The Garden
WHERE: A Spirit Gate within the Vogue
WHEN: May 6th onwards
WHAT: Rose's Labyrinth!
WARNINGS: Plants. There are so many plants. Also, descriptions of self-loathing and canon-typical violence.

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Your search for Rose eventually leads you to her home away from home, the Vogue. When you enter the club, something immediately feels different. Upon opening the door, you're immediately hit with the scent of fresh flowers.
Naturally, you head to the costuming area she usually works in. In the verdant hues of the Dark Hour, something else seems amiss. At first you wonder if it's your eyes adjusting, or if it's a trick of the light. Closer inspection reveals that it's neither. There's a rack of clothes off to the right that has vines growing out of it. The plants themselves appear to be innocuous, weaving in and out of the clothes and wrapping around the wire rack.
Pushing the clothes to the side will reveal a portal behind the rack. Welcome to THE GARDEN.
EntranceUnder a beautiful blue sky is a flower garden, with roses as far as the eye can see. There's a gentle breeze blowing, and a slight buzzing can be heard as you wander in. The path itself isn't hard to find--vines wrap around archways and serve as an entryway, beckoning you further in.
Sans those you came in with, there are no people in the garden. However, that doesn't mean there aren't voices. Near the beginning of the path, the voices are quiet, but if you strain close, you can hear them. They seem to be gossiping--indifferent to what they're saying.
"Did you hear about the Warrior of Light?"
"Aye, I heard that she slew Ifrit herself."
"Really, I heard that she single-handedly ended the Dragonsong War after slaying Nidhogg in the Aery."
"That's nothing, you should have seen the part she played in Doma's revolution."
As you walk deeper, however, the voices begin to lose whatever jovial quality they once had. The noises of insects fade away, and the voices grow louder. Near the middle of the path, it's impossible not to hear them. It feels they're having a conversation in the same room as you.
"If it's not one thing, it's another. If you ask me, the Scions need to mind their own damned business."
"It's such a shame, so many lives were lost. If you ask me, they never should have gone to parlay in the first place."
"For the last time, Ahna, the answer is no. All that you'll accomplish is getting yourself tempered by a primal."
"If this is a regular occurrence to you, then you should know. You have a strength that could aid the worlds you land in. And yet, you are... so terribly selfish.
The path continues. The further you go, the closer the vines grow together. Near the end, they've all but blotted out the sunlight, with only an occasional glimpse of the sky shining through. In the dark, you can't miss the voices. They're all but shouting.
"You have no idea what you're getting yourself into. The only thing you'll accomplish is getting someone else killed saving you."
"You of all people must understand! We cannot, we will not falter. We brought our world to the brink of destruction, and now we must save it."
"Fool! Do you want to die here?! GO!"
"Perhaps you brought Kaisou back from the brink and bought them more time, but it never would have fallen in the first place if not for your presence."
"Selfish outworlders who do not belong--rotten deserters who do not understand their purpose in this world--and aimless children selfishly hoarding their power from a world that needs their help?"
At the end of the pathway is a sign. Made of wood, vines have long since reclaimed it. Chains reach from each side of the sign to the last arch. If you choose to brush the vines off, there's a warning written in plain text:
CLOSED
Due to the abundance of harmful plants, the garden is closed indefinitely.
Enter at your own risk.
If you linger long enough, you might catch Rose's voice too. It's faint, a contrast to the louder shouting voices.
"Do you ever think, we've hurt more than we've helped?"





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