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July Event Log

JULY EVENT
Dominant Element: Water
Waning Element: Fire
Full Moon: July 9th - July 11th
※
As July rolls in, the Spirit Vein's colours shift to hues of blue as the water element takes dominance. And with it, comes the most miserable month of the summer. On sunny days, it'll be hot and extremely humid, with the air feeling like a swamp. However these hot days are interrupted with heavy storms that will let loose at least a couple times a week. Take care not to get caught in a downpour, and make sure you don't have anything outside that could be blown away by straight line winds.

ALERT: NO SPIRIT REALM ANOMALY DETECTED
Element Classification: Water
Danger Level: None! :)
Designation: N/A
Zodiac has not detected any Spirit Gate this month. Have a wonderful month's break! Please visit the Zodiac offices for more information, but there's nothing to worry about!
Well, that's a weird announcement. Should you decide to drop by the Zodiac offices, staff look a mixture of confused, unsure or completely relaxed. Professor Barbie greets you and tells you that for once, Zodiac hasn't picked up on any anomalies or temporary spirit gates. While some staff members believe this is a terrible sign and are starting to fret what it could mean, most of them are honestly glad for the chance to have a break for once. They assure you that they'll keep an eye on things and send out an alert if anything crops up- go enjoy July! Check out the convention!
So off you go to enjoy the month, and everything seems to be normal. That is until you're in a group- perhaps you're at home, perhaps your place of work. No matter where you are, you and the rest of your group start to hear the steady beat of drums. Not everyone reacts to it- not even within your group. It seems only a select number of you can hear them, but hear them you do. They beat a steady rhythm, one that gets quicker and louder if you choose to move in the direction of the sound. Eventually, you find a wooden box with the name Jumanji carved on the front, along with some jungle scenes.
Opening it up, you will find a wooden board game, with board spaces spiralling around the board, all congregating into a glass orb in the centre. Inside a small box in the games lid, you will find delicately carved jungle animals made of ivory. Once picked up, they will immediately fly off your hands to starting positions on the board. There's also a pair of ivory dice - just begging to be rolled. On the inside covers of the board, the game proclaims:
A game for those who seek to find
A way to leave their world behind
Roll your dice to move your token, doubles get another turn
The first player to reach the end wins
The OTHER side of the inside cover holds a dire warning:
Do not begin unless you intend to finish
The exciting consequences of the game vanish
A player has reached Jumanji and called out it's name
Despite this, if you heard the drums, you do feel a strange compulsion to play. Even if you're not the sort of person who would normally play what looks like a genuinely sketchy game, you feel it couldn't possibly hurt. It's just a board game after all, what harm could there be in rolling the dice?

And so roll the dice you do. There are seven games just like this, happening all around the city. And once that first dice is rolled? You have been caught in the game's trap. A barrier will form around the area you're in, keeping you, your fellow players, and any unlucky soul who happened to be in the space when the barrier went up tapped in that area. No one can get in, no one can get out.
If you're thinking at this point that perhaps you shouldn't have rolled the dice, it's far, far too late. Your little ivory token moves forward on the board of it's own free will, there's no pulling it off, no stopping it. The game has begun and it's clear that it does not intend to stop. Once the token has moved the requisite number of dice rolls, the orb in the centre swirls a little rhyme for you to read. Unfortunately, that's not all it does. Immediately, whatever you rolled is transported right into your area, and you will need to deal with it. The vast majority of what you roll will be actively out to prevent you from finishing the game- it's almost as if the game is purposefully making it as difficult as possible to complete, now its magic is being wrought on the world.
The designated game areas in the city are:
RANDOM PLAY
MEROPIDE: RANDOMISER WING
PERSEPHONE'S COTTAGE
CYGNUS ACADEMY
THE MORRIGAN
RIKU'S APPARTMENT
OOCly, please see your area-specific sheet found on each of your toplevels. This will allow you to see the dangers you have each to deal with as the game progresses, and how you want to play the game as a group. Please be sure to discuss with your game-mates about this so you're agreed on how you want to play!

You can fight and avoid the dangers that the game spews out as best you can- but for the most part they remain exactly where they are. The more you roll, the more comes out of the game, dangers piling on top of one another to distract you and keep you from finishing. But finish you must- the game was very clear that the only way to get rid of everything that it releases into the world is to finish it. You start to realise the barriers that have been put up are the game's doing too. If you ever want to be free of the barriers and all the nonsense coming out of the game, you are going to have to play to the bitter end.
If you're lucky enough to have bystanders caught in your area with you, they will be able to help you battle through what the game brings on you. None of them can play for you. Once the game has chosen its players, they are the only ones who can complete the game- and they must do so in the correct order. What is a board game without rules, after all? And so you must work together, protecting yourselves, each other, and trying to keep the game itself out of harm's way. It will be a difficult task, one that only increases as the game moves on and more comes out of it. You will need to function as a team in order to survive this particular board game night.

Perhaps you got it into your head that you'd cheat to try and finish the game. All it would take is making sure you drop the dice so they land a certain way, right? Or trying to tilt the game board at just the right moment to make sure your dice turn at the last second to a more favourable number. It would end the game quickly and you can all be free of it, right? And given how much danger the game is throwing at you, it's only fair that you can play dirty too, right?
Unfortunately, Jumanji very much does not approve of cheating. Any attempts to cheat in the game will result in an angry message appearing in the orb:
And then you feel your whole body being pulled. If you look down, you can see your body being pulled like taffy, even if it doesn't hurt, it's frightening to look at. It's even more frightening once you realise where you're being pulled to. Your whole self is being trapped into the orb in the centre of the game. No matter how much you fight it, no matter how others might try to pull you back, the game is determined to see you punished for your transgression.
When the game stops pulling you will find yourself in a massive jungle. Unlike the game, which only pulls dangers into the world based on dice rolls, this is where everything comes from. As such, there are countless dangers you will have to face. You will get almost no rest in this area, as almost everything is actively out to kill you. Nothing you do will get you out of the jungle- it seems to stretch on forever. All you can do is try to keep yourself (and anyone who was trapped with you) until someone managers to finish their game. Only then will you find yourself back in the area you were originally dragged away from.
When a player finally gets their token to the center orb, the whole thing glows a bright green. The word JUMANJI appears in middle of it. Speak the word out loud as the instructions told you, and a sudden whirlwind will pick up around you. Everything that was brought out of the game gets sucked into this whirlwind (causing extra damage as they slam into the area, of course), everything turning faster and faster, before being sucked into the orb. When the last danger vanishes away, all the damage that was caused by the game magically vanishes in the blink of an eye. Any injuries the game inflicted are gone. It's like it never happened at all. The barrier around you drops, and you're finally free. Of course, you now have seven extremely cursed board games to deal with, but at least for now, the ordeal is over.
OOC plotting post can be found here.
no subject
What the fuck?]
Erm....
no subject
Ah, the little table in the corner. That will do nicely. He moves to put that perfectly aligned to the chairs, making a little seating area for a group of people.
He's also going to arrange the snacks visitors have left alphabetically on their little bed trays.
But not by the name of the snack. Alphabetical by the first ingredient on the ingredients list.]
I would not mind, though I have been told my organization system is 'incomprehensible.'
If he just -listened- and didn't read magazines when I explained it for the third time--
no subject
Glances at Lycaon.
And pretends not to have heard it.]
Fair, fair. I think as long as the system is explained to me or written down, I can figure it out. I know better than to disrespect the guy cleaning my living space. Besides, your system already looks pretty different from mine.
no subject
You know what. You have fun with that Haru. Jun will also pretend not to hear it]
Guess it'd be nice to have a deep clean of the common area...
No need to do my room though. My fiancee and I have our own system and a lot of items that have to be handled very carefully.
[Or you'll die. Or in the case of some of Varian's chemicals - take out part of the fortress with you]
no subject
I arranged your snacks by the the largest ingredient in alphabetical order.
[A pause.]
Perhaps I should have done this by calorie count. You are aware of your own dietary restrictions, so I should have considered. [Let him just rearrange those real quick.] I would stick to snacks within 100-150 calories at a time. Anything heavier could make your important meals go unfinished.
I also arranged them within their calorie groupings in order of chocolate, corn, gelatin, sugar, wheat, and whole wheat.
[But he looks at Jun, bowing his head slightly.]
I would never do your private quarters, so there is no need to worry.
no subject
Harumasa nods at that like it makes total sense, but Jun can tell that he's just being polite. Up until Lycaon rearranges them according to calorie count and groupings. This sure is... something!]
I appreciate it! You didn't have to, but it's appreciated. Is it going from least to most or most to least?
[WHY IS THAT WHAT'S BEING ASKED HERE]
no subject
Jun could voice some opposition, he could try to point out that this is an absurd level of neatness. That there really is no need to organize snacks that much. Also that he needs way more calories than 150 with his powers.
.... But hell no this is free entertainment so Jun's gonna do the exact opposite. He points to a box full of fancy donuts, sitting on another table. It's a range of flavors, with most of the donuts in there ]
Oh right- snacks reminded me! Our other brother, Zephyr, he brought some donuts for everyone. It's more than any of us can eat right now, so you're more than welcomed to have some.
[Jun's tone sounds like he's being so considerate and nice. But Haru will recognize that glint in his eyes: he's doing the cat equivalent of knocking a glass off the table to see what happens]
no subject
[A pause as Jun speaks, his ears swiveling in his direction and eye turning to the table in question. Sure enough, there was a very elaborate box of donuts sitting there. And his curiosity is piqued.]
I should not impose. They are for your recovery, after all. [Then again, if it was too much for them, wasted food is no good, either.] Though...I do know of someone who would appreciate it far more. I'll bring it to them.
[Lycaon..., you walked right into that one. He strolls over, reaching out to open the box with a flick of his nail and gaze at its contents. In an almost methodical way, he pulls out his phone to quickly look up the company. Visual representation was no way to judge a donut, and after THE PICKLES he wants to be sure he's not bringing some cursed object.
He takes the Femme Fatale one and sets it aside. That's that.
Or it would be, if he didn't furrow his brow at the menu, his tail swishing in a way that indicates a dog's intrigue. Fingers go to his mouth as he studies his phone screen. Then the box.
The Screen.
The Box.
I'm sorry you two, he's completely lost in his own world as he sits at one of the chairs, crossing his legs and rearranging the donuts in the box as if he were playing chess with himself. His soft mutters able to be heard.]
I should be able to go by style...but colour is far more appealing. There's also the price per donut to consider, and limited edition compared to the standard choices...
no subject
[Harumasa's ear swivels to Jun as he glances at his brother. He knows that look. He knows that tone. Will he stop it?
No.
This is entertainment for the two cats in the room.
Harumasa is going to catch Jun's eye with a grin and make a silent 'shh' motion. Don't interrupt the dog when he's thinking! That's just rude!]
no subject
[And just as planned, Lycaon falls into that trap. He watches with complete amusement as Lycaon gets sucked into a donut sorting frenzy. When Haru catches his eye, he'll grin and mimic the shh motion, giving a silent giggle as he does so.
That's right! Don't interrupt the dog! Just let this play out!]
no subject
But then. Epiphany strikes and Lycaon deftly rearranges them yet again, his nails effortlessly removing all of them and putting them back in what is likely the final result. Well, it's more or less decided by his phone vibrating, and he quickly picks up. Seeing as his big ol' ears make normal phone calls impossible, he has to take this outside.
With a smile and a nod to the two--]
My sincerest apologies, it appears I used up quite a bit of your visiting hours. I will not bother you further.
[After giving a slight bow, he quickly excuses himself, taking that Femme Fatale donut with him, likely being told to GO HOME AND REST.
Should the two get curious, the final order of the donuts are as follows:
Punk Tart (limited)
Passion Fruit Colada (limited)
Empty space (Femme Fatale was here)
Puppy Chow (Standard)
Mocha Lisa (Standard)
Strawberry Sweetie (Standard)
Dark Angel (Standard)
Misfit (Standard)
Coffee Cake (spiced) (Standard)
Author's Note: Please consult the 2.1 patch of Zenless Zone Zero for a list of current and upcoming limited agents, as well as a list of currently offered standard banner agents.]
no subject
But finally, it comes to an end and the telephone rings- breaking the spell. With a blink, he'll give a smile and wave Lycaon off]
You were no bother! Thanks for coming by Lycaon! And for helping Luke.
[He'll have to repay him properly sometime.
But for now, he'll wait until Lycaon is far enough away from their room to hear them- before using his telekinesis to carefully lift up the donut box and make it's new arrangement viewable to both of them from bed so they can see the result. ]
....
Yeah, I can't make sense of this arrangement. Can you?
no subject
Thanks, Lycaon! Stop by anytime~!
[And the second Jun brings over the box with his telekinesis, Harumasa's looking into it like a curious cat. He blinks, stares at it, and he's quiet for a few seconds after his brother asks that question.]
... I think I do and I don't know why. That's weird, I don't like it.
no subject
That's why you're in therapy.
[Says the guy who is also in therapy and also had to live with a therapist.]
no subject
What the heck?! You're also in therapy!
no subject
Which sure, quickly turns into coughing because he's still healing (3) -- but he'll give a thumbs up to indicate not to worry]
Ow.