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Kaisou Mod Account ([personal profile] kaisoumods) wrote in [community profile] kaisou2024-10-03 12:36 pm

October Event Log


October Event
Dominant Element: Earth
Waning Element: Water

Full Moon: 16th - 18th October


The fall weather continues as October begins. The wind dies down, and Kaisou's weather is perfect for the fall; the air is crisp and cool, and the trees are dressed in brilliant autumn hues. As they fall, they leave you with perfect crunchy leaves to kick through. The weather is cooler, but you can still go out with only a light jacket- though the promise of much colder weather is just around the corner.


As Autumn Colours Fall

♪- You Have Beautiful Eyes

Getting into the Halloween spirit, Kaisou's streets are lined with pumpkins and all manner of spooky decorations. On Halloween night itself, children and children at heart can be found running around in costumes from door-to-door with their treat buckets, tick-or-treating. Best be sure you have plenty of candy to give out, lest you want your home to be TP-D in retaliation. There's more than just the night itself, of course. The city has plenty of parties throughout the month- for both adults and children alike. The movie theatre is showing a marathon of scary movies and naturally, a Spirit Halloween pops up in the city only to vanish again as the month ends.

Blue Fish Park has a "horror walk" set up. The winding pathways lead off into various knock-off horror movie sets- with volunteers dressed up in matching costumes to leap out and frighten people as they pass. The Kitsune, as usual, have one of their scams going- this time shilling out "bottomless treat buckets". The buckets sure do not seem to have a bottom, as you can pour endless amounts of candy into them... but you also can't get any of the candy out again. Where does it go? Who knows.

As is always the case in October, the barrier between the supernatural and the normal parts of Kaisou is at its thinnest. This means that normal NPCs are able to perceive supernatural things for what they are as they have in years prior. If you look inhuman, they can now absolutely see you as such- instead of someone wearing a strange costume. They'll see you casting magic and will have plenty of questions about your... everything. It might start to get annoying after a while- might be best to avoid the general populace if you can't hide your strangeness- unless you want to be grilled for a good long while by randos on the street.



Where Timeless Spirits Meet

♪- Pottsfield C.M.

You'll hear of a commotion in Kami State Park, and should you choose to investigate it, you will find yourself in the heart of what looks like a harvest celebration. All around are people seemingly made from carved pumpkins. They have with them carts pulled by giant turkeys- which are filled with more pumpkins. While the pumpkin people look pretty unnerving, they seem to be here to have a good time. They can be found singing, dancing around a maypole, bobbing for apples (catching them in their carved eye-sockets in their pumpkin heads)- all the sorts of things you would expect from flesh-and-blood people enjoying a harvest celebration.

They don't seem that bothered by you at first if you gatecrash their celebrations. They just address anyone (except, for some reason, Gravelord Nito) with confusion - asking you if you're not a little "too early" to be joining them. That's... kind of weird, but probably nothing to be worried about. Eventually, a pumpkin towering several feet above all with vine-like tendrils catches you in his gaze. He introduces himself as Enoch- the leader of this little group. He explains that they celebrate their harvest every year, but this time they have decided to drop by Kaisou to "catch up with some old family". Enoch isn't super happy that outsiders have encroached on their celebrations, but agrees you can stay if you help.

"Helping" turns out to be driving the turkeys carts around and harvesting various foods you might forage from the park. Finally, Enoch finds a secluded place and asks you to start digging. Specifically, he asks you to dig 8 foot long by 2 feet wide. Perhaps partway through your digging, you realize this sounds like the dimensions for burying a person and the worry you might be digging your own damn grave for wandering into some weird pumpkin cult's party might start to eat at you. It probably isn't helped when your shovel strikes something hard. On further inspection, you realize you have dug up a skeleton. While you might choose to scream about this- or at the very least get out of the damn hole- you'll find the skeleton gets up out of the grave with you. The pumpkin people cheer - passing over some pumpkins for the skeleton to gleefully dive into. Turns out they really weren't kidding when they thought you were "too early" to join them- this turns out to be a community of living skeletons - happily donning gourds to celebrate the season. Enoch is happy for you to join in with the rest of the partying, though no one would judge you for making a quick exit after all that.



All That Was Lost is Revealed

♪- Prelude

ALERT: SPIRIT REALM ANOMALY DETECTED
Element Classification: Earth
Danger Level: Medium
Designation: The Unknown
Zodiac has detected a Spirit Gate at Blue Fish Lake. There is a concerning matter we would like to request your help with. Please visit the Zodiac offices for more information.

Zodiac have decorated their offices for Halloween like the rest of the city, but the workers within are looking deeply worried as they bustle around. There's no normal holiday spirit within these walls. At first, you might think this is simply due to the extra workload they have from the normies being able to perceive so much, but as you're led further into the building to be briefed, you learn this is much worse.

The Professor (Barbie) will tell you that a spirit gate appeared under the water in Blue Fish Park. Unlike so many times, there was no contact from within the gate for help, so they sent some Zodiac members into it to find out what was happening. They have not returned in the time allotted, however, and all contact attempts have failed. They're worried, and would like to find them- though she does understand they are going into what is, quite literally "The Unknown". She explains all Zodiac can gather from this realm is that is named The Unknown and it appears to be a realm with no barriers at all protecting the natural from the supernatural. She understands that you going into here might mean you are as trapped and lost as the Zodiac employees who went in first- but if the realm closes and moves on with them inside, they may be lost forever.

Should you agree to help Zodiac with this, you won't even need breathing apparatus- it's not that deep, you can even see the faint, white glow of the Gate under the water. Prepare yourself as best you can and it won't take long for you to swim towards the gate at all. You will be enveloped in that warm, white glow just for a moment- and then everything goes dark.


The Loveliest Lies of All

♪- Into the Unkown

The next thing you know, you're walking in deep, deep woodland. You're bone dry as if you hadn't just taken a swim at all. It takes a few moments for you to get your bearings and remember you entered through a Spirit Gate. Turn around to look behind you and there are just more woods. You can try and retrace your steps, but all you will find are more trees. You start to realise why the Zodiac employees never got back to Kaisou. It seems the Gate has completely vanished. Your communication devices, should you try to reach beyond The Unknown are completely incapable of working. If you're fortunate enough to have telepathy, you can try and send a message out- but anything that gets through to the other side is crackly, every other word lost- like radio static. Attempts to teleport out will only dump you further into the woods, and a Homeward Compass or other such magical navigation items seem to lead you to nothing. It appears this realm (or something IN it) doesn't want you to leave. All you can do is move steadily onward, hoping you'll find some sort of answer and a way back.

The Unknown isn't just spooky woods, thankfully- though the woods still swallow up the vast majority of the realm. You can find little towns and rolling farmlands on your journey. You will notice there is an unusual mixture of beings here. You can find plenty of humans, you may also find all manner of animals, both normal-looking and anthropomorthic. You may get even stranger denizens, like literal vegetable people. Everyone interacts and lives amongst each other just fine. But none can really point you the way out of The Unknown. One strange constant are little black turtles. If you touch them, they feel sticky, like tar. They don't seem to be causing any harm, and they don't speak. They just wander along on their little turtle way.

On your journey, you will wander into Zodiac members throughout The Unknown- all in various states of confusion or annoyance, depending on what nonsense they've been dragged into by the residents of The Unknown- and oh boy, you'd best be ready to be drawn into some nonsense yourself. There is a school run by a human teacher passing on knowledge to her animal students- some poor Zodiac members have been dragged into class too, and look pretty miserable about the ordeal. This is weird enough, but she'll start waxing poetic about her lost love who left her which is frankly, a little much to be dumping on seemingly young minds. Not only will you learn that the teacher is extremely down bad for her ex, but her father is threatening the school and there's a wild gorilla on the loose!! Confusing as it is, no one from within The Unknown are treating it as such. At the end of the day, she will ask you to play at a benefit concert from the school- the money raised is enough to save it (wow that probably was solved so quickly, what is this school funding?) - the benefit concert is attacked by the aforementioned gorilla, but it takes almost no effort at all to fight him because he's... literally a man in a suit. Turns out this was the teacher's lost love who got stuck in a gorilla costume- having got a job in the circus to buy her a wedding ring. As you move on, you start to realize this world is going to be a lot weirder than you're used to.

You'll have a few oddball adventures like that. From visiting a tavern where people label you for what they perceive as your "job"- such as a candlestick maker or a soldier, to visiting two lonely, eccentric billionaires living in a mansion so big they think one another are ghosts- may even meet the the talking horse that wants to steal from them both. Mostly solving their problems involves simply giving them what they want or encouraging them to spend time together- very little of it seems to make sense, and absolutely none of them can help you find your way home. At least you come across plenty of Zodiac workers on your travels, equally pulled into this nonsense.



The Woodsman

♪- The Old Mill

As night draws the shadows of the woods ever closer, you hear the sound of the chopping of wood. Should you choose to investigate, you will find an old man, chopping down some of the spindly trees that make up the woods. Attached to his belt is an old oil lantern, burning bright in the darkness. The trees he's cutting appear to have faces etched on them, that hold a sickly-looking black sap inside them- trees definitely shouldn't be leaking that, but he seems unbothered by it.

Inevitably, he eventually spots you and is clearly unhappy about you being here. He explains that anyone who wanders into The Uknown does not find their way back and you have all but doomed yourself by stepping foot into this place. Just the sort of optimistic point of view you wanted, really! It gets worse, though- he explains "The Beast" stalks the woods of The Unknown and you ought to be wary of him. If you ask him to elaborate, he will just tell you The Beast is "the death of hope" and leaves it at that. On top of that, he explains he needs the heart of the creepily-faced Edelwood trees to fuel his lantern- which he stresses must be kept lit at all times. The lantern is his own literal torch to burn, his cross to bear and as such he is very unwilling to accept help in harvesting the trees- but he won't stop you from helping carry them for him- he's an old man, after all. His back isn't what it used to be.

Once he has enough wood, he will lead you to an old water mill. He'll light you a fire to keep you warm, telling you that you can spend the night here, as he heads into the milling room proper. There, he can be found grinding the Edelwood branches into oil. It seems like you have a nice (if unsettling) setup until morning. Unfortunately, nothing is ever that simple. Only a few hours after settling in, an enormous creature with tar seeping out of its skin and glowing eyes bursts into the mill on the attack. The Woodsman gets knocked out in the fray, and it's up to you to try and fight the damn thing off. No matter what attacks you land, nothing seems to bother the creature- maybe this is the dreaded "Beast" he was talking about? The battle is a rough one, the creature is huge and destroys the mill in the process- bursting through walls and crashing into cogs and gears. As you battle, you eventually get it outside, where it gets trapped in the waterwheel. He gasps and gags- before spitting out one of those little black turtles, sinking into the water. Moments later it reemerges - as a basic-ass dog. It's quite happy to get lots of head scritches and belly rubs now! The Woodsman comes to and tells you that is not The Beast - he's pretty damn angry about his mill and his means to make oil destroyed- so it's best to beat a hasty retreat into the night.



The Sisters

♪- Adelade's Trap

Eventually, someone does point you in the direction of someone who can help you- an old witch known as Adelaide of the Pasture. She lives in a tiny brick cottage- a fail-looking old lady who appears to be working on a fierce sewing project. Her single room has threads hanging from the ceiling, draped across every wall, snaking along the whole floor. But maybe she's just really into yarn-bombing or something. She seems pretty sweet, asking you to come inside quickly and close the door to stop the air from getting in- she's very adamant about the door closing.

As you get inside and close the door, you can see a flock of bluebirds, huddled in a tiny cage. With worried voices, they yell at you that you have to get out, NOW. If you've hung around Zodiac enough, you might recognize their voices as Zodiac employees. Unfortunately, with the door closed, you have fallen right into Adelaide's trap. She pulls tight on one of her threads, and suddenly those on the floor leap up, to spin tight around you, cocooning you like a fly caught in a spider web. Adelaide will gleefully tell you that you're going to be her servant now, and as soon as she fills your head with wool, you will become like "a little sheep", following her every command. It's clear she is not being metaphorical here. Luckily the bluebirds are there to give you the means to defeat her- find a way to get out of your bounds, or wiggle yourself close enough to a window or door. If you can open it and let the air in, she will disintegrate into a screaming pile of smoke. Turns out the cold air really can kill her. Free the Zodiac bluebirds and they will ask you to snip some scissors on their wings- though it SOUNDS horrifying, as soon as you do this, they are returned to their normal selves, not a scratch on them. They don't know a way out either, but they know Adelaide has a sister, Auntie Whispers- maybe she would know something- though given how Adelaide was, it might be best to exercise some caution.

And so you'll find your way to yet another creepy old cottage. Inside, you'll find a young human girl and a huge spooky-looking figure. They introduce themselves as Lorna and Auntie Whispers- seems you found her. You'll also find baskets full to the brim of those black turtles (y'know the monster creating black turtles, those ones) set by the fire- Auntie Whispers regularly dips her hand into them, before devouring them, leaving only the shell. Auntie Whispers cannot give much help on a way out, but she allows you to stay to rest a while. Notably, as you spend time in the house, you see Auntie Whispers controlling Lorna with a ornate bell. With a ring Lorna's eyes go white and she does whatever Auntie Whispers commands. You COULD do nothing about this, but perhaps your heroic nature cannot ignore this blatant child slavery going on.

If you choose to stay and help- you'll notice Lorna coughing a lot- she explains that she has an "illness" and the reason why Auntie Whispers is so hard on her. If you tell her you want to help, Lorna states that Auntie Whispers tells her that outsiders can lead her to become "wicked". She explains her tasks are never done- and she is compelled to complete them through the bell- that she must be kept busy. Help her complete her tasks, and she'll be done in half the time, you reason this is a great idea to give the kid a break from the bell's compulsions and maybe even give her a chance to escape.

Unfortunately, Auntie Whispers was not kidding about the wickedness. Once Lorna's tasks are complete, she starts to let out a guttural hissing sound, before turning into a monstrous creature. In a scratching, hissing voice, she tells you that you are "more bones to eat" and attacks. She's fast and hard to hit, but you'll have to hold your own as best you can. The only way to stop her is to find and ring the bell- if you think on your feet, you can compel the thing possessing Lorna to leave, releasing her from her torment. Once Auntie Whispers catches up to you, seems pretty heartbroken about the spell being broken- tears in her eyes. She loves Lorna deeply and was only keeping her busy to protect her from the spirit inside her. Now the spell is broken, she will leave. Lorna refuses, stating she will stay with her family. Aww what a nice ending to mind-bending horror.



The Death of Hope

♪- Come Wayward Souls

By now, you've likely been trapped in The Unknown for days- hell, maybe weeks. Every lead you find that might get you out of here only brings you to more nonsense and magical peril. Even the hardiest of you might start to feel a little... despondent about getting back to Kaisou. As soon as that doubt and despair starts to touch your conscience, you can feel it grow. It lays heavy on you like a weight. Maybe you will never get back, maybe you'll be stuck wandering these woods forever. You're so tired of it all. Your feet ache, your eyes feel heavy. Perhaps... you could just lay down and rest for a while. Should you give in to the temptation pulling at your mind and lay down on the ground, you'll soon drift into a deep unwakable slumber. You start to pale, as a tree sprouts around you, slowly growing up and swallowing you, inch by terrifying inch.

Perhaps you are one of the lucky ones who wasn't overcome by despair. Great! Because now you need to save those who were. You will find them, half-swallowed up by the tree, a small lantern like the one the Woodsman had on him glowing next to them with a weak little flame. Nothing you do seems to wake them up, and nothing can part the tree from them. But you are not alone. Pitch darkness seeps around you as a deep, gravelly voice tells you that there is no saving your friend now. Turn to the sound of the voice and you see something lurking in the shadows. It is humanoid in shape, with white glowing eyes and what look like antlers growing out of the side of its head. Should you shine your light on it, you will see it is made up of the trees with faces on (tw:trypophobia) that the Woodsman was cutting- it is quick to retreat back into the shadows. It- he- introduces himself as The Beast- looks like you have finally found him.

The Beast explains that he will move your companion's spirit into the lantern, in order to save them. To to keep their spirit alive, you must chop down more Edelwood trees and fuel it with the oil within. After all, this is where Edelwood comes from, souls lost in the wood- so only other lost souls can keep this one alive. You may be (rightfully) horrified by the idea of cutting down and grinding up other people's souls to keep your companion alive- but The Beast is unbothered- that's what he got the Woodsman to do, that his daughter's spirit is currently in the lantern. He wants you to be his new lantern bearer - to keep it lit at all times.

You may try to attack The Beast, but for something made of wood, he moves with natural fluidity. There's no way to strike a blow on him at all. But through either by trying to fight or trying to flee, you'll notice he gets very panicked if the lantern gets close to being extinguished. It's as if HIS spirit is the one inside it. Suddenly, the means to defeat him, to end this cycle of souls being lost and fed into the lantern is clear. All you need to do is... blow it out. If you do this, The Beast lets out a screech and just vanishes. Like he was never there at all. Your fallen friends come around as the tree falls apart around them. You're finally free.



Aftermath

With The Beast defeated- the Gate reopens- allowing you to escape through it. You find yourself underwater once you step through it- but it's a quick swim to the top- where you can burst through the surface of the water and take a good gulp of city air. The folks you left behind might be worried sick, as many unsent messages from yourself or others suddenly pile up on your phones. But hey, it's fine, you got out. If you want to, you can revisit The Unknown- the Gate remains open now The Beast is gone. You might want to check up on the people you met there- even the Woodsman is happy now, his daughter alive and free from whatever The Beast did to her. Or you can just steer as clear from the crazy of that world as you can, no one would blame you.



OOC Notes

The dominant element this month is Earth! Anyone with an affinity to the wind element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for Water will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.

The original OOC plotting post for this event can be found here. There will be a midmonth Zodiac post on the 15th.

aslowburn: (There is a hill)

Persephone | Stray Gods | OTA

[personal profile] aslowburn 2024-10-05 03:41 pm (UTC)(link)
The Loveliest Lies of All

[Persephone came into this world for something to do - as she is wont to in this world. People were missing that that felt something to investigate. Quite a few of the people she cared for were on that - trip, her mind helpful provides, they were on a trip - so she might as well get rid of some uneasy energy out here.

She realises something is wrong very quickly. Fall is not her season, but she feels a disconnect from the plant life here than she usually does. She pauses at one of the trees with a face on it, brow furrowed, her arms folded in worry. Should you approach her, she'll glance your way, before turning her attention to the tree again.]


...These ones are not normal trees. There is more to them. It... it almost feels like being in the Underworld.

The Sisters - Adelaide

[Persephone despises being captured. It turns out, if you survived enough millennia of it to get free, you never wish to be captive again. She pulls at her restraints, her eyes starting to glow as thorned vines spike out of the ceiling, aiming for the wretched woman. Adelaide's strings capture them, but Persephone is not planning on stopping anytime soon. ]

Release us now, you do not know what you trifle with.

[She's trying to get some of those throned vines onto t=her restraints, to free her, but they don't see to be doing anything, and it's only making her angrier... and perhaps, underneath it all, there's a sliver of fear in her expression. She will not be anyone's captive again. Not ever.]

The Death of Hope

[Persephone has come to the aid of anyone trapped by the trees, the true horror of them settling on her. She stares as the Beast gloats, looking at the trees starting to cover people up, swallow them alive.]

...That is why this place felt like the Underworld.

[She glares over at the Beast, and then at you, seen as you're nearby.]

That thing has to be stopped. It is perverting the lines of life and death for its own needs. I cannot allow it to keep existing. This- [she gestures at the trees slowly encasing people] cannot be left be. This is not peace. Let's destroy it, are you with me?
whiteshroud: (^_^)

Jun Nightroad | Tokyo Xanadu | OTA

[personal profile] whiteshroud 2024-10-05 04:27 pm (UTC)(link)
I. So Sayeth the Lord | Cathedral Hill
[This was Jun's favorite time of year. Halloween, the cool weather, the Earth element giving him a boost, the harvest, the colors of the autumn leaves - there were so many reasons he loved the month of October.

And there was another reason he loves this month too. Anyone with an ear to Kaisou's religious community's rumor-mill might to hear word that certain individuals have experienced sightings of the Holy Spirit. These individuals will claim that the Holy Spirit came to them in the form of a glowing dove who'll know them by name.... right before chiding them for the hatred in their hearts.

Should you decide to investigate these "Holy Spirit" sightings, you might be able to catch one in action on Cathedral Hill. Sure enough, a white dove that's glowing with light will fly down and land on the shoulder of a man sitting on a park bench. And from the dove's mouth will speak an ethereal voice - one that sounds like Venti, but with reverb added, like he's actually acting like the god he is]


Malcolm... Malcolm... [The speaking dove will catch Malcolm's attention, who seems completely in shock as the pieces in his head is clearly connecting about who this is]

Tell me, Malcolm, if you think yourself a pious man, why do you spread words of hatred in the Lord's name? [The man sputters, clearly caught off guard as he was not expecting to be confronted like this. The dove will hope off his shoulder and fly in front of him, hovering for a moment]

Respect and love all thy neighbors, including the gay and trans ones. Remember this... or it's perdition for you.

[And with that, the dove will vanish in a flash of blue light. Head to the rooftops of the cathedral, and you'll find Jun- whose teleported up there and now changed back into human form. He's looking rather pleased with himself as looks down to observe Malcolm's reaction.]

II. Pumpkin Carving | Fortress of Meropide
[When he's not targeting hateful Christians this month or attending his classes, he's sure doing what he can to spread the love of Halloween. Today, he's managed to get a bunch of pumpkins from a community garden he's been helping at that. He's transported them all down to the cafeteria area of the fortress, where he also has several packs of pumpkin carving tools and newspaper that now covers several of the tables.]

So, I was thinking, since it's Halloween - what if we get a bunch of jack-o-lanterns around here? I think it'd look really good with the ambience of this place!

[He is clearly excited about it. Are you going to turn him down? Are you?]

III. Wildcard
[Got another prompt for me? Hit me up!]
creamcottonshepherd: (good gracious!)

Cotton Cookie | Cookie Run Kingdom | OTA

[personal profile] creamcottonshepherd 2024-10-08 02:14 pm (UTC)(link)
[All That Was Lost]

Oh dear...oh dear, dear me...

[Rather odd sight out at the lake today. While many would have gotten their briefing at Zodiac's building itself, Cotton is pacing at the side of the shoreline, fretting considerably. Once she notices someone- or at least someone clearly from the Libra app- she addresses them quickly.]

Oh-! Thank goodness...Are you here to help with the gate then? Oh, I was supposed to stay in contact with them all but the minute they were through that hole in the water, there was nothing..! But I can't make the trip without something to wear...

[Rather, without help. It's not that deep, no, but Cotton is...well. She's old, and being frank, not really in that kind of shape! She needs a magic boost.]

[Grandma Grandma, The Grandma]

[With a little help, and a lot of convincing no doubt, Cotton has made it through the gate and into the Unknown. And at first, she seems almost a little excited upon entering- she hasn't camped in a long while, but the idea of doing it is fantastic! But the woods are...hostile at best, and that means she and whoever came with are off and out until they can find a good place to set up 'base'. Or, well, for Cotton to do that. Everyone else is going ahead again.

Still, here she is...in the Tavern!
]

Oh, and let's not forget the Grandma! That's Grandma Grandma over there!

[...So someone will inevitably introduce her as, to whoever comes wandering in. Cotton herself looks up from where she's been balancing her work with her 'work'- that is, knitting.]

Oh? ...Oh! Ohoho, yes..! That's me, so I've been told! If I'd known my career path would culminate in Grandmotherhood, I think I'd have been a little more excited in my middle years, hohoho..!

[Sisters that Whisper]

[Eventually Cotton moves onward after hearing about a lead of some sort, but she doesn't end up getting far. Earlier during their time in the Unknown, and Cotton ends up setting up an actual camp- tent, fire, all that- with...somehow, a rocking chair. Comforts of life!

But she sits there, rocking, knitting, and if approached seems surrounded by a bunch of little animals.
] Oh, hello there! Are you going to be visiting that cottage up ahead..?

I'd thought there might be a lead I could investigate, but these little dears seem quite adamant about my not going any closer...it's so very odd...

[The animals will, in fact, give a look that says and you better not let her either. Something's dangerous at that cottage.]

[Later, as it turns out, that something dangerous will be easily handled though.

Well alright maybe not easily, but easy enough that no one ought be permanently harmed. The end result is that dear Cotton is invited inside the home of Auntie Whispers and Lorna for a brief time, making it a good bit easier for them to recognize and play host to any others from outside the gate.
]

...Oh yes, it's quite a blessing being allowed to come inside here, I must say...it was getting a little nippy out there, and I'm not quite certain why...it's almost as if even autumn had itself snuffed out, quite odd... [So Cotton muses.]

Oh- but please, if you hear of any updates up ahead, let me know- we can't just stay here forever after all, we'll miss Halloween! Hohoho!~

[Lorna and Auntie Whispers seem to get along with her at least- Lorna is even remarking about how curious this Halloween sounds, as Auntie Whispers comments on how charming it is.

Maybe don't worry about that and focus on whatever you wanted to tell Cotton in the first place.
]
whiteshroud: (shroud - casual)

Death of Hope

[personal profile] whiteshroud 2024-10-10 03:18 pm (UTC)(link)
[Originally, Jun had planned to stay out of the Spirit Realm this month. With the thinning of the barrier, he wanted to help keep an eye on the Fortress and Yggdrasil to make sure no nasty surprises come up. Besides, recovering some Zodiac agents from the Spirit Realm sounded like a job the others could handle pretty easily. Especially when Persephone said she was going.

But the days had passed, and Persephone hadn't returned. Eventually, Jun got worried. If something was delaying Persephone of all people, then something must be wrong. So after making sure the fortress would be looked after for a couple days, he headed into the Unknown. And once he's there? He's completely focused on tracking down Persephone, forgoing any exploration of the realm in favor of following any traces of her energy signature. Locate the goddess, and then he can worry about the rest of this realm.

Eventually his dogged pursuit bare fruit, and he slows as he comes into this horrible scene. It makes him slow, because yep this place is definitely disturbing and he needs a moment to get a read of it.]


...

[His attention then turns to the Beast. So this must be the thing that's been keeping Persephone. He falls quiet as he looks ahead at the gloating Beast, whose talking like he's clearly won because he's the Death of Hope. Not that Jun's paying much attention to the monster's boasting, but instead trying to get a read on what kind of threat they are dealing with. Which...]

Aw, he's weak.

[Jun won't draw his weapon. Instead he'll just snap his fingers. The flame in the Beast's lantern extinguishes as he does so.]
prunedworlds: (hopeful light)

Ritsuka Fujimaru | Fate/Grand Order | open

[personal profile] prunedworlds 2024-10-11 03:53 am (UTC)(link)
[I. Illusion Tricks]

If you happened to know Ritsuka, you might be aware that, like many app users in Kaisou, she usually sported at least one fox tail at all times. Not to mention the way glowing markings would appear on her hands and arms when using her light magic powers, which given her fondness for the sheer convenience of teleporting, was a lot. And yet, if you saw her around Kaisou right now, she looked, well, perfectly normal. No, she hadn't lost any of those traits and no, she had no special charm or anything... It just turned out that illusion powers were awfully convenient in times like this!

Alternatively, if you happened to catch her looking at possible Halloween costumes:

"It'd be nice to get something neat, just using illusions for a costume feels like cheating, you know?"


[II. Into the Unknown]

While Ritsuka was still trying to take it easy, surely going along with whoever else was helping investigate the new gate wouldn't be too much right? Right.

Which was to say, while she was doing her best not to get caught up in too much trouble, Ritsuka was ready and willing to help with the various strange dilemmas facing the equally strange locals. No matter how absurd it got, however, she took everything in stride; apparently this wasn't that much weirder than what she was already used to.

Do you want to ask about that? Probably not.

"So... What do you think we should do now?"


[III. Hope Embodied]

As time went on, however, it became clearer and clearer just why this rumored monster was called the death of hope. But hope was one thing Ritsuka did not let go of easily, and if she spotted someone who seemed to be close to giving up, well. She was quick to give encouragement, her usually hidden glossy black wings on full display.

"Come on, I know it's been a while, but we'll find the way back sooner or later, right? Just hang in there a little longer!"


[Wildcard]

Have another idea? Feel free to hit me up in PM or discord (Altocumulus) to plot, or just throw a tag at me!
thewarriorqueen: (Default)

Sisters

[personal profile] thewarriorqueen 2024-10-11 04:00 am (UTC)(link)
This was not going as planned. Meredith even had any number of sharp pointy objects on her person and/or in her extra dimensional storage... but a whole lot of good that did her when her hands were literally tied.

But, if there was one thing she'd learned from all the magical weirdness that had happened to her since that app appeared on her phone, it was how to make creative use of what she had.

"Hey, think you can keep her distracted for a minute?"

She might have an idea.
nefilim: (i hate to break it to you baby)

The Sisters

[personal profile] nefilim 2024-10-11 05:19 pm (UTC)(link)
[ It was pure curiosity that brought her into this Gate, wondering just what exactly happened in this city.

Now she regrets it immensely, snarling in response as the threads tighten around her; wings pressed against her back painfully. Red eyes glance between the thorns and Persephone, considering for a moment - and then she starts to shift and squirm against her bindings.

So Ana does what she does best. She makes a scene, a fuss - makes herself the focus, too loud to ignore. Just focus on her and not what Persephone is doing - ]


Fuck you, you old hag! We'll see how smug you are when I ram wool right up your goddamn-

[ The shit-talking is cut off as those threads tighten around her, but all it does is making her fight against them harder. ]
aslowburn: (That's saying that)

[personal profile] aslowburn 2024-10-11 09:21 pm (UTC)(link)
[Persephone never stays away from the city for long. Much as she will explore the Spirit Realm and help deal with whatever issues are there if they interest her enough, she feels her place is the city. If she is to be trapped in Kaisou, then that is where she will protect. It will be where she'll put most of her energy.

So her vanishing without word for a long time is certainly cause for alarm. She's had a miserable time in The Unknown. She hates feeling captive (thanks Hades) and not being able to get back to Kaisou has brought those memories rushing back to her. The Beast? Well, his posturing and double-handed bullshit reminds her far too much of her dead husband for her comfort. She's already tried to throw several punches and drawn her sword on the damn thing, but her traditional ways of murdering the shit out of something she hates has not been working.

She's glad to see Jun - he's an extremely capable fighter- and he can battle in ways she cannot.]


Be careful, he cannot be struck. I have tried and-

[And then Jun just snaps his fingers and the flame goes out. The Beast screeches in agony and then just...vanishes. Like a shadow. Gone. She stares at Jun. At the lantern. Then at the space The Beast once occupied. ]

...Oh.
aslowburn: (That you held at my back)

[personal profile] aslowburn 2024-10-11 09:31 pm (UTC)(link)
Persephone has so many swords and daggers - they are a girl's best friend, after all! But it really is impossible to get at them while tangled like this. Persephone looks up from her attempts to cut through the yarn with her thorns, glancing in the direction of her housemate. She nods firmly, once.

"I can absolutely do that."

She sends some vines towards Adelaide, wrapping them around her ankles, the old witch doesn't like that, screeching about them being unsanitary.

"Let's see how YOU like it, you hag."

whiteshroud: (jun112)

[personal profile] whiteshroud 2024-10-11 09:36 pm (UTC)(link)
[Well, that Beast went down easy! Jun is honestly a little disappointed. It's been a hot minute since he's gotten to have a good monster fight... but it seems that'll have to wait for another day.

Persephone knows his identity and everyone else around was passed out, so he'll lower his hood. He smiles, giving a little shrug]


His soul was in the lantern. [He scratches his jaw] You alright?
aslowburn: (You'll be heading up that hill)

[personal profile] aslowburn 2024-10-11 09:45 pm (UTC)(link)
[Persephone only came into this world looking for missing people, she now regrets her altruism in this venture. This is what you get for helping other people. (Will she still do it? Absolutely) .

She glances in Ana's direction, a smile crossing her face as she realises what the other woman is doing. She thickens the thorns on her vines, leaning harder on them, continuing to slice- she catches herself a couple of times, drops of blood blooming at her wrists, but she's suffered worse.

She only stills as the shit talking stops, real worry in her expression, it's only when she sees Ana is still breathing that she continues, managing to snap the thread away. Adelaide is still smack talking Ana, she doesn't see Persephone start to creep her way towards the window, but the bluebird's encouragement sure seem to be catching her attention. ]
thewarriorqueen: (Default)

[personal profile] thewarriorqueen 2024-10-11 09:46 pm (UTC)(link)
A girl could never have too many sharp pointy things, it's true. This would be so much easier if Meredith could make use of hers, but alas, it was time to try things the hard way.

While Persephone worked on keeping the witch busy, Meredith concentrated, trying to conjure some rocks. Ideally something with a sharp edge to use on the threads but, well, if she tried and failed enough times, she could always just chuck a boulder as a fallback plan.
aslowburn: (As she slowly came to her knees)

[personal profile] aslowburn 2024-10-11 11:18 pm (UTC)(link)
[Persephone is pretty disappointed by lack of a battle. She wanted to stab the hell out of him and the end is... terribly anticlimactic. She folds her arms, nudging lantern with her foot so it rolls across the ground. ]

...I did not see that one coming. How irritating.

[She nods.]

I am unharmed, though I have been trapped in this realm for some time... that thing was trapping us here, it made it impossible to find the Gate. [She's proud, but she can at least acknowledge when she's been helped.] ...Thank you, it is... good to see you.
aslowburn: (Already choking on my pride)

[personal profile] aslowburn 2024-10-11 11:20 pm (UTC)(link)
Persephone glances Meredith's way, giving a nod, good, that's a good idea. Adelaide keeps screeching, cutting at the vines with her scissors as the yarn tightens around Persephone. She gasps, trying to catch some air as she continues her attack- though they get weaker as the strings tighten. They certainly don't have a lot of time on this,
whiteshroud: (jun49)

[personal profile] whiteshroud 2024-10-11 11:36 pm (UTC)(link)
[Jun will give a shrug]

You would've figured it out. I just can sense energy signatures.

[Which is how he was able to piece it together immediately. Without that, he would've been in the same boat.

But thank goodness that she's alright. He'll put a hand to his hip]


... I had a feeling it was something about. You were taking longer to return than I expected, so I thought I'd come check.
Edited 2024-10-11 23:36 (UTC)
aslowburn: (They got a black magic preacher)

[personal profile] aslowburn 2024-10-12 12:33 am (UTC)(link)
Perhaps. Though this world is... like this. It subverts expectations. Honestly, it feels like some sort of nonsense my family would think up to test mortals.

[So she feels she should have seen through the bullshit but here she is.

Still, she offers him a genuine smile. It's... rare that people have ever cared to check on her. Having someone come to be sure she's okay is... extremely comforting.]


That is... very kind of you. Thank you. I... appreciate the concern.
whiteshroud: (jun152)

[personal profile] whiteshroud 2024-10-12 12:42 am (UTC)(link)
Mm.... it does seem that way. It's probably intentionally confusing to keep people from finding a way out.

[Which it seems it has worked for a lot of people.

And he gives a little shrug]


You're my friend. And you did come searching for me last month too. [So fair is fair, in his book.]
aslowburn: (They got a black magic preacher)

[personal profile] aslowburn 2024-10-12 03:17 pm (UTC)(link)
Yes, this was all by design.

[ She moves to stand by one of the Edelwood trees, staring up at the twisted expression on it, her arms folded. It's making her feel sick to her stomach.]

He turned the souls who gave up escaping this realm into these trees - which in turn he used to fuel his lantern. He's been using souls for his own gain, worse, taking people before their time to do it. It was a perversion of the natural order of things - he'd best hope he does not find a way to come back to existence again.

[She turns her attention back to Jun.]

...That is true. [She's not used to having friends. Maybe eventually she'll come to peace that she just gets to have those here, but today is not that day. She can smile and inline her head.] Then I am luck to count you amongst my scant friends, thank you for coming, all the same.
whiteshroud: (jun111)

[personal profile] whiteshroud 2024-10-12 03:43 pm (UTC)(link)
[He frowns a little]

So he was a parasite. A leech of other's souls in hopes of extending his own lifespan past its natural limits. [He sighs and glances around the forest] ... Is there anything you can do for the souls he'd entrapped? This really isn't my area.

[Fighting and sealing? Sure. But the management of souls wasn't a power or responsibility he held

And oh no she's insisting on thanks. He'll cough and clear his throat, trying not to be the most awkward person alive]
...Anytime.
nefilim: (shut your dirty dirty mouth)

[personal profile] nefilim 2024-10-12 04:53 pm (UTC)(link)
[ This is what you get for helping people! (Even though Ana would begrudgingly do the same.)

Luckily her plan seems to be going well so far, the tightening of the threads around her not included. It's enough to knock the wind out of her for a moment, her arms and wings tensing to try to give her some breathing room. The moment she hears Persephone still, there's a quick shake of her head - she's absolutely fine, and makes that clear when she opens her big mouth again. Especially since she needs to make sure her attention doesn't go to those chatty little birds either. ]


Go shove it, you wrinkled old bitch. You're talking a lot of shit for someone who just has a bunch of string-

[ Ow ow ow, that's getting tighter now. Her breath wheezes for a moment, but that also just makes her double down. ]

- Or is this the only way to get people to listen to you, you pathetic hag!

[ Ow ow, this is getting a little too tight. ]
aslowburn: (They got a secret)

[personal profile] aslowburn 2024-10-12 05:13 pm (UTC)(link)
A parasite is exactly the way to put it. It's vile. Souls should not be used like this, they deserve their rest.

[The question is a good one, though. She has dominion over plants and souls. In theory, she is the most qualified person who can handle it. She reaches out, putting a hand on the trunk of the tree, her eyes glow gold, just for a moment.]

...Perhaps. I have never done anything like this before. I can sense their souls within the tree... it may take me some time to separate them, but I would like to try.

[She'll not push it at least, Jun has suffered enough.]

Is all well back in the city?
twofoldfury: (61)

diarmuid ua duibhne | fate/ (servantswap au) | one ota, one tbo, one closed

[personal profile] twofoldfury 2024-10-12 05:21 pm (UTC)(link)
twofoldfury: (16)

within the unknown

[personal profile] twofoldfury 2024-10-12 05:22 pm (UTC)(link)
[So, Diarmuid had quite a bit of energy this month. Likely due to the element, but what’s acquired must not go to waste of course. And with his husband’s reluctance to go into deep water and the fact that well, the man has gone into Meropide more times than he’d like Diarmuid assured the man this could be handled by the Saber and whomever else enters.

For as much beef as people had with Zodiac, they were still in danger.

It didn’t feel great to have scratchy telepathy but he would not have faith put in him misplaced. It will be alright.

He’s navigated through Forests as deep as this before in his long years of being pursued. If you’re near him and seem to be lost, he’ll approach carefully with a steady tone.]


Have you lost your way? Let me help you.

[Or perhaps you had your encounter with the Woodsman as you found your way a while later. Or like Diarmuid you were seeking more information out on where those from Zodiac may be/how to find their way out. Also you know he’s a man who enjoys a good deed for an elder albeit a shady as hell one.

The Beast he spoke of had Diarmuid on edge but curious as to the opinions of others..]


What do you make of it all, my friend?
whiteshroud: (jun153)

[personal profile] whiteshroud 2024-10-12 05:24 pm (UTC)(link)
[Jun will give a nod in response to the question about the city]

Mm, it's been quiet, thankfully. We don't need to rush back.

[It helps that so many people are out on a fishing trip right---]

I think it'd be worth a try, even if it doesn't succeed. I can help keep watch while you work, just in case something else pops up in this forest.

[...........he wants a fight ok is that so much to ask]
twofoldfury: (77)

tbo mission closed to related parties

[personal profile] twofoldfury 2024-10-12 05:25 pm (UTC)(link)
[Diarmuid had put his faith in the Kaisou Black Order team specifically. He’d long since told Waver he’d formally allied with them and now it was set in stone. And as such, he had an objective to follow.

They narrowed down the location of the tear where “shadows lurked and grieved” within Kami State Park thanks to the power of making camp. This park wasn't as often populated but still had people around and Kaisou was practically going around in a torn raincoat during a typhoon as it is. It didn't need another tear.

Indeed Diarmuid’s assumption was right on the money as whoever opted to join him on this part of the mission was led to that gash in reality from a safe distance.]


There.

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