lightofkshahrewar: (pleased)
lightofkshahrewar ([personal profile] lightofkshahrewar) wrote in [community profile] kaisou 2023-06-06 10:41 am (UTC)

[ No one ever wants to hear him talk about architecture or design, likely because once he starts it's hard for him to stop. Now he's torn between his embarrassment and his desire to blab about his passion, even if only in how it might apply to Zulius's own self-interest.

The nerdery wins out. ]


At first glance, one might not think that architecture and sculpture have much in common, beyond the final product in both cases occupying three-dimensional space, but a lot of the same principles of design apply when designing both buildings and statues.

For example, emphasis, space, and balance are all important factors to consider when creating a work of art that will stand the test of time. You should also consider how you want the work to be viewed.

A certain pose might look great from one particular angle, but that same pose might fail to capture the grandiose effect you desire if, say, it's placed upon a pedestal overhead, or if it's in the center of a plaza where people will view your likeness from a variety of different angles.

It's a designer's job to take all these factors into account while coming up with a proposal. This means finding the right balance between the client's aspirations and their budget, how best to utilize the space and materials available, and most importantly: crafting a design that elevates the natural beauty of the subject in question.

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