteria.
I'd thought you'd made them yourself.
[ ADMIT YOUR GUILT, ADAIR. ]
no subject
Jenga sucks anyway. Some of us have twitchy hands and can't do structural engineering in our brains, you ever thought of that?
Besides. Fat Shiro can see over the table now. Better use of the blocks, if you ask me.
[ no one asked you, Adair. they simply accused you. a creature without shame is a creature without guilt, master Wriothesley; seek blood from stones instead. ]
no subject
[Local man not aware of the fact that he grilled another man in cold blood. But with the mystery of the glued Jenga pieces solved he just shrugged.]
Looks like Jenga's out, we'll have to let Jun know. But we've got a lot more to pick from the pile.
[Said sliding a few over including the very intricate wooden box that may or may not be making an ominous drumming sound.]
no subject
And two things can be true at the same time!
[ with that he's gonna 'storm out' because his non-Caleb ordered Doordash is here and someone has to fend the seals away from the Taco Bell he's adding to the pile of food. live mas! ]
no subject
It's kind of quiet, but he coughs a little as well. Not one of his obviously fake ones, but a genuine one.
Mayyyyybe someone should convince Harumasa to go get medicine or something.]
no subject
He gets up, moving swiftly to Harumasa - he casts one look at Lighter, but the Duke is still here, he can be trusted to watch this. So he puts his focus back on Harumasa.]
Hey, Haru. Do-do you need to go get your meds? You um... sound like you should probably do that. You want me to come with you? Keep you company.
[Keep you company he says, but what he means is be around if you need someone to lean on. He's sure Haru knows the difference, but he's giving the guy a little dignity here. ]
no subject
Too bad about that game. But there are others... [ and he ALMOST brings up that one of them has a strange sheen to it--magical, like his little teapots and teacups in his office. But that's when his ears swivel to the sound of Varian's voice; and his eyes settle on Haru.
Be breathes in. ...ah. ]
Jun should be back in a moment. [ moving him might not be a good idea, he smells ill; a slightly acrid scent coming from the tiger-like man. ]
no subject
Got the cookies, Var-
[Oblivious to the fate of Jenga, Jun's attention doesn't go to Lighter and the others looking over the games. Rather, he immediately notices Wriothesley and Varian looking at his brother in concern- and all his focus goes on Haru who is not looking well in the slightest. ]
What's- [He'll move to set down the plates on the nearest table....multiple tables, because they don't FIT ON ONE. As he does so] Haru, do you want me to get your medication? Or if you're not up for tonight, it's fine.
no subject
Wow, I must look real bad.
[He's trying to lighten the mood a little. It's game night and he does feel a bit guilty, now. Even Apollo is worried about him, even though the god isn't saying anything at the moment.]
... Nah, I think I just need my medicine and some ginger ale. If I gotta leave early, no big deal, but it'd be nice to stay around as long as I can.
[He sits up. While Harumasa doesn't feel great, he doesn't immediately want to lie back down, either (10).]
I've got some anti-nausea pills that are right next to my normal medication. [Harumasa gives Wriothesley a reassuring smile.] I'll step out with Varian and Jun for a little bit to get some air. Shouldn't be too long, and that'll tell me if I'm really up for it.
no subject
Yeah... yeah, okay. We can wait.
[ And luckily, Jun is back quickly, with all the cookies - belatedly, Varian realises maybe he overdid it a little. But that's not a concern right now, not with Haru looking like he does. ]
He started coughing. [ He offers, as an explanation to his partner- then directly into Jun's mind: ] a proper one, not one of his jokey ones, I'm worried.
[He turns his attention back to his brother in law. ]
Yeah, sorry, big bro. You're not looking great. I'd feel a lot better if you did come with us. Maybe you will feel a little better after some meds and air? But better safe than sorry.
1/2
He steals a glance at Lighter's back from across the room, his expression of his Seal Knight side. Jun's read plenty of stories about attempts to change fate. A reoccurring theme was that some fates refuse to change- and that attempts to change it would cause the threads of fate to do outlandish things to course-correct so the intended event still occurs.
Were the forgotten cookies and Haru's sudden bout of illness instances of that? Was Lighter's fate really set in stone? He was starting to wonder...
He'll turn to look at Wriothesley, giving him a nod. At least the Duke was still here, keeping an eye on things. He trusted him to do what needs to be done if Jun wasn't back in time. ]
2/2
Ha... just a little, Nii-san. But to be fair, the lighting isn't the best in this room.
[He says it half jokingly. Right. Leave things here to the Duke and focus on getting Haru his medicine... as well as getting Varian away, in case things go badly. He'll move to scoop up his anxious partner around the waist with one arm while offering his other hand for Haru to take so he can teleport the two of them out of here]
Yeah, let's go. We can swing by Haru's place to get his medications and then I want to check at the entrance - I'm sensing Ghilley and number of seals surrounding a new presence at the elevator. I have a bad feeling that new presence is the taco bell deliverer sent to fill in for Caleb. Poor thing.
no subject
And the longer he stays in this room, the worse he feels.
So, smiling, he takes Jun's hand and helps himself up.]
Sounds good. Thanks, Jun.
[Despite everything, his wave and general countenance are genuinely cheerful. He just braces himself for the teleport and prays he doesn't toss his cookies (but Varian's, the other grosser kind) on the floor immediately.]
no subject
He lets out a soft "oop" noise as his fiancee just tucks him under his arm like a nervous purse dog, but doesn't fight it. He gives a worried little thumbs up- not suspicious at all! ]
Ha ha. Yeah, we'll uh. We'll get that done, be back in no time. Start without us guys, it'll be okay!
[It will not be okay. ]